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Meeting the Operators

By David Hollingworth
15:21 Mar 2, 2010 | 11 Comments
Tags: Medal | of | Honor | preview
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Meeting the Operators

Atomic talks to the special forces operators helping EA make the next Medal of Honor game.

For the original Medal of Honor, EA called upon the likes of Dale Dye, a Vietnam veteran, and numerous World War II veterans, to help deliver a sense of authenticity. For the reboot, the team is going one further, calling upon the experiences of serving Tier 1 operators - in other words, just about the hardest people you'll ever meet.

And meet them we did, when we got to preview the game late last year

To give Australian readers a comparison, these guys are the equivalent of our own SAS. And like our SAS, because these guys are serving, and likely to be back on-mission by the time you read this, we can't know their names, or even see their faces. We met three of them during our studio visit; they were generous enough to sit down with the press (these guys, as a rule, do not talk to journalists) and talk us through why they thought working with EA is important, what they bring to the game, and learn a little but about what makes them tick.

But before we met them, we asked Greg Goodrich, executive producer on the project, what lengths he had to go to even get these guys onside.

"There was a lot of back and forth, a lot of talking to a guy, who'd talk to a guy," he said. "It was about gaining trust, and letting them know we would honour what they do, and the people they do it with. When they understood that, they came on board."

Which is a hell of a coup, and still a shaky proposition. "We know they could leave the project whenever they wanted," he added. "We don't want that to happen."

Which is very fair, because these Tier 1 guys bring a lot to the table.

When they walk into the room, everyone kind of goes quiet. All three of them - who go by the call-signs Vandal, Coop and Pancho - are masked and balaclava-ed; it's obvious these are capable individuals just from the way they move, and when they sit down and look at you you get the real impression they've just summed you up and not found you much of a threat. It's kind of awesome and very humbling at the same time.

On conveying their work through the gaming medium:
VANDAL: The game is meant to be fun, but EA wants authenticity. Whether it's dialogue or gear or certain actions, maybe the more visceral aspects - it's incumbent on us to help them, but to do it in good taste.

On whether the game trivialises what they do:
PANCHO: EA brought us in to keep the game in check.

VANDAL: If it's about honour, no, it does not trivialise anything. The franchise has developed to what it is today, and we have the opportunity to continue to shape it. It's too often that we see in the news today, or read online, that the public is being force fed certain aspects of the war on terror. Politics aside, certain abuses and scandals... working with the gentlemen that I have, you get a different attitude. It's easy to focus on the negative, but throughout life you create your own symphony, and you hope your actions work for the good of things.

Politics aside, there are good men out there doing good things, despite the blemishes of some individuals. We have ardent belief systems - we believe our cause is just.

GREG: We've made this game not about politics or planning or even the war on terror. It's about these guys doing their job well. This game, this story, is about those guys.

VANDAL: We've had the opportunity to erase a lot of misconceptions.

If you're on the business end of my weapon system, you belong there. But I'm not a killer. It's not about glorifying what we do, and we're getting that across.


 
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This article appeared in the February, 2010 issue of Atomic.

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11 Comments
nesquick
Mar 2, 2010 8:03 PM
you sure they won't actors? pretty much anything to do with special forces is classified to protect identities and missions are nearly all classified even giving personal insight to game designers seems a little strange even if they did have balaclavas on like you said.
thesorehead
Mar 2, 2010 9:14 PM
nesquick - like a big EA marketing stunt, eh?

I wonder exactly what "Tier 1" is anyway...
nesquick
Mar 2, 2010 9:50 PM
I am just saying its very very rare you get to meet or talk to anyone involved with espionage type operations for obvious reasons.
DishD
Mar 2, 2010 10:50 PM
@thesorehead

"Tier1" is the highest level of special operation forces ( mainly in reference to American SF) , e.g. Delta force, C.I.A field operators, DEVGRU (S.E.A.L teams) Tier2 is US marine recon units, Airbourne, Green Beret's and US army rangers etc etc.
As i say it is mainly an American term for their Units.
United Kingdom SF's (U.K.S.F.O) dont realy have this term but the S.A.S and S.B.S are considered the top level units. With the Para's and commandos the next level dwn( used in suppport roles with SAS/SBS operations).
In Austraila the Special Operation Command (SOCOMD) co-ordinates Austraila's Special Forces, draw from all 3 branches of the ADF. The top SF unit is the SASR, followed by the Army's Commando Regiment, Para Regiment and Navy Clearnce Divers.
Hope this helps answer your question.
Aktavite
Mar 2, 2010 11:06 PM
I'm with nesquick on this.

Sounds rather dubious to get current operators in to advise. Why not retired Special Ops guys?

IMO another EA marketing stunt.
DishD
Mar 3, 2010 12:57 AM
Just putting this out there as "maybe" to explain the reason why Ea might be using current Operators and not retired Spec's, this game is set in the Ghan, and i quote "during the war that lead up to the fall of the Taliban. It's a real war, and one that's still being fought, which brings with it a host of difficulties - and some rare opportunities." So if u want to develop the most realistic modern warfare fps, u would want to have current Spec Operators as ur consultants. There are not that many US "Tier 1" Operators (est. are less than 1000) and most aren't into retirement age yet,(if they do make it to retirement age). As was stated in the story it wasn't an easy or simple task to get these Operators in to consult, and by the way the author described these guys "it's obvious these are capable individuals just from the way they move, and when they sit down and look at you you get the real impression they've just summed you up and not found you much of a threat. It's kind of awesome and very humbling at the same time." having been to Ghan as a Royal Marine and having dealt with SAS and SBS teams this sounds like these guys are the real deal. So if EA want a chance at giving MW2 a run for its money, they mite have just done their best to get the real deal in to consult. As I say this just a "maybe", so dont flame me if u dont agree..
DishD
Mar 3, 2010 12:59 AM
ps sorry for the Great Wall of text
Rage09
Mar 3, 2010 10:20 AM
Well the military had a hand in America's Army, so I don't see why not in this game.
They probably put some feelers out and some general thought it would be good pr for the spec-ops.

Hell they might have been on medical leave and were bored.
Aktavite
Mar 3, 2010 9:51 PM
@ DishD not to rain on your parade, but I think DH was taking a literary license in describing them. I'm sure most interviewees especially those of the meeker physical build ;) maybe intimidated when 3 men in balaclavas walk into a room.

Given the conflict in "the Ghan" has been going on for nearly 8 years now, it wouldn't be a stretch to find some recent retirees (Discovery Channel/Nat Geo anyone?) and combine their knowledge with the various bit of information that have come out over the years. After all, this is not the first game to be set in the current day conflict.

Furthermore, you just need to look at the stunts pulled by EA when promoting Dante's Inferno.
DishD
Mar 4, 2010 12:43 AM
@ Aktavite "I'm sure most interviewees especially those of the meeker physical build ;) maybe intimidated when 3 men in balaclavas walk into a room." HaHa very true there brew, and yer i had forgot about the stunts EA have pulled in the past, and i guess to add to that they may just try this to outdo MW2 good point..
Hawkeye
Mar 5, 2010 12:58 PM
Well, I can't tell you guys what to believe, but I certainly believe they were the real thing. And I am not meek :)
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