Wednesday May 23, 2012 3:27 PM AEST

Command & Conquer 4: Tiberium Twilight first impressions

By Justin Robinson
12:23 Mar 17, 2010 | 6 Comments
Tags: Command | & | Conquer | 4 | C&C4 | Tiberium | Twilight | RTS | PC | screenshots
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Command & Conquer 4: Tiberium Twilight first impressions

Skirmish begin!

Now we're pretty good at RTS games, having played through plenty of C&C in the past as well as Supcom and Starcraft, but we're also not here to show off those skills - because they have almost no use in C&C4. We set up a skirmish match against an easy AI, on Ice Station Omega. Each Skirmish game focuses on two teams, NOD and GDI, with up to ten players at once.

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Skirmish screen.
Heading into the comfy red boots of NOD, the game loaded surprisingly fast and sweeped across the map, finally stopping in a large red section of the map. This is a deployment zone, where your Crawler can be called down - and it also comes with turrets that mean attacking this area is a very stupid idea for the other team. You get ten seconds to choose your first class, which is then dumped unceremoniously onto the battlefield.

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Class selection screen
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Gettin' dumped

The main aim of this map is to control the five Tiberium nodes, granting you points the more you control, and being captured by unit proximity. There are no resources to collect at all in Command & Conquer 4; you've instead got to contend with unit caps and power limits. We queued up some units, and wandered downwards towards the southmost node, where we were amusingly met by the easy AI playing as GDI Defence.

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Oh hai!
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Attack!

Since units were training as we walked, we deployed with three units that raced out of the gates - but so did the enemy. So began our bitter, and rather pointless bickering over who wins this node...

 

 
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6 Comments
mark84
Mar 17, 2010 4:27 PM
"Level 20 brings the Juggernaut, the long-range artillery unit first seen in Command & Conquer 3." - From page 2

Umm, I fairly sure Juggernauts were in Tiberian Sun. Or at least the Firestorm expansion.

I keep feeling they should've stayed with the tried and tested formula for the game play and left this new concept for a new spin off series or IP.

I'll be getting the game none the less, if only to see how the whole story saga wraps up. But by the sounds of it the game play will be lacking.
TheFrunj
Mar 17, 2010 4:35 PM
Ah, nice catch. It was indeed seen first in the Tiberian Sun.
jiayijames
Mar 17, 2010 5:50 PM
Just had a quick look on some of the early reviews like gamespy,gamespot and pc gamer, all gave low scores for this one.
smakme7757
Mar 18, 2010 7:46 PM
I played the Beta, but unfortunatly i didn't enjoy the game. I am a classic C&C fan and although it (C&C 4) didn't have bases i still gave it a good shot. It wasn't my type of game although it might be interesting to play the single player and get a better feel for the game before i make my final judgement.
m4dn3ss
Mar 24, 2010 5:28 PM
I played the beta too, but I like C&C4's new fast-paced gameplay. It's kinda like World in Conflict 2062.

Also, "Level 20 brings the Juggernaut, the long-range artillery unit first seen in Command & Conquer 3."
It's actually level 18; level 20 grants the Ion Cannon.
Kastoli
Apr 3, 2010 1:17 AM
I have to agree with mark84 about the new game style, Tib Sun had a nice pace and style.

When I looked over CnC4 origonally, I thought it was another expansion to CnC3; Is it me, or do the graphics seem to have not improved at all?

In saying that, I dispise games that have the whole 'level' aspect to them... It doesn't fit eigther the RTS or FPS genre.

I know its completely offtopic but the tech tree in SupCom2 was what ruined the game for me.

I'm still probably going to buy CnC4 dispite the lower reviews simply for the story, but I hope they didn't screw the levels as bad as supcom2 screwed up the tech tree.
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