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Saturday February 11, 2012 7:42 AM AEST
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Hacking in the real world
Security
Hacking in the real world
By
Dan Rutter
11:39 Jun 2, 2008
|
1 Comment
Tags:
Hacking
|
in
|
the
|
real
|
world
Tweet
«
1 - Everything is old and ...
2 - /* This code copyright ...
3 - Bulletproof anonymity. ...
4 - The single greatest weakness
5 - Cryopreservation – it’s ...
6 - The eavesdropper at the ...
7 - Dick-pill supercomputers
»
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3D computer games use Pythagorean geometry to figure out distances. This makes it important that they have a very fast way to calculate inverse square roots – or, at least, approximate inverse square roots, close enough to keep the dungeon walls flat and connected to the floor.
So there was some excitement when John Carmack came up with just such a super-fast inverse root function, in the original Quake.
You can read more about it
here
, but the take-home message is that Carmack’s approximation technique had just a teeny bit of history behind it. It was an ingenious addition to ‘Newton’s method’, discovered not by
Helmut Newton
or on an Apple Newton but by Isaac Newton, in the late seventeenth century.
This isn’t exactly the sort of breaking-into-the-Pentagon hack you might have expected me to start with, but I think it underlines the depth of history we’re talking about here. We’re used to regarding eight-inch floppies as if they roughly coincided with the Mycenaean Empire, but the history of hacking is really the history of human cleverness, and that goes back much, much further.
«
1 - Everything is old and newly flawed again
2 - /* This code copyright Euclid, 300 BC */
3 - Bulletproof anonymity. According to some dude.
4 - The single greatest weakness
5 - Cryopreservation – it’s not just for human heads!
6 - The eavesdropper at the end of the rainbow
7 - Dick-pill supercomputers
»
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April, 2008
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1 Comment
p_francis_bennett
Sep 16, 2008 10:33 PM
History just keeps on reinventing itself
Comments have been disabled on this article.
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