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Wednesday May 23, 2012 2:49 PM AEST
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Engine Room: Dark Sector
PC Games
Engine Room: Dark Sector
By
Logan Booker
10:36 Apr 7, 2008
Tags:
Engine
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Room
|
Dark
|
Sector
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«
1 - Introduction
2 - Sector sweep
3 - Glaive intentions
4 - Engine evolution
5 - Extremities
»
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The most prominent weapon in Hayden’s arsenal is his glaive. According to DE, the glaive is not a secret CIA gizmo, but a part of Hayden’s body and a side effect of the infection. Sure, its main purpose is to kill stuff, but Carter says that DE has made the act incredibly fun.
“The glaive works in so many different (yet delightfully brutal) ways that there is a huge element of discovery in terms of what you can do as the game progresses. At first you might use it just to cut a single guy in half or to steal a weapon from a distance when your hiding behind cover, but as the game moves forward you actually have the ability to line up multi-kills, trap elements, and even control the glaive in flight.”
It’s also possible to ‘capture’ fire and electricity in the glaive to give it added punch or to transform it into a puzzle-solving tool. Take for instance a passageway blocked by ice. All you need to do is spruce your blade with flames and away you go. Of course, the game provides you with a selection of conventional guns if you get tired of the glaive.
At this stage multiplayer is planned, but Carter did not go into details.
“We’re doing the full reveal soon, but what I can say about it is that it was critical for us to come up with modes that emphasised using the glaive. It’s such a powerful and fun weapon that a lot of the standard multiplayer modes just didn’t work.” From the sounds of things, the developer is working hard to make Dark Sector’s multiplayer unique.
«
1 - Introduction
2 - Sector sweep
3 - Glaive intentions
4 - Engine evolution
5 - Extremities
»
This article appeared in the
March, 2008
issue of Atomic.
Aliens: Colonial Marines in depth; Z-77 Motherboard round-up; strategy gaming special; Home Server tutorial. PLUS MUCH MORE - ON SALE NOW!
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