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Mechwarrior: Living Legends

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Mechwarrior: Living Legends
By James Matson
Jan 27, 2009 | 12 Comments
Tags: mechwarrior | cryengine | mecha | mod

Engine Room: The incredible awesomeness of giant laser armed robots is back, and James Matson was there to cower.

Mechwarrior, or more accurately the entire Battletech Sci-Fi universe represents – for the most part – an infallible franchise. Like Warhammer, Warcraft or Dungeons & Dragons, Mechwarrior is a household name even in households that know little to nothing about the deep political workings of the Inner Sphere or the borderline psychotic joy of taking out a 75-ton Mad Cat Mech with a particle cannon from 100 metres away. The Battletech saga has spawned a multitude of tabletop games, books, an animated television series and even a collectible card game, all shining examples of the attention to detail and richness of the world launched by the FASA Corporation back in the mid eighties.

Included among all these bits of Battletech merchandise were the wildly popular Mechwarrior video games, which most of us will have tackled at one time or another. Starting with the original Mechwarrior, the series became a multi-platform monster spawning three more instalments and a number of expansions with its successful mix of a rich Sci-Fi storyline and the simple pleasure of roaming around the countryside in a multi-ton, missile-armed behemoth.

Then, after Mechwarrior 4, everything went quiet. Actually, quiet isn't the right word; the landscape of Mech games just evaporated. The gaming community hasn't seen a Mechwarrior title in years now, and it seems like a travesty considering how perfectly suited to large-scale giant robot carnage the 3D engines of today are.

When development of Mechwarrior 5 fell flat in 2003, it looked like no one was ever going to pick up the mantle and create the next big Mech game, but while the commercial development world seemed to forget the magic that Mechwarrior created for a generation of gamers, the modding world didn’t, and the talented bunch at Wandering Samurai Studios have begun a project that will bring your favourite Mech machines onto the PC screen amid a hail of rocket fire and plasma discharge. Daniel Tracy, Creative Director on the Mechwarrior: Living Legends project explains the drive to get something Battletech out to gamers.

"There hasn’t been an updated Mechwarrior game for at least six years and there’s a huge fan-base out there just waiting for a quality title to be released. Although the Battletech franchise is fairly old now, it still has a lot to offer."

He’s not wrong there. An estimated twenty-five million people have played a Battletech or Mechwarrior RPG or read a Battletech-based novel, and at least ten million have played a Battletech-based video game. Daniel has been overjoyed at the response from the community.

"There is a huge international fan base, and support from the community of Mechwarrior players over the internet has been both positive and plentiful."

 
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This article appeared in the January 09 issue of Atomic.

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12 Comments
Thoughts on this article? Add a comment below.
orcone
Jan 27, 2009 1:04 PM
Awesome looking mod.
SquallStrife
Jan 27, 2009 1:25 PM
I hope it's not too much different from playing Mechwarrior 2...
SquallStrife
Jan 27, 2009 1:26 PM
(gameplay-, control- and strategy-wise, I mean...)
Just_Some_Guy
Jan 27, 2009 2:18 PM
The author is mistaken when he says "the landscape of Mech games just evaporated".

In fact, what happened was:

1. Microsoft bought the Mechwarrior franchise, soon after they brought Xbox to market.

2. Microsoft deliberately stopped further development of MechWarrior 5 on PC. As part of their 'only on Xbox' strategy, they tried to force people to buy an Xbox if they wanted to play further MechWarrior games. (It's the same strategy that led to Halo development being moved from the PC platform to Xbox.)

3. Microsoft used the Mechwarrior intellectual property to create MechAssault on Xbox. But that was a huge disappointment to Mech fans, because it dumbed down Mechs to become something akin to a console shooter.

So, the MechWarrior online franchise has been sitting idle for 5 years, locked in Microsoft's vault of valuable unused things. That's also contributed to declining interest in the WizKids MechWarrior miniatures games, which was officially discontinued around mid last year.

So, MechWarrior didn't "just evaporate". It was deliberately killed by Microsoft to try to sell more Xboxes.

Now, to be fair, Microsoft also last year permitted the modders from Living Legends to use the Intellectual Property. So that is a redeeming point in what would otherwise be a pretty straightforward example of Microsoft reaming the MechWarrior community for corporate profit.
Just_Some_Guy
Jan 27, 2009 2:50 PM
PS: My interpretation of Microsoft allowing the modders to use their MechWarrior IP, is that they are potentially considering the release of a new MechWarrior game sometime in the future. Allowing modders to use it is a way to stop the ashes of the MechWarrior franchise going completely cold, and therefore, retaining some value in the franchise sitting unused in their vault.
xtort
Jan 28, 2009 8:05 AM
i just love mechwarrior it would be great to see it with worthy graphics i just might need to upgrade :)
daleyboy79
Jan 28, 2009 3:03 PM
MS allow them to do it because the Devs are not going to make any money and it will increase the mechwarrior brandname (good for MS) and if it all goes well .. MS may then step in and say heres $X dollars for the new Mech version u developed .. then MS goes and sells worldwide
Hobo Man
Jan 28, 2009 7:16 PM
Doubt it daleyboy79, as its based in the cryengine 2, microsoft would have to fork out a minuscule 7 figure sum to license it (CE2)
SlickGrunt
Jan 28, 2009 8:55 PM
Awesome!! :D
Just_Some_Guy
Jan 29, 2009 9:46 PM
Hobo:

I think Daleyboy is right in the sense that MS prospers if the Mechwarrior franchise regains some momentum.

And also, couldn't the modelling and textures etc for mechs be ported relatively easily to Microsoft's engine of choice?
p_francis_bennett
Jan 30, 2009 4:06 PM
Man it'd be great to jump into a Mech again!!! :)
p_francis_bennett
Jan 30, 2009 4:13 PM
Just_Some Guy:

The Modelling and textures etc were extremely basic and old school for their day. very pixelated etc good but not "sweet" quality.
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