Saturday February 11, 2012 9:35 AM AEST

Starcraft II Beta first impressions

By Justin Robinson
11:06 Feb 19, 2010 | 10 Comments
Tags: Starcraft | 2 | II | Beta | RTS
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Starcraft II Beta first impressions

Preview: Atomic jumps into the Starcraft 2 beta for a not-quite-incredible time.

Starcraft is one of those games that has been played half to death, and in its 12-year lifespan has sold millions of copies - while piracy at LANs and online have probably reached at least half that number. For Starcraft 2 however, Blizzard have thrown down the gauntlets of a new philosophy, and a new way of dealing with the piratey scourge.

We're no newbies to the Starcraft 2 experience, and late last year we got a chance to have a go at the singleplayer Wings of Liberty campaign, as well as some (very limited) multiplayer. Unit balance was admittedly pretty terrible, with some units massively overpowered for a price just a hair over free and others as effective as a peashooter against a concrete wall. Have Blizzard fixed Starcraft 2's balance in these short months?

Downloading the client, and the new Battle.net

When the beta key announcement arrived in our mailbox, indicating that our Battle.net account been included in the beta, we downloaded a small file that began the downloading of the beta itself. At roughly 1.64GB it's quite large, and came down at a decent 500kb/s speed - not quite what we'd expect from the likes of Steam, but better than average for a beta. Once installed it was easy to launch straight into the game. After a quick prompt for Battle.net signin (and a strange moment when it insisted we didn't have internet), we were presented with the Home page of the new Battle.net service.

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From there we were able to customise our profile, choosing a new profile pic from a collection of roughly 35 pictures. The full version of the game should track performance and achievements in the singleplayer campaign as well as multiplayer; but the beta had those elements disabled. With only multiplayer available, the choice was easy, and we clicked the big button at the top-left of the screen - prompting us with a skill window. We chose experienced, and dived into the game.

click to view full size image click to view full size image

Our settings chosen, we waded into the ocean of the internet.

 
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10 Comments
Ashlar
Feb 19, 2010 11:29 AM
I'm still well keen, merely polish or no.

Really, i'd be much happier to get back into SC (and still do from time to time) just with updated graphics. 640x480 on a 22" (only other alternative being 40") is kinda nasty, versus what we're used to these days!

And that multiplayer blow-by-blow list sounds really good...


-A-
12345
Feb 19, 2010 12:21 PM
Not the biggest fan of starcraft (have always enjoyed the strategies OF TA / DR / C&C) and it sounds like the same old - having read what you wrote, it does seems to lack innovation and relies more on nostalgia. Im looking forward to supreme commander and the new C&C more.
neX
Feb 19, 2010 3:53 PM
As with all betas - its a BETA. Very much looking forward to the SP and some not so competitive team matches.
VannA
Feb 19, 2010 4:37 PM
RTS MP has always bored the crap out of me. It always seems to be, in general, more effective to Rush than do anything else. Making, in the end, a strategy and thought based game into a lag and reflex testing game.

I hope the SP is worth the cost.
the_vege
Feb 20, 2010 12:47 PM
Nice, so jealous :D

One thing that I thought was cool is if you keep playing it gathers data on you and it will place you in a league and division based on your skills. Gah, can't wait to play this!
thesorehead
Feb 22, 2010 12:40 PM
I observed the different strats as they emerged and changed over time - and with patches and expansions - in both Starcraft and Diablo 2. The community will eventually expand and grow past existing tactics, it'll just take time.


For my part, I'm looking forward to the new custom maps (DotA and Tower Defence, anybody?) that the new game/scripting editor will enable.
Ghost_Bear
Feb 22, 2010 3:02 PM
I'm with thesorehead on this one, those modders are going to produce some amazing stuff, I'm sure.

GB
TheFrunj
Feb 22, 2010 4:13 PM
Yeah, the worldbuilder has been one area that I've been waiting to see. I spent hours in the first one, making my own bunker wars maps and other awesome things, so I've got big hopes for the new version.
Guy Smiley
Feb 26, 2010 10:07 AM
I excited to see what they do with SC2.

Gharphield
Mar 1, 2010 1:10 PM
Nice review of the beta. I'm slightly excited and disappointed though.

On one hand it sounds like it's brought over a lot of what made the other game fun (some RTS gameplay that made it such a great game) but it does indeed sound entirely like Starcraft 1. 2v2 games have always had that tactic of "you both build a small force and rush 1 guy, gg".

Problem is that we didn't get to see a review of what a longer game was like and if there were greater tactics with the new units, etc. THATS what I really want to see, at least in the videos I've seen thus far of 1v1 games.
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