Saturday February 11, 2012 8:08 AM AEST

Fallout 3: Quests and gallery

By David Hollingworth
15:35 Nov 5, 2008 | 8 Comments
Tags: fallout3
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Fallout 3: Quests and gallery
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The ghoul's tip turns out to be on the button. We know this because of the amount of traps we have to dodge or disarm as we explore the empty corridors of the station.

Depending on your skill level, you'll be able to disarm anything you come across, but if - like us - you thought other skills more important, only simply traps can be simply bypassed. And that's assuming you see them in the gloom. More than once we stepped on a beartrap, surprised almost out of our chair by the shock, and crippled in one virtual leg.

The damage model can work for you, when you target a limb to slow down or cripple an opponent, but it can often work against you. In these cases you'll need to either sleep it off, or expend a stimpack to heal the limb. And if it's a leg, you'll want to fix it quick, as you'll be limping and slowed down until you do.

We've not yet been crippled in an arm, but presumably it would preclude the use of weapons that require both hands. At least this means that suddenly pistols are a really necessary backup weapon!

So, trap negotiated, disarmed, or set off, we finally find this Family group, and sure enough - they're a bunch of kooks. Their boss is trying to make them think they're vampires, and drink blood, so that they can have some kind of code to adhere to. You need to question them a lot, learn about them, before their leader, Vance, will even admit to having the last son of the murdered family.

At one point the quest actually seemed rather poorly constructed, but after thinking on it for a bit, and realising that we weren't treating the problem of how to get these faux-fangers to let us see the kid, we just kept talking to Vance. Sure enough, he opened up, realised that we were serious and really just wanting to talk. We got to see the kid, deliver the letter, and cheer him up; after that, he decided the life of a vampire wasn't for him.

What's more, on the way out we were able to utilise some of our other skills to find a way to keep the township of Arefu and the Family from each other's throats. In all, the quest was actually quite open, and had we come to it later in the game, we could have chosen to blast our way in and rescue the kid at gunpoint. But the solution we ended up going with seemed so much more... elegant.

As promised, we've got a gallery of shots taken during our time with The Family and our wandering about the wastes. Not only is the game a stunning story and roleplaying revelation, it's damned pretty to boot.

 
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8 Comments
battlefield_gir
Nov 5, 2008 4:52 PM
Rescue at gumpoint.
I must try that.
Hawkeye
Nov 5, 2008 5:01 PM
Maybe I meant that... maybe I'd been shot in the face and crippled!
Lambo
Nov 6, 2008 11:05 AM
Can I just say that I've just finished the main story, and to be honest, it's not half as fun as traversing the lanscape on your own and stumbling upon missions.

I can barely keep my eyes open at work at the moment, because of this game....and I love it for it.

GOTY. 10/10. 100%. 3 Thumbs up. What ever way you want to put it.
Hawkeye
Nov 6, 2008 11:36 AM
Yeah, I'm leaning that way myself.
Azawrath
Nov 6, 2008 2:05 PM
ahhh The Family.. may they RIP 8^P. After dodging all the traps and stealing all thier mines I finally came across someone, but when the guy at the front gate basicly told me to F off I tried to pickpocket the door key off him but failed. So I decided to take it off him by use of my Ripper ^_^. With key in hand as well as anything else worth stealing I made my way into their lair.

As soon as I walked into the station area they they were holed up in I heard some screaming from a guy in the distance who then pulled out a flaming sword and started running straight for me! followed by what seemed an army of followers. Clearly out numbered and out gunned I started to run like buggery hehe but then I remembered about the frag mines which were nicely layed out for me to take earlier. Down go about 8 mines and around the corner I run.

Vance managed to survive the lot! but fell swiftly to my mini chainsaw before he could even swing at me, The mines managed to take out 2 or 3 of the other people int he process. I started lobbing grenades blindly around the corner which hurt the rest but didn't kill anyone >_<. Abit of slicing and dicing later everyone was dead and I had ALOT of things to loot including the ever so awesome shishkabab and the pattern to make more!.

All in all it took about 8 mines, 5 grenades, 10 or so stimpacks(killing 4 or more ranged guys at once as a melee early on hurts!) and about 5 uses of VATS to come out barly alive at the end ^_^.
acraick
Nov 9, 2008 10:09 PM
Bunch of spoilers here. Might want to mention that at the start of the article. Quests and Gallery might indicate you cover a number of quests entry points and not the solutions !!!
20GOTO10
Jan 15, 2009 9:21 PM
Finished this, loved the game (my fam missed me for 3 days.. maybe 4?) but thought the ending sucked like a black hole blowjob. I don't wanna spoil it but I like to be less linear in how I approach my questin!
Couldn't put the damn game aside all the way through but finished it surprised and pissed at the pointless ending. I mean there's a radiation immune mutie in the same room with you.... Ahhhh buggerit!
7/10 (10/10 until the ending!)
myheresy
Feb 2, 2009 12:54 PM
Yea, i agree with most of these guys, loved it. but yes 20GOTO10 has a great point, especially as when u ask the chick next to u she says "there is no other way" (thats not a COG quote) i was like "Uh....Falkes... u mind takin this one mate". I would highly recommend this game to anyone as u can take good evil on everything an its great as an FPS (Love the VATS) an a great storyline for those RPG kids....like me
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