Saturday February 11, 2012 8:45 AM AEST

World of Warcraft: Cataclysm beta blog #1

By Liz Skuthorpe
09:17 Aug 16, 2010 | 7 Comments
Tags: world | of | warcraft | cataclysm | beta | blog | worgen | hunters | talent | trees
World of Warcraft: Cataclysm beta blog #1

Catch up with the big changes coming in the Cataclysm expansion for World of Warcraft. All while wearing a natty top hat...

Seeing as Atomic is an intrepid group of explorers who all have their world exploration achievement (honest!) we're taking a tour around the latest World of Warcraft expansion: Cataclysm. We'll test run the new zones, the new levelling experience, raids as well as the latest races to join the Horde and Alliance - Goblin and Worgen.

So, with those aims in mind yours truly and our intrepid Editor, David Hollingworth downloaded the beta client, donned our top-hats and rolled up some Worgen hunters. Humans! Hunters! With the added bonus of werewolf goodness thrown in - what's not to love? Details about the goings-on behind the Greymane Wall have been trickling out since the new races were announced at BlizzCon 2009. Since then we've seen some great environment designs and learned some of the lore and history for this previously sealed off zone. And to be honest, the game doesn't disappoint on an initial play-through.

Blizzard has really taken the lessons learned in Burning Crusade and Wrath of the Lich King to heart - the use of phasing to move players through the opening experiences is very effective. This was used to good effect in the last expansion, in the Death Knight opening narrative, and its use has been expanded in Cataclysm. For one thing the phasing covers larger areas - so there's a real sense of the story moving on as players travel through the opening zones from Gilneas City to Stormhaven and Greymane Manor and out towards meeting the Alliance. Gilneas has been rendered  beautifully and has retained the feel of an old Hollywood horror film. In the original beginner zones the storylines were mapped out very carefully - but in this case the new zones and quests tied very much into the story of the expansion itself, much like the first Death Knight zone released with Wrath of the Lich King.

Experienced players should find the revamped levelling design the most changed aspect of the expansion - especially if you enjoy levelling characters. There's been a lot of talk about how the talent trees are being tuned to remove ‘bloat' talents and to streamline paths to the final tier abilities. A big change that comes out of this is the ability to use really spec-defining talents early on - while running around on those baby Worgen hunters we were able to pick our specs; Beast Mastery and Marksmanship respectively and actually get talents and abilities right away that affect the play-style and, importantly, the feel of that role.

Broadly speaking low level characters get access to abilities and spells that were once much further down the levelling track. In the case of our Hunters we had access to steady shot before level 10. But there's also abilities granted just for picking a talent tree once a character reaches level 10. For Beast Mastery this proved to be Intimidation - a taunt-like stun delivered by the hunter's pet, great for when threat gets out of control. Marksmanship offered up Aimed Shot; a high-damage instant cast spell. These are both pretty important abilities and ones that really make you feel like you are actually playing a Hunter class.

Perhaps controversially, Blizzard has chosen to lock players into that particular talet tree until its final tier - while this definitely helps players really get into their role it also feels a bit like it's undermining the developer's earlier claims that they'd like to stop players adopting cookie-cutter specs in order to fit into a raid niche; however with the revamped levelling experience it might work out well in the end.

Back to the beta-testing!

 
 
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7 Comments
Metasynaptic
Aug 16, 2010 11:56 AM
Hmm. Here's the cynic in me, but this just strikes me as more ways of doing the same thing people have been doing in this game for over 5 years.

Who knows, that might be what they were aiming for. Got a good formula? why break it?

But... this expansion is going to offer me new ways... of doing the same thing. Now I can be a human/worgan hunter insteada of the draenei one I have now? Umm. Ok.

Improved talents and leveling... ok, that's good, I guess. But that's been needed for a while. Many players simply don't enjoy leveling toons anymore, and just want to get one to 80 as fast as possible because their guild needs a specialist healer, or something.

There are likely many people that will love this expansion simply because it doesn't break too many conventions wow has imposed, and that's what they enjoy... but for myself, I'm really looking to see the MMO evolve, and perhaps guild wars 2 is going to give that to me. we'll see.

Until either of these options become avaialble, I'm getting back on my discipline priest, my arcane mage and my protection warrior, and forming more raids on Ice Crown Citadel.
arkiek
Aug 16, 2010 12:44 PM
all the wow talk is making me want to start playing again
Metasynaptic
Aug 17, 2010 11:03 AM
Someone please kick/ban this blatant gold selling rubbish.
TheFrunj
Aug 17, 2010 12:24 PM
Meta, consider "stevencollin" aka mr gold-seller-pants, bye-bye. It's a laborious process to get rid of those spammers!
Metasynaptic
Aug 17, 2010 2:10 PM
Cheers Frunj, as usual, you da bomb.
CK
Aug 17, 2010 7:32 PM
I've never played WoW myself, but does this mean if I wanted to start playing now from level 1, would the actual game world be different(after phasing)then if I'd actually started 4yrs ago? Would I be missing much story/lore/whatever or do you get filled in from the get go?
tomdee
Aug 17, 2010 8:45 PM
Who can remember all those lowby quest zones? with cataclysm they have supposedly retuned all quests to make MUCH more sense than they did in the original days (which seemed pretty random and pointless) so i think u'd have a better lvling experience with cataclysm (plus the speed of lvling has increased). If u were to start - go via the 'recruit a friend' system.
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