Wednesday May 23, 2012 3:27 PM AEST

Star Trek Online post-launch interview

By David Hollingworth
11:51 Mar 10, 2010 | 5 Comments
Tags: Star | Trek | Online | mmo | news | khaaan
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Star Trek Online post-launch interview

A: Are you happy with the single-server model for the game - any chance of splitting off, say, a dedicated PvP server?

CZ: Like anything it has its positives and negatives. We're always looking at ways to improve our servers, whether it's to be able to handle more of load from a standpoint of players being able to play, or perhaps not being on a single-server model as you mentioned. But at this point, we don't plan on adding a new shard.

A: There's a lot of effort made to tie in STO with the events of the last Trek film - did that cause any issues during development?
CZ: Not particularly. Well, not any more than there was to tie the rest of the story into the game. Since the game occurs in the prime universe, much of the events from the JJ Abrams didn't happen in STO's timeline. Granted, Romulus was destroyed, but Spock is presumed dead and Vulcan is still around. We did really enjoy building stories around the fractured Romulan civilization, though. It's a very interesting time for that part of the galaxy in 2409.

A: Are you happy with the Star Cluster missions - at the moment the procedural generation doesn't seem to be throwing up a lot of variation.
CZ: We do have plans to have more variation in these missions such as different mission quests you may go on and new species you may bump into and so forth. And of course, we want to add more, more, more! The universe is a huge place, and we want STO to reflect that.

A: How are the plans progressing to bring more diplomatic options into the game? 
CZ: It's coming along well. We're adding more dialogue driven missions and more exploration missions that have First Contact with different alien races. We definitely want to add more and more diplomatic missions. We know this is something the fans want more of, so we're working on giving that to them.

A: In regards to PvP, will you ever consider letting PvP have an impact on what systems are held by a particular faction? It would be great to be able to have a real organic frontline along the Neutral Zone...
CZ: We've already been discussing this internally for some time now. We don't want the whole game to turn into PvP, but we are looking at ways to have systems or sectors controlled by opposing factions. Maybe one week the Federation owns a sector, and the Klingons own it the next week. We also want it to feel dynamic, that your faction of choice having ownership over one of these systems or sectors has real game consequences. That you're not just fighting over one system or sector for bragging rights. But it's a ways down the line. Implementing world-changing PvP is one of those things that's very, very hard to do right. It's not something you can plop on the table, and if we go in that direction, we want to do it right on the first attempt.

Thanks for taking the time to talk to us, Craig. Bring on those Sector battles

 
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5 Comments
taipan
Mar 12, 2010 8:16 AM
Thanks for the article, but really..... I have been reading these aricles on STO with interest (inc. the one in December issue). This game is a great example of how the the marketing areas now control the agenda on the reporting and information dissemination of a game.

Sure, the game has merits but its release was a disaster (at the very least) and if you are really going to talk about 'post launch', you need to also talk about 'lessons learned'.

I am yet to see any journalists ask why there was such abysmally poor customer service and or raise the ethicallity of releasing this game so soon after beta (and so immensely incomplete).

Perhaps some 'hard' questions (that may also have been raised in atomic forums, http://forums.atomicmpc.com.au/index.php?showtopic=25273&st=160&start=160) would be better like:

1. What are your thoughts on the release of this game so soon after its beta ceased (i.e. 2 days), is this appropriate?

2. What would you say to all the people that picked up games on/near release day with significant server downtimes (particularly in Australian 'peak' times? Are there plans to recognise their pain with additional items and/or gametime?

I do not intend this article to be considered trolling, but just some constructive criticism...
Hawkeye
Mar 12, 2010 11:26 AM
Here's the thing though... as the reviewer of the game, as someone who's played through beta and and launch and still is... I really like it! I say it's flawed whenever I get the chance (and I actually have a half-written post-launch review bubbling away), but the fact is I *am* still playing, despite the issues.

They've got to have done something right, after all. I mean, you make good points, but I know I'm not alone in liking it, either - all those posts in Zone chat about "Wow, best game ever!" (which I don't agree with, by the way) suggest other people like it too.
taipan
Mar 13, 2010 10:59 AM
Fair enough and thanks for the reply.

IMHO a MMORPG is part game/ part service and this is where the line is blurred, and a more a subjective judgement of 'value for money'.

That being said, as a tragic trekker, I too hope that the game sees maturity and they iron out the bugs, as it fills a genre that has been neglected.

At that time, I will probably come baack and then see you from the other end of a disruptor!
Kiwi_AWOL
Mar 18, 2010 4:29 PM
having played a variety of MMO's since the ragnarok days, I would have to say these problems are very common place.

even the great WoW had major dramas in the first few days... then subsequent dramas on patches... I lost count of the days credited by Blizzard.

its an extremely hard act creating a game full stop... creating one that also has to even out game play of people connections is even harder.

as much as we love to swear at the companies during the new content periods.. will we stop spending our cash on it...

NO!!!

for better or for worse, the MMO's have us wrappd around their little finger.
mickyclarke
Aug 13, 2010 7:50 PM
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