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The pirate life for me

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The pirate life for me
By Jake Carroll
Mar 2, 2010 | 14 Comments
Tags: software | piracy | and | protection | feature

X-ray: Jake Carroll puts on an eye-patch and looks into the history of software piracy and protection.

Way back when, in the 1970s, a young San Franciscan man was unwrapping some fine shiny software for his Apple II.

A few days later, he started wondering about the real value of the 0s and 1s on that floppy disk. After eating a month old Twinkie and riding a sugar high, he decided to try something brash. He was going to copy that software, somehow, and give it to a friend.

That day was the beginning of software piracy.

This month we're investigating software piracy. Piracy has a significant impact on both the hardware and software industry, to the point where we've had to change the landscape and economics of the gadgets and tools we buy, in order to accommodate the phenomenon. Don your pirate hat, talk to some guy called Uncle Torrence and put a 'z' on the end of every word. We're sailing into uncharted waters.

The ethos
Over the years, longitudinal studies have been carried out using psychological profiling in an attempt to understand why people pirate software. Studies such as the Triandis Theory of Interpersonal Behaviour in understanding software piracy (Robinson et al, 2009) and Factors Contributing to the Understanding of Software Piracy among College Students (Liang et al, 2005) have attempted to broaden our knowledge. The findings of the studies revolve around:

  • The economics of stealing (you're getting something for nothing).
  • Soft distribution mechanism (because its software, it can be shuffled from place to place without thought or regard for the actual source).
  • Convenience (digital content protection mechanisms and physical media are so convoluted, the argument goes, that its more simple to just jump on bit torrent and do a little torrent window shopping).
  • The white hat conquest (the crackers of our world enjoy breaking software protection mechanisms as an intellectual challenge, and nothing more).
  • The black hat conquest (the profiteers of mass duplication, sale and counterfeit of software).

Regardless of piracy being morally wrong, and criminal, there are different motivators for different subsets of users.

From the dawn of time
To begin with, piracy was almost an innocent concept; people really didn't think too much about the implications. In the days of the cassette tape and 5.25in floppy media, copying things was a slightly painful process. Neither ProDOS nor DOS 3.3 had any built in copy applications, or utilities, so third party tools such as Disk Muncher came about. Still nobody thought much of it in terms of crime or illegal behaviour. At some point in time, somebody realised it was hurting profits. Of all the somebodies... it was a games company.

The humble checksum
To begin with, copy protection methodologies were primitive. Software was installed with a sub routine that checked to see if the original hexadecimal offset was present on the media. If not, software could make the inference that the media was a 'copy' and not the original. In a similar situation, checksums and 'intentional corruption' were used as a means for applications and software engineers to prevent piracy. 

 
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This article appeared in the February, 2010 issue of Atomic.

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14 Comments
Thoughts on this article? Add a comment below.
orcone
Mar 2, 2010 11:37 AM
pyrates on the carrebeen was a terribel movie, stop sayin its good you moran
bastard
Mar 2, 2010 12:12 PM
Pyrates = Pirates
Carrebeen = caribbean
Terribel = terrible
sayin = saying
its = it's
moran = moron
Pyrates on the Carrebeen = Pirates of the Caribbean

There is a moron on here, but I am not sure the direction of the insult is correct.

About the article: Really found it interesting, I have seen many of the copy protections take place and it was a good read seeing it all in one article. Thankyou.
Hawkeye
Mar 2, 2010 12:30 PM
Once again, orcone shoots and scores :)
Sir_Substance
Mar 2, 2010 7:05 PM
"Wouldn't you rather play for the good guys, than the bad?"

But who are the good guys?
thesorehead
Mar 2, 2010 9:08 PM
1 internets for orcone.

Also, FWIW IMHO the biggest problem with piracy is the trading of counterfeit software. Not because it reduces the profits of the original creator, but because it delivers an inferior product that degrades the value of the original product.

This contributes to lower profitability of course, but it includes such problems as faulty merchandise being attributed to the original creator and malicious code inserted for nefarious purposes.
Count
Mar 3, 2010 8:58 AM
You're forgetting the earliest copy protection of them all, the "Answer this question from X page in the supplied manual". Most prominantly featured in Battle Chess (the original) and Return to Zork.

I remember trying to back up RA2, back in the day. Even then it only took 10 minutes to go online on my 56k modem and get the instructions on how to disable the EFM protection. Heh, good times.
sirtrancealot
Mar 3, 2010 12:52 PM
I still lol at the fact that most pirates get a better experience than those who pay for stuff, due to the fact there are no ads, warnings, compatibility issues.
IMHO this is one of the reasons why most people choose to pirate movies and TV, software not so much.
do i pay $40 for a blu-ray disk watch 10 mins of govt warnings about anti-piracy? or download it and get straight to the content..with a negligible difference in quality? hmmmmm decisions decisions!
sirtrancealot
Mar 3, 2010 2:19 PM
Don't forget the potions with letters from Prince of Persia!
classic copy protection!
Kythin
Mar 4, 2010 12:34 PM
what about the brilliant red-cellophane (sp?) window copy protection in the old sierra adventure games? I think it was to protect against photocopying the manual more than copying the 20+ floppy disks!
karlm
Mar 7, 2010 10:57 PM
what is nuts about copy protection these days is that usually it hinders those who do the right thing, (i.e. those who buy the software), rather than the pirates. Several games in the last year I have bought either failed to run or got the shits about what drive i ran it from - purely because of the copy protection schemes. Isn't it sad the fixes came in the form of 'no cds', even some of the companies realsing that the copy protection was ass-about and removed it totally - Quake 4 anyone?
Nowadays even though i have to be careful with my bandwidth - I buy through steam, or buy the boxed version and activate it through steam.
Doc Forrest
Mar 9, 2010 7:04 PM
Indiana Jones and the Fate of Atlantis worked using a code-wheel.
CodeMaster
Mar 19, 2010 6:26 PM
I bought GTA4 for PC and it didn't work, although my PC was high-end and met all of the requirements and then some. Tech support were unable to help me get the game to work, so I went out and bought the same game on PS3. Of course, it worked first go. After 5 months of e-mails to and from tech support, the PC version of GTA4 still did not work. In desperation I tried a not-so-legal PC version of GTA4 and it worked first go. Why is it that the legitimate product didn't work, whilst the 'other' version did? Is it still regarded as piracy to go to such extremes to get a game (that I had bought on 2 platforms already) to work?
es02
Mar 31, 2010 12:00 PM
"At some point in time, somebody realised it was hurting profits. Of all the somebodies... it was a games company."

I thought it was an anti piracy letter to the silicon valley computer g=club from Bill re some form of BASIC that was being shared around.

Maybe I'll have to dig out my copy of hackers again :S
Athlonite
May 18, 2010 6:35 PM
@ es02 your correct it was Bill Gates and it spelled the beginning of the end for the Home-brew computer club

@ CodeMaster no it does not as you already own the game legally and tech sup couldn't fix it for you
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