Saturday February 11, 2012 10:20 AM AEST

Command & Conquer 4: Tiberium Twilight first impressions

By Justin Robinson
12:23 Mar 17, 2010 | 6 Comments
Tags: Command | & | Conquer | 4 | C&C4 | Tiberium | Twilight | RTS | PC | screenshots
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Command & Conquer 4: Tiberium Twilight first impressions

Hardware? More like hard limit

As serious gamers here at Atomic, we're typically running some decent hardware. Filling out my personal machine is an overclocked Core i7 920, 6GB of speedy RAM, an overclocked Gigabyte 5870 and a 24" LCD. Naturally, you'd assume that a rig like this could return some pretty nice performance. Well yes, to a point.

It seems that even with all the settings put to the highest we were getting a constant 30fps ingame, very smooth performance in any case. Unfortunately we hadn't actually checked the Vsync box - the game artificially limited itself to a maximum of 30fps regardless of what we had set. With all that horsepower not being seen, it felt a little restrictive, so we bumped up antialiasing a few notches to try and compensate.

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C&C4 system settings.

From the main menu you can also access replays of cinematic videos, much the same way as in the preceding games, but you can also examine your Arsenal. This highlights one of the biggest changes to hit Command & Conquer - your progress with either NOD or GDI is tracked constantly both ingame and online by EA's servers. This also means that you can't access the entire tech tree when you start out, with units locked until you gain enough XP to hit the correct level.

Frustratingly, this segmentation and restriction continues even further - you've got the two sides that each need their own levels of XP, but you also have three classes within those sides to contend with. Here's the arsenal for each side, and each class:

GDI Classes

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GDI Offense
The GDI offensive class focuses on predominantly ground units, bringing firepower and other battle skills to the forefront of strategy. The crawler literally has legs, and is decently fast on the battlefield. Upgrades focus on power offensive capabilites. Level 20 unit grants the Mastodon; a high-powered artillery walker.
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GDI Defence
The GDI Defensive class is more of a turtler's class, focusing on smaller units that are strong against specific units and that can garrison structures. The crawler rolls on wheels, and can construct defensive turrets that cost power to run. Unit upgrades cover helpful boosts to speed and shielding. Level 20 brings the Juggernaut, the long-range artillery unit first seen in Tiberian Sun.
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GDI Support
The GDI support class has a large focus on aiding other commanders. Its crawler is actually a flyer, and most units will be air-based with a few small exceptions. Support powers regenerate over time, and can be anything from repair to a tactical Firehawk Airstrike. Level 20 brings the Kodiak, an artillery-wielding airship.

NOD Classes

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NOD Offense
The NOD offensive class centers around powerful ground units, with a focus on multiple smaller units. The crawler has legs, and an upgrade can grant a permanent cloak ability. Upgrades focus on unit movement, as well as offensive tech such as superweapons. Level 20 brings the Specter, NOD's powerful stealth artillery unit.
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NOD Defence
NOD's defensive class is similar to GDI's, focusing on humanoid units that can garrison structures. The crawler is wheeled, and can build defensive turrets. Upgrades cover defensive upgrades like shields. Level 20 brings the Underminer, a unique artillery unit that fires its shells downwards, burrowing through the ground to strike targets from below.
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NOD Support
Finally, NOD's supportive class functions like GDI's. The crawler is a flyer, with support powers like auto-repairing towers and demoralisation. Units are mostly airborne, and the level 20 unlock is the Leviathan, a fireball-hurling fortress that also contains a complement of drones.

So with all the classes out of the way (and for those who are still with us), we'll jump into an example skirmish match to show how the mechanics work.

 

 
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6 Comments
mark84
Mar 17, 2010 4:27 PM
"Level 20 brings the Juggernaut, the long-range artillery unit first seen in Command & Conquer 3." - From page 2

Umm, I fairly sure Juggernauts were in Tiberian Sun. Or at least the Firestorm expansion.

I keep feeling they should've stayed with the tried and tested formula for the game play and left this new concept for a new spin off series or IP.

I'll be getting the game none the less, if only to see how the whole story saga wraps up. But by the sounds of it the game play will be lacking.
TheFrunj
Mar 17, 2010 4:35 PM
Ah, nice catch. It was indeed seen first in the Tiberian Sun.
jiayijames
Mar 17, 2010 5:50 PM
Just had a quick look on some of the early reviews like gamespy,gamespot and pc gamer, all gave low scores for this one.
smakme7757
Mar 18, 2010 7:46 PM
I played the Beta, but unfortunatly i didn't enjoy the game. I am a classic C&C fan and although it (C&C 4) didn't have bases i still gave it a good shot. It wasn't my type of game although it might be interesting to play the single player and get a better feel for the game before i make my final judgement.
m4dn3ss
Mar 24, 2010 5:28 PM
I played the beta too, but I like C&C4's new fast-paced gameplay. It's kinda like World in Conflict 2062.

Also, "Level 20 brings the Juggernaut, the long-range artillery unit first seen in Command & Conquer 3."
It's actually level 18; level 20 grants the Ion Cannon.
Kastoli
Apr 3, 2010 1:17 AM
I have to agree with mark84 about the new game style, Tib Sun had a nice pace and style.

When I looked over CnC4 origonally, I thought it was another expansion to CnC3; Is it me, or do the graphics seem to have not improved at all?

In saying that, I dispise games that have the whole 'level' aspect to them... It doesn't fit eigther the RTS or FPS genre.

I know its completely offtopic but the tech tree in SupCom2 was what ruined the game for me.

I'm still probably going to buy CnC4 dispite the lower reviews simply for the story, but I hope they didn't screw the levels as bad as supcom2 screwed up the tech tree.
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