Monday September 6, 2010 1:28 PM AEST

Command & Conquer 4: Tiberium Twilight first impressions

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Command & Conquer 4: Tiberium Twilight first impressions
By Justin Robinson
Mar 17, 2010 | 6 Comments
Tags: Command | & | Conquer | 4 | C&C4 | Tiberium | Twilight | RTS | PC | screenshots

Preview: Atomic gives C&C4's skirmish a go, but does it stack up?

Command & Conquer is a game that for many defined RTS gaming on the PC (and is now available as freeware) - when it launched well over a decade ago, it changed the pace of the scene and added some serious storyline to go with some great strategy. We've seen three full games, plenty of expansions, and plenty of custom-designed maps, so when Command & Conquer 4: Tiberium Twilight came around, we thought we knew what to expect.

However, C&C4 was different to the rest. No longer were you given a Mobile Construction Vehicle that would expand into a command hub, granting you access to building structures to train units, and unlock research. Instead, C&C4 has completely rewritten its own playing style - for better or worse.

While access to the public beta has been out there for quite some time now, we grabbed access to a final build of the game. Knowing this, we've been playing the game over the past few weeks, and we'll share what we've found in multiplayer with you here today - though our full opinions on the entire game will have to wait for the magazine.

Logging into Tiberium Twilight

The first screen that presents itself to you, once installation has completed, is a login screen. An EA account is required not only to install the game, but also to play it - and there's no way to circumvent this, either. Or rather, yet. From here you can create a new profile, called "Persona", and enter into the game proper.

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C&C4's first launch screen.
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Choosing a Persona.

From this relatively painless login we headed into the game proper, sitting through a short EA cutscene and being presented with a menu screen. Very similar to the Starcraft 2 beta's screen, C&C4's menu has a chatbox integrated through all screens, showing you which chatgroup you're in as well as letting you talk with others online in that group.

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EA's Tiberium-infused logo.
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C&C4 menu screen. The ships float across.

Read on for hardware settings, and the frustrating limitations of the game.

 

 
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6 Comments
Thoughts on this article? Add a comment below.
mark84
Mar 17, 2010 4:27 PM
"Level 20 brings the Juggernaut, the long-range artillery unit first seen in Command & Conquer 3." - From page 2

Umm, I fairly sure Juggernauts were in Tiberian Sun. Or at least the Firestorm expansion.

I keep feeling they should've stayed with the tried and tested formula for the game play and left this new concept for a new spin off series or IP.

I'll be getting the game none the less, if only to see how the whole story saga wraps up. But by the sounds of it the game play will be lacking.
TheFrunj
Mar 17, 2010 4:35 PM
Ah, nice catch. It was indeed seen first in the Tiberian Sun.
jiayijames
Mar 17, 2010 5:50 PM
Just had a quick look on some of the early reviews like gamespy,gamespot and pc gamer, all gave low scores for this one.
smakme7757
Mar 18, 2010 7:46 PM
I played the Beta, but unfortunatly i didn't enjoy the game. I am a classic C&C fan and although it (C&C 4) didn't have bases i still gave it a good shot. It wasn't my type of game although it might be interesting to play the single player and get a better feel for the game before i make my final judgement.
m4dn3ss
Mar 24, 2010 5:28 PM
I played the beta too, but I like C&C4's new fast-paced gameplay. It's kinda like World in Conflict 2062.

Also, "Level 20 brings the Juggernaut, the long-range artillery unit first seen in Command & Conquer 3."
It's actually level 18; level 20 grants the Ion Cannon.
Kastoli
Apr 3, 2010 1:17 AM
I have to agree with mark84 about the new game style, Tib Sun had a nice pace and style.

When I looked over CnC4 origonally, I thought it was another expansion to CnC3; Is it me, or do the graphics seem to have not improved at all?

In saying that, I dispise games that have the whole 'level' aspect to them... It doesn't fit eigther the RTS or FPS genre.

I know its completely offtopic but the tech tree in SupCom2 was what ruined the game for me.

I'm still probably going to buy CnC4 dispite the lower reviews simply for the story, but I hope they didn't screw the levels as bad as supcom2 screwed up the tech tree.
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