Wednesday May 23, 2012 3:26 PM AEST

Meeting the Operators

By David Hollingworth
15:21 Mar 2, 2010 | 11 Comments
Tags: Medal | of | Honor | preview
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Meeting the Operators

On what drives them to excel, and what makes them tick:

PANCHO: It's something you're born with. It's a feeling of never being satisfied with who you are - you want to shoot faster, shoot more accurately, and you're always looking for ways to get there. So you join a SEAL unit? What then? You want to be around people who have the same thoughts, the same drive.

It's like having an appetite, and never be able to fill it.

On the mental challenge:
COOP: As you go through the door of these units, the screening process itself cuts out a lot of people. All that stuff that looks sexy, but it's not that much fun. It's uncomfortable. And you end up living in a fishbowl, closed in like any tight group - what's odd to other people is everyday to you. I go to work, and all of this training makes these people your brother, and that process of brotherhood takes you higher - you don't want to hold your team up, be the slowest or last. It's like the fiercest competition you can imagine, but a good one, that forces you to lift, and helps you get to the right level.

You forget you're doing all this cool stuff - jumping out of planes two or three nights a week... It gets routine, even when things go wrong.

VANDAL: The candle burns brighter. You begin to realise that home is right here, the guy next to you. He knows more about you than you probably know about yourself.

On being confident:
VANDAL: Nuclear proliferation is a threat, so who do you want kicking the door in? Some guy who questions themself, or a very confident, capable man. I am an instrument: what happens to me is my reputation, my work ethic, and my skill, and that what drives me to succeed. I believe in everything we're doing, and it's noble and just.

On working with EA:
COUP: Ultimately, the game's coming out anyway; but this way we get to have our hand on the tiller. We can have some say in the product.

PANCHO: Greg and his team have been real good at respecting our thoughts, and doing the right thing by the spec-ops community.

GREG: It's important to EA at all levels.

VANDAL: You see in other games or movies... all this made up dialogue, but the language and communication between us is very surgical and methodical; but it's boring. So we need to work with the designers to keep it real, and still entertaining.

Medal of Honor will be available on all platforms in the spring of this year.

 
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This article appeared in the February, 2010 issue of Atomic.

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11 Comments
nesquick
Mar 2, 2010 8:03 PM
you sure they won't actors? pretty much anything to do with special forces is classified to protect identities and missions are nearly all classified even giving personal insight to game designers seems a little strange even if they did have balaclavas on like you said.
thesorehead
Mar 2, 2010 9:14 PM
nesquick - like a big EA marketing stunt, eh?

I wonder exactly what "Tier 1" is anyway...
nesquick
Mar 2, 2010 9:50 PM
I am just saying its very very rare you get to meet or talk to anyone involved with espionage type operations for obvious reasons.
DishD
Mar 2, 2010 10:50 PM
@thesorehead

"Tier1" is the highest level of special operation forces ( mainly in reference to American SF) , e.g. Delta force, C.I.A field operators, DEVGRU (S.E.A.L teams) Tier2 is US marine recon units, Airbourne, Green Beret's and US army rangers etc etc.
As i say it is mainly an American term for their Units.
United Kingdom SF's (U.K.S.F.O) dont realy have this term but the S.A.S and S.B.S are considered the top level units. With the Para's and commandos the next level dwn( used in suppport roles with SAS/SBS operations).
In Austraila the Special Operation Command (SOCOMD) co-ordinates Austraila's Special Forces, draw from all 3 branches of the ADF. The top SF unit is the SASR, followed by the Army's Commando Regiment, Para Regiment and Navy Clearnce Divers.
Hope this helps answer your question.
Aktavite
Mar 2, 2010 11:06 PM
I'm with nesquick on this.

Sounds rather dubious to get current operators in to advise. Why not retired Special Ops guys?

IMO another EA marketing stunt.
DishD
Mar 3, 2010 12:57 AM
Just putting this out there as "maybe" to explain the reason why Ea might be using current Operators and not retired Spec's, this game is set in the Ghan, and i quote "during the war that lead up to the fall of the Taliban. It's a real war, and one that's still being fought, which brings with it a host of difficulties - and some rare opportunities." So if u want to develop the most realistic modern warfare fps, u would want to have current Spec Operators as ur consultants. There are not that many US "Tier 1" Operators (est. are less than 1000) and most aren't into retirement age yet,(if they do make it to retirement age). As was stated in the story it wasn't an easy or simple task to get these Operators in to consult, and by the way the author described these guys "it's obvious these are capable individuals just from the way they move, and when they sit down and look at you you get the real impression they've just summed you up and not found you much of a threat. It's kind of awesome and very humbling at the same time." having been to Ghan as a Royal Marine and having dealt with SAS and SBS teams this sounds like these guys are the real deal. So if EA want a chance at giving MW2 a run for its money, they mite have just done their best to get the real deal in to consult. As I say this just a "maybe", so dont flame me if u dont agree..
DishD
Mar 3, 2010 12:59 AM
ps sorry for the Great Wall of text
Rage09
Mar 3, 2010 10:20 AM
Well the military had a hand in America's Army, so I don't see why not in this game.
They probably put some feelers out and some general thought it would be good pr for the spec-ops.

Hell they might have been on medical leave and were bored.
Aktavite
Mar 3, 2010 9:51 PM
@ DishD not to rain on your parade, but I think DH was taking a literary license in describing them. I'm sure most interviewees especially those of the meeker physical build ;) maybe intimidated when 3 men in balaclavas walk into a room.

Given the conflict in "the Ghan" has been going on for nearly 8 years now, it wouldn't be a stretch to find some recent retirees (Discovery Channel/Nat Geo anyone?) and combine their knowledge with the various bit of information that have come out over the years. After all, this is not the first game to be set in the current day conflict.

Furthermore, you just need to look at the stunts pulled by EA when promoting Dante's Inferno.
DishD
Mar 4, 2010 12:43 AM
@ Aktavite "I'm sure most interviewees especially those of the meeker physical build ;) maybe intimidated when 3 men in balaclavas walk into a room." HaHa very true there brew, and yer i had forgot about the stunts EA have pulled in the past, and i guess to add to that they may just try this to outdo MW2 good point..
Hawkeye
Mar 5, 2010 12:58 PM
Well, I can't tell you guys what to believe, but I certainly believe they were the real thing. And I am not meek :)
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