CPUs, Motherboards & RAM
Graphics Cards
Peripherals
Modding & Cooling
Systems
Networking
Security
Operating Systems
PC Games
Console Games
Atomic.edu
Tutorials
Lifestyle
Entertainment
Science
Merchandise
Wallpapers
Power to the PC Tour 2009
Atomic Live 2008
WGT 2008
All Events
Login
|
Register
|
RSS
News
|
Reviews
|
Features
|
Group Tests
|
Opinions
|
Galleries
|
Videos
|
Downloads
|
Competitions
|
Newsletter
|
Subscribe
Saturday November 21, 2009 1:05 PM AEST
Atomic MPC
>
Features
>
Game
>
PC Games
>
The reality of the games industry
PC Games
The reality of the games industry
1 - Studies
2 - Work
3 - Attributes
»
Related Articles
Scorptec Redback Limited Edition gaming system
MSI GX720 gaming laptop
OCZ Behemoth gaming mouse
Gigabyte GM-M8000 gaming mouse
By
Chris Taylor
Jan 21, 2009
|
5 Comments
Tags:
education
|
gaming
What it’s really like to make stuff up for a living.
Since we started the atomic.edu section, we’ve covered a wide variety of institutes and courses. We’ve looked at many different fields of employment, ranging from games development to high tech storage. This month we’re again focusing on games development, although our mandate is somewhat different to usual – we’re keen to address some of the misconceptions prospective employees of the industry may have. To, put simply, provide a bit of a reality check.
Studies
Last month, we looked at the offerings of two private institutes that run games development courses. As we discovered, both the Academy of Interactive Entertainment and QANTM offer a good selection of courses. With campuses of one or both institutes located in the capitals of all the eastern states bar Tasmania, attending either of these two world class institutes is more of a realistic proposition for more budding games developers than it was even a couple of years ago. The games development courses that are available and the institutes that are running them have matured significantly in recent years. Course providers work closely with local developers to ensure their material is relevant and that their graduates enter the workforce equipped with the skills necessary in a creative industry that is highly lucrative and high in pressure.
Despite the industry’s involvement with shaping the curriculum of these courses, despite the increasing availability of games development courses, despite this section bearing the name ‘atomic.edu’, you would be mistaken to assume that a prospective employer’s qualifications are all the human resources manager at a games studio pays attention to. Pieces of paper, though they may bear the mark of top notch private institutes or Group of Eight universities, aren’t the be all and end all in the games industry.
Kevin McIntosh from Torus Games says, "The courses typically provide the right skills that an applicant needs for a role in the industry. If the new employee has the right foundation, they’ll find it easier to learn our internal packages quickly. However, we have hired self-motivated staff that have learned [what they need to know] from books and websites – it shows dedication to their career and we love that."
His point – that courses are primarily there to provide a foundation of knowledge – is one echoed throughout the industry. David Giles, Chief Operating Officer at Tantalus Media in Melbourne, says, "[The courses] are important as this is where a large number of our new staff will come from. The value of these institutions for us is how quickly the new hire is able to come up to speed and fit comfortably into the work place."
And it’s true. With more courses on offer in more institutes in more states, more people are doing courses – whether it’s at their local TAFE, through a university or in a private institute like the Academy of Interactive Entertainment. It makes sense that the bulk of hires in the games industry will be graduates of the many certificates, diplomas, advanced diplomas and bachelor degrees now available. But not all of the hires will have such a background. The industry still takes on the self-taught, as Kevin McIntosh observed. You may have learned C++ from a tome at home, but your knowledge is still valuable. Just remember – it’s not enough to simply say that you know xyz. Your knowledge must be demonstrated in a tangible way.
As both David Giles and Kevin McIntosh said, the most important part of these courses is that they provide a good foundation which individual developers can build upon as they impart their own lessons to new employees. Australian developers work on a wide variety of projects on a wide variety of platforms – they obviously don’t all require the same skills and attributes from their employees. At the same time, having a solid foundation of the core skills required of everyone in the industry is important. The games industry is deadline driven. A studio can be a nurturing environment, but ultimately you’re not going to get hired if you need to be guided by the hand from step one. Having a solid foundation of knowledge means you can easily slip into any development environment – be it Firemint or Epic – and quickly get your head around how it operates. To put it in coding terms, once you get your head around the theory behind programming – the part that’s common to all languages – you’ll be able to easily move between different languages, even if their syntaxes and APIs differ considerably.
1 - Studies
2 - Work
3 - Attributes
»
This article appeared in the
December, 2008
issue of Atomic.
The latest issue is on sale now!
Want to learn all about Diablo III? Want to find out what the best Solid State Drive is on the market today, and how to look after it? Want to catch up on the latest hardware, games and in depth tech from Australia's best enthusiast mag?
Get your copy today :)
Email this
Print this
Tweet this
Send us your tips
Ads by Google
5 Comments
Thoughts on this article? Add a comment below.
Girvo
Jan 21, 2009 1:46 PM
Awesome article :)
elvenwhore
Jan 22, 2009 10:32 AM
Timely, timely... great stuff :-)
N3M3SiS
Jan 22, 2009 12:07 PM
Great reading. Was even more enjoyable in the mag. ;)
Charcoal
Jan 24, 2009 2:34 PM
This is the reality of the games industry: http://au.youtube.com/watch?v=UJ-QSJmEgHU
Grommett
Jul 15, 2009 6:36 PM
Charcoal, the Video link you have posted has been removed. "This video is no longer available due to a copyright claim by Alta Colleges, Inc. .". Must have rattled them lol
Login
or
register
to submit a comment.
Area 53
The Modern Warfare 2 launch
BlizzCon 2009
Computex 2009
Electronic Entertainment Expo 2009
Atomic's Hot Awards
Watch Avatar today!
Modern Warfare 2 breaks records, and hearts
The MPAA runs amok
Intel's six-core Gulftown is performing well
One Terabyte SSD hits the shops
Modern Warfare 2 breaks records, and hearts
Queensland takes on Atkinson!
Left 4 Dead 2 LAN Night
One Terabyte SSD hits the shops
The MPAA runs amok
Editor's Choice
SEED MA-280B ITX Case
Osmos
Scribblenauts Interview
Why Torchwood has the potential to be better than Doctor Who
Project: Big Red
Atomic Magazine
Issue:
107
|
December, 2009
Atomic
is a magazine aimed squarely at computer enthusiasts, gamers, and serious PC upgraders.
Every month we bring you the latest reviews of new technology and PC components, in depth features on everything from overclocking to console hacking, and gaming previews and interviews.
What's in this issue?
Subscribe Now!
Latest Comments
"Done.
.
..
..."
on
Queensland takes on Atkinson!
by theflyingswan | Nov 21, 2009 10:41 AM
""sudo preupgrade"
...failed to download installer metadata
------------
So ..."
on
Fedora 12 is released
by wlayton27 | Nov 21, 2009 8:16 AM
"I thought Vista outlived it's usefulness about the same time it was released , lol"
on
Windows 7: Fastest selling OS ever
by mr.gargoyle | Nov 21, 2009 12:28 AM
"^ I find with CoD4 that I can jump on an empty server and be joined by 6-12 others before the ..."
on
Modern Warfare 2 breaks records, and hearts
by Ezekill | Nov 20, 2009 10:10 PM
"check
LOMAC
DCS Black Shark
X-plane"
on
Heroes over Europe
by Bastard Child | Nov 20, 2009 8:13 PM
Plan Finder
Powered by
WhistleOut
Mobiles
Deals
Broadband
1)
Samsung S8000 Jet
8 plans
50%
2)
Apple iPhone 3GS 16GB
35 plans
25%
3)
Blackberry Curve 8520
6 plans
17%
4)
Apple iPhone 3GS 32GB
35 plans
42%
5)
Nokia E71
47 plans
1%
iiNet Broadband
Reader's Hotline
Wow. iiNet's fast broadband is popular! Special number for our readers
1300 432 818
.
3 Months Free
Virgin Mobile!
A great direct deal which saves you over 12%!
Deal Alert
Save on iPhone!
Hot new offer hits the market.
$50
off the iPhone with 3 Mobile.
New Optus
$29 Cap Plan
Blackberry for $0 upfront over 24 months.
Act fast!
1800 300 808
HTC Magic +
1GB Broadband
Christmas gift from Vodafone. Only on
1300 30 31 30
Nokia E71 +
1GB Broadband
Christmas gift from Vodafone. Only on
1300 30 31 30
PlayStation®3
With Optus
Get broadband, home phone and PlayStation®3 from Optus.
Be quick!
1800 076 977
Christmas Gift
Guide - Mobiles
Beat the lines this Christmas and save money.
Visual Volicemail
With iPhone
Get an iPhone, 1GB of data, free weekends and visual voicemail with Vodafone.
«
1
of
»
1)
iiNet
32 plans
7%
2)
Netspace
33 plans
42%
3)
Optus
47 plans
17%
4)
Telstra BigPond
41 plans
9%
5)
Internode
34 plans
9%
Compare:
Mobiles
|
Broadband
Atomic MPC
Latest User Reviews
10%
Shenmue II
asdfasdf
By
jeffreybushii
|
Nov 13, 2009
90%
EVGA X58 Classified
great board, a few things could be better
By
-adicolor93-
|
Nov 2, 2009
90%
EVGA X58 Classified
Gorgeous looking
By
kramgref
|
Oct 29, 2009
90%
Sapphire 4890
So good, I immediately wanted a second one!
By
prof_skum
|
Sep 20, 2009
90%
MSI 790FX-GD70 motherboard
Allmost the prefect gaming board
By
George copley
|
Aug 28, 2009
more user reviews »