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Fallout 3: Quests and gallery

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Fallout 3: Quests and gallery
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By David Hollingworth
Nov 5, 2008 | 8 Comments
Tags: fallout3

A day in the life of a wastelander scavenger.

Fallout 3, even after only a few days of gametime, is turning out to be one helluva of a game.

As we said earlier in the week, one of the strengths of the game is the fact that tough monster are always tough, unlike the odd auto-levelling seen in Oblivion. What this means is that early on, as you are going about questing, you have to be super careful about how to cross the landscape.

And the quests, the ones we've completed so far, can be pretty in depth, leading to lots of searching about and travelling. The last thing you want is to finally show up at a villain's lair only to be half dead and limping.

Case in the point is an early quest that sees you delivering a letter to someone's parents in a nearby town. Just getting from the hub of Megaton to the township of Arefu is an adventure, seeing you cross paths with a number of raiders and mutants. Even when you get to Arefu, the guy guarding the ramp leading up to the ruined overpass the town squats on shoots at you before realising you're not a bandit or worse!

From there, you discover the nefarious activity of a group calling itself The Family. They've been attacking and slaughtering livestock; what's worse, it looks as though they've snuck in and killed the family you were looking for, and taken their son. With three possible locations to search, and the advice that they only travel by night, you set out.

Of course, this time, we set out a little more circumspectly. Crouching makes you 'hidden', so that's to be taken advantage of. The game's outstanding draw distance also means you can spot trouble coming, and take appropriate action - which you will need to do, as a lot of nasties have a very long spot radius.

For all of Fallout 3's much vaunted humour (and it's there, trust me), the grimly realistic physics, damage and combat model make it nonetheless one of the more realistic games of its type.

Anyway, the three possible locations turned out to be useless, but we did pick up some good info from a ghoul running an underground drug lab producing ghoul-strength pharms.

Did we mention the humour? So, of we went in search of the Meresti Metro station...

 
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8 Comments
Thoughts on this article? Add a comment below.
battlefield_gir
Nov 5, 2008 4:52 PM
Rescue at gumpoint.
I must try that.
Hawkeye
Nov 5, 2008 5:01 PM
Maybe I meant that... maybe I'd been shot in the face and crippled!
Lambo
Nov 6, 2008 11:05 AM
Can I just say that I've just finished the main story, and to be honest, it's not half as fun as traversing the lanscape on your own and stumbling upon missions.

I can barely keep my eyes open at work at the moment, because of this game....and I love it for it.

GOTY. 10/10. 100%. 3 Thumbs up. What ever way you want to put it.
Hawkeye
Nov 6, 2008 11:36 AM
Yeah, I'm leaning that way myself.
Azawrath
Nov 6, 2008 2:05 PM
ahhh The Family.. may they RIP 8^P. After dodging all the traps and stealing all thier mines I finally came across someone, but when the guy at the front gate basicly told me to F off I tried to pickpocket the door key off him but failed. So I decided to take it off him by use of my Ripper ^_^. With key in hand as well as anything else worth stealing I made my way into their lair.

As soon as I walked into the station area they they were holed up in I heard some screaming from a guy in the distance who then pulled out a flaming sword and started running straight for me! followed by what seemed an army of followers. Clearly out numbered and out gunned I started to run like buggery hehe but then I remembered about the frag mines which were nicely layed out for me to take earlier. Down go about 8 mines and around the corner I run.

Vance managed to survive the lot! but fell swiftly to my mini chainsaw before he could even swing at me, The mines managed to take out 2 or 3 of the other people int he process. I started lobbing grenades blindly around the corner which hurt the rest but didn't kill anyone >_<. Abit of slicing and dicing later everyone was dead and I had ALOT of things to loot including the ever so awesome shishkabab and the pattern to make more!.

All in all it took about 8 mines, 5 grenades, 10 or so stimpacks(killing 4 or more ranged guys at once as a melee early on hurts!) and about 5 uses of VATS to come out barly alive at the end ^_^.
acraick
Nov 9, 2008 10:09 PM
Bunch of spoilers here. Might want to mention that at the start of the article. Quests and Gallery might indicate you cover a number of quests entry points and not the solutions !!!
20GOTO10
Jan 15, 2009 9:21 PM
Finished this, loved the game (my fam missed me for 3 days.. maybe 4?) but thought the ending sucked like a black hole blowjob. I don't wanna spoil it but I like to be less linear in how I approach my questin!
Couldn't put the damn game aside all the way through but finished it surprised and pissed at the pointless ending. I mean there's a radiation immune mutie in the same room with you.... Ahhhh buggerit!
7/10 (10/10 until the ending!)
myheresy
Feb 2, 2009 12:54 PM
Yea, i agree with most of these guys, loved it. but yes 20GOTO10 has a great point, especially as when u ask the chick next to u she says "there is no other way" (thats not a COG quote) i was like "Uh....Falkes... u mind takin this one mate". I would highly recommend this game to anyone as u can take good evil on everything an its great as an FPS (Love the VATS) an a great storyline for those RPG kids....like me
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