Saturday February 11, 2012 7:42 AM AEST

Hacking in the real world

By Dan Rutter
11:39 Jun 2, 2008 | 1 Comment
Tags: Hacking | in | the | real | world
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Hacking  in the real world
3D computer games use Pythagorean geometry to figure out distances. This makes it important that they have a very fast way to calculate inverse square roots – or, at least, approximate inverse square roots, close enough to keep the dungeon walls flat and connected to the floor.

So there was some excitement when John Carmack came up with just such a super-fast inverse root function, in the original Quake.

You can read more about it here, but the take-home message is that Carmack’s approximation technique had just a teeny bit of history behind it. It was an ingenious addition to ‘Newton’s method’, discovered not by Helmut Newton or on an Apple Newton but by Isaac Newton, in the late seventeenth century.

This isn’t exactly the sort of breaking-into-the-Pentagon hack you might have expected me to start with, but I think it underlines the depth of history we’re talking about here. We’re used to regarding eight-inch floppies as if they roughly coincided with the Mycenaean Empire, but the history of hacking is really the history of human cleverness, and that goes back much, much further.

 
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This article appeared in the April, 2008 issue of Atomic.

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1 Comment
p_francis_bennett
Sep 16, 2008 10:33 PM
History just keeps on reinventing itself
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Atomic Magazine

Issue: 133 | February, 2012

Atomic is a magazine aimed squarely at computer enthusiasts, gamers, and serious PC upgraders.

Every month we bring you the latest reviews of new technology and PC components, in depth features on everything from overclocking to console hacking, and gaming previews and interviews.
 
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