Saturday November 21, 2009 4:13 PM AEST

The Aion interview

  • Email a Friend
  • Print Page
The Aion interview

Interview: Atomic recently caught up with one of upcoming MMO Aion's Associate Producers, Lani Blazer.

Atomic: How would you describe Aion to, say, a World of Warcraft fan, and how would you try to convince the fan that this is an MMO worth playing?

Lani Blazer: I would describe it as a new adventure, a new world to conquer, and a new story to discover. Part of designing for a global audience was researching what players love in an MMO. We wanted to give them more of what they enjoy and are familiar with, while introducing new features and playstyle. We're launching with a polished game, lots of content, and since the launch in Korea, we've implemented even more Westernized styles of combat and gameplay. Combine all of these elements with Aion's art, storylore arc, and features like tactical flight, PvPvE, and deep customization and I think you we have an experience that most MMO players wont want to miss trying out.

A: Aion's very big in the Asian markets, but the Asian view of the MMO is very different from a Western take. Have you had to make many changes to the game to make it more approachable or relevant to Western audiences?

LB: We haven't had to change very much in terms of gameplay. Our focus from the drawing board was to design a game that was fun, intuitive, unique, beautiful, and appealed to a global audience. The biggest changes have been in the localization process. We've actually been calling it the "culturalization" process because we're doing much more than just changing a Korean word to an English, French or German word. Once we had the first-pass translation in, we sent it to our writing team who began reworking quest text, NPC dialog, and the overall story; culture references, fables, and slang all had to be revised to make them familiar and meaningful to the Western audience. It was important to us that our players be able to relate to the content that we were presenting.

A: Flight plays a big part in the game's PVE and PVP mechanics. How has that affected the game from a design perspective?

LB: From a design perspective, flight certainly presented us with new challenges. We wanted the ability to fly to be much more than just getting the player from point A to point B. We wanted it to have meaning in the game and it was important to us that the players use this ability strategically. The expression "watch your back" doesn't really apply in flight-combat because you've also got to watch above and below. Knowing this the designers realized that positioning was going to be a key part of flight, so they designed quests, environments and instances around the idea that players needed to be aware of their surroundings in all directions, while at the same time managing their flight stats (speed and duration) with different types of buffs, consumables and armor enhancements.

A: How important is endgame raiding content to the overall longevity of Aion? 

LB: Aion is about choice from character creation to endgame content. Players will be able to participate in PvPvE in a persistent zone called the Abyss or in instances that set all three races against each other inside the Balaur ship, called the Dregion. Players will also be able to run PvE instances for quests and rewards, as well as quest in PvE-only world zones. The game will have endgame quest armor for players to collect, Stigma stones to discover, titles to achieve, story to unravel, Abyss rankings to traverse, items to craft-and the list goes on. The breadth and flexibility of focus of Aion's endgame is one of its strengths.

A: Has the angelic nature of the game's setting caused any issues with the game's presentation and marketing? Ever had anyone complain about it?

LB: I've heard people refer to the games as an "angels-and-demons" type game, but once players learn more about the story and the factions, it becomes apparent that things aren't so black and white. We aren't dealing with a "good" and an "evil" playable faction. What is good and what is evil to each faction is completely dependent on which side you're fighting for. Deciding which side is justified in its hatred (or if either is) is complicated. It's all relative.

Aion will released next month, and you find out more about it here.

 
 
The latest issue is on sale now!

Want to learn all about Diablo III? Want to find out what the best Solid State Drive is on the market today, and how to look after it? Want to catch up on the latest hardware, games and in depth tech from Australia's best enthusiast mag?

Get your copy today :)
4 Comments
Thoughts on this article? Add a comment below.
Ihsan
Aug 26, 2009 3:10 PM
Could the answers have been any more formulaic and scripted?

It's funny how they keep trying to pretend they changed the game for a western market. About the only thing that's changed is there's now some very poor American voice acting. Combat is the same, leveling is the same and the plot is pretty much exactly the same. They've just gone and changed 'sensitive' things like items called 'Satan's Boots'.

They're also going to cause some very emo WoW people on their forums with the way they keep trying to pass off PvPvE as endgame raiding. Apart from the odd world boss that you can actually steal off your own faction (hallelujah I can already smell the tears over that) the end game has far more in common with DAoC or WAR. The best gear really does come from world PvP and not some silly watered down instance. People are going to be hard pressed to get the items if they just try to graveyard zerg keeps or other players. Death matters. It's not something the WoW populace likes.

They aren't going to like losing their 'hard' earned abyss points to someone else because they couldn't roll their face on the keyboard with the latest FotM class and expect to win. They'll need to roam as small groups and survive to get maximum points rather then as a giant blob falling on keeps till a bigger blob arrives and they run away. Hell, the PvE part of PvPvE only really occurs when one side is kicking the crap out of the other and it turns up to 'reset' the map balance.
codecreeper
Aug 26, 2009 4:21 PM
Sounds more like Warhammer Online than WoW style of play. Unless you could be on a PVP only server. Will the servers be separate from the Asian population or just one mega server like EVE online.

Ihsan
Aug 26, 2009 6:00 PM
It's separate servers. Korea has had their own servers for nearly twelve months. China, Taiwan and Japan recently got their own servers as well and Europe and America will be separate.
Bundywow
Aug 26, 2009 6:41 PM
I have played every closed beta so far, Aus uses the US servers and so far it's been lag free no worse then wow.
Lvl cap was 30 in the beta and end game cap is 50 so it's hard to comment on end game content but so far I'm enjoying the game.
Login or register to submit a comment.
 
 
 
Atomic Magazine

Issue: 107 | December, 2009

Atomic is a magazine aimed squarely at computer enthusiasts, gamers, and serious PC upgraders.

Every month we bring you the latest reviews of new technology and PC components, in depth features on everything from overclocking to console hacking, and gaming previews and interviews.
 
Latest Comments
"Fucking signed.

"
by index680i | Nov 21, 2009 2:54 PM
 
""sudo preupgrade"
...failed to download installer metadata
------------
So ..."
by wlayton27 | Nov 21, 2009 8:16 AM
 
"I thought Vista outlived it's usefulness about the same time it was released , lol"
by mr.gargoyle | Nov 21, 2009 12:28 AM
 
"^ I find with CoD4 that I can jump on an empty server and be joined by 6-12 others before the ..."
by Ezekill | Nov 20, 2009 10:10 PM
 
"check

LOMAC
DCS Black Shark
X-plane"
by Bastard Child | Nov 20, 2009 8:13 PM
Latest User Reviews
Shenmue II
10%
asdfasdf
 
EVGA X58 Classified
90%
great board, a few things could be better
 
EVGA X58 Classified
90%
Gorgeous looking
 
Sapphire 4890
90%
So good, I immediately wanted a second one!
 
MSI 790FX-GD70 motherboard
90%
Allmost the prefect gaming board