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Saturday February 11, 2012 7:47 AM AEST
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Mechwarrior: Living Legends
PC Games
Mechwarrior: Living Legends
By
James Matson
12:20 Jan 27, 2009
|
13 Comments
Tags:
mechwarrior
|
cryengine
|
mecha
|
mod
Tweet
«
1 - We love mechs
2 - Living Legends
3 - Crying mechs
4 - Coming soon...
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While all the work done thus far points to an amazing end result, getting the Mechwarrior universe back onto the screens of PC owners hasn’t been an easy road, with Sean Tracy the teams Technical Director/Producer drawing parallels between the struggles of Wandering Samurai Studios and full commercial outfits.
“A commercial studio has specific tasks that are expected to be accomplished. They need their assets such as sound effects, particles, models, animations, textures etc. While it may be reasonable to have an animator provide input to the programming team on game physics, they generally don’t do much texturing or modelling. To that end, studios have a budget they spend to hire modellers, and animators, programmers, and sound technicians. These highly skilled individuals are difficult to find and even more difficult to have work for free. The team we work with is amazingly skilled, but it’s all on a volunteer basis. The work they do has to fit into their lives, between spending time at work, school, with family and friends. We also have the challenges of difference in geographical location; our team is truly global. To synchronise a team of that size requires resources and specialised software, in addition to many late nights. It’s difficult for mod teams in the current climate to gain credibility as so many teams fail and get left to the wayside. We find ourselves spending a lot of valuable development time on media that proves our worth and credibility as developers. This is unfortunately a requirement now for any mod team, whereas a commercial studio is only faced with proving something to their publisher.”
Regardless of the hurdles, everything we’ve seen and heard points toward a game mod that’s being crafted with love, attention and enough firepower to level a densely populated central business district and still have energy left to scramble a mean clutch of eggs.
We’ve been told the release date is late winter 2008, which for Australian folk puts it somewhere around December 08 to January 09. If you’ve got a copy of Crysis and any kind of appreciation for Mech-based combat, do yourself a favour and keep tabs on the progress of Mechwarrior: Living Legends between now and the end of the year. See you on the battlefield.
«
1 - We love mechs
2 - Living Legends
3 - Crying mechs
4 - Coming soon...
This article appeared in the
January 09
issue of Atomic.
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13 Comments
orcone
Jan 27, 2009 1:04 PM
Awesome looking mod.
SquallStrife
Jan 27, 2009 1:25 PM
I hope it's not too much different from playing Mechwarrior 2...
SquallStrife
Jan 27, 2009 1:26 PM
(gameplay-, control- and strategy-wise, I mean...)
Just_Some_Guy
Jan 27, 2009 2:18 PM
The author is mistaken when he says "the landscape of Mech games just evaporated".
In fact, what happened was:
1. Microsoft bought the Mechwarrior franchise, soon after they brought Xbox to market.
2. Microsoft deliberately stopped further development of MechWarrior 5 on PC. As part of their 'only on Xbox' strategy, they tried to force people to buy an Xbox if they wanted to play further MechWarrior games. (It's the same strategy that led to Halo development being moved from the PC platform to Xbox.)
3. Microsoft used the Mechwarrior intellectual property to create MechAssault on Xbox. But that was a huge disappointment to Mech fans, because it dumbed down Mechs to become something akin to a console shooter.
So, the MechWarrior online franchise has been sitting idle for 5 years, locked in Microsoft's vault of valuable unused things. That's also contributed to declining interest in the WizKids MechWarrior miniatures games, which was officially discontinued around mid last year.
So, MechWarrior didn't "just evaporate". It was deliberately killed by Microsoft to try to sell more Xboxes.
Now, to be fair, Microsoft also last year permitted the modders from Living Legends to use the Intellectual Property. So that is a redeeming point in what would otherwise be a pretty straightforward example of Microsoft reaming the MechWarrior community for corporate profit.
Just_Some_Guy
Jan 27, 2009 2:50 PM
PS: My interpretation of Microsoft allowing the modders to use their MechWarrior IP, is that they are potentially considering the release of a new MechWarrior game sometime in the future. Allowing modders to use it is a way to stop the ashes of the MechWarrior franchise going completely cold, and therefore, retaining some value in the franchise sitting unused in their vault.
xtort
Jan 28, 2009 8:05 AM
i just love mechwarrior it would be great to see it with worthy graphics i just might need to upgrade :)
daleyboy79
Jan 28, 2009 3:03 PM
MS allow them to do it because the Devs are not going to make any money and it will increase the mechwarrior brandname (good for MS) and if it all goes well .. MS may then step in and say heres $X dollars for the new Mech version u developed .. then MS goes and sells worldwide
Hobo Man
Jan 28, 2009 7:16 PM
Doubt it daleyboy79, as its based in the cryengine 2, microsoft would have to fork out a minuscule 7 figure sum to license it (CE2)
SlickGrunt
Jan 28, 2009 8:55 PM
Awesome!! :D
Just_Some_Guy
Jan 29, 2009 9:46 PM
Hobo:
I think Daleyboy is right in the sense that MS prospers if the Mechwarrior franchise regains some momentum.
And also, couldn't the modelling and textures etc for mechs be ported relatively easily to Microsoft's engine of choice?
p_francis_bennett
Jan 30, 2009 4:06 PM
Man it'd be great to jump into a Mech again!!! :)
p_francis_bennett
Jan 30, 2009 4:13 PM
Just_Some Guy:
The Modelling and textures etc were extremely basic and old school for their day. very pixelated etc good but not "sweet" quality.
chazzm
Apr 29, 2011 6:06 PM
So where are we?? IS there a mech game or ANYTHING comparable out there at all that even matches the game play in the mechwarrior series??? And about living legends? is it a stand alone version instead of online type??
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