Now we're pretty good at RTS games, having played through plenty of C&C in the past as well as Supcom and Starcraft, but we're also not here to show off those skills - because they have almost no use in C&C4. We set up a skirmish match against an easy AI, on Ice Station Omega. Each Skirmish game focuses on two teams, NOD and GDI, with up to ten players at once.
The main aim of this map is to control the five Tiberium nodes, granting you points the more you control, and being captured by unit proximity. There are no resources to collect at all in Command & Conquer 4; you've instead got to contend with unit caps and power limits. We queued up some units, and wandered downwards towards the southmost node, where we were amusingly met by the easy AI playing as GDI Defence.
Since units were training as we walked, we deployed with three units that raced out of the gates - but so did the enemy. So began our bitter, and rather pointless bickering over who wins this node...
Issue: 137 | June, 2012