The videogame generation has short attention spans, hates reading, and everything has to be cut together really quickly, right? Shenanigans!
I was born at a time when videogames were just on the cusp of getting going. By the time I was ten, I was on to my first home computer, by the time I was 20, I'd got through a good number more. When I hit my 20s, I bought my first games console since the Atari 2600 was brought into our house, and I've lived with computers, and computer games, for the vast majority of my life.
Some of the writers here are a good deal younger than me, and were born at a time when Sega and Nintendo were duking it out for our time and money. They never got to see the initiation of the home computing and gaming revolution, as it was right there in front from the moment they were born.
Between us all, various facets of the media have thus banded us the "videogame generation". Trying to define who this encompasses is tricky, but let's go with a common assumption that it takes those who were brought up with videogames around them. So, mid-30s downwards.
Now before we get too deep into this, let's check out some of the complimentary things that people have to say about the "videogame generation". Back in 2005, it was reported in Singapore that $120m was being earmarked to promote the love of reading among the "videogame generation". We're regularly told that the "videogame generation" don't have much of an attention span, that they like loud music, fast cuts of everything, and eat nothing but pizza and drink nothing but Coke (er, I might be guilty of the last one, but moving swiftly on...).
Even when reporting on something as positive as videogames being linked to better attention spans, the Wall Street Journal back in 2003 has to do it with a sneer. "Maybe there's hope for the videogame generation after all," it barked, clearly being produced in an office where nobody has ever fired up a game of Tetris ever.
But can we now have a reality check, please? Because in every generation, surely there are people who ‘disappoint' those older than them. In every generation, surely there's a new trend that comes through that allows some snobbery from above to kick in? And in every generation, nonsense gets attached to them, to stop people having to dig out proper reasons for why life is like it is.
So let's get these off our chest.
Videogamers have short attention spans, and like things cut together really quicklyNonsense, and would only be written by someone who has never played a videogame in their life. Videogames demand attention, and if you sit through many major titles, you'll be treated to elaborate, slow building cut scenes that help put together a story as intricate as you'll find in any other entertainment media. To do well in most videogames, you simply have to pay attention, often for long periods, often having to think, subconsciously strategise and get far more involved than you would is sitting and watching a soap opera or reality TV show.
Videogamers don't play sports, read books and do other thingsNonsense, and would only be written by someone who has never played a videogame in their life. Let's not forget we're living in a society dominated by so much fear appearing in the pages of our newspapers that parents are reluctant to let their kids go out on their bikes, and are far happier with them sat in the house playing a game. Perhaps the main reason that the young today play such games, rather than heading over to the park for a kickabout, is that they're not actually allowed to do the latter? Yet to even suggest they don't play sports and do active things is a nonsense. Granted, if a parent uses a games console as a surrogate babysitter as the norm, rather than spending time with their kids or joining in with their hobby with them, then there will be consequences. But that's hardly the fault of the games themselves, is it?
And as for the notion that gamers don't read, and don't like good stories, I'd argue this: there's some quite brilliant storytelling to be found in modern day games, and as mentioned before, it can easily rival a film, book or TV show. As for the supposed downturn in reading, did anyone mention this to JK Rowling? Last time we checked, she'd sold a few copies of her books, generally to younger people. Just a thought.
Copyright © 2010 Den of Geek
Issue: 133 | February, 2012