Wednesday May 23, 2012 4:36 PM AEST

The Medal of Honor taliban controversy deepens

By David Hollingworth
10:17 Sep 6, 2010 | 36 Comments
Tags: medal | of | honor | playable | taliban | ea | fps | game | news
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The Medal of Honor taliban controversy deepens

Gaming, though, is different. It's long been the gaming industry's aim to be seen as an art or entertainment just as valid as cinema, but the interactive nature of gaming remains possibly the one last sticking point. Certainly, in Australia at least, we commonly see that distinction being made in terms of ratings and game censorship - the controversy surrounding titles like Fallout 3 and Left 4 Dead 2 being perfect cases in point.

Looked at in this way, it almost seems like GameSpot and the UK Government have a point. The timely content of Medal of Honor, combined with putting players behind a Taliban scope seem almost insurmountable issues.

We're not so sure.

Killing Nazis - a victimless crime?
It's an interesting thing, trying to define what "too soon" really means. It's a phrase often used to protect those who are may still feel too close to events - in this case, the war in Afghanistan and the global War on Terror. The Taliban, along with al Qaeda, are today's greatest boogie man, the modern equivalent of the stereotypically evil and monstrous German who 60 years ago graced propaganda posters from Washington to Brisbane.

Our question is, though - does timeliness really make an impact? Does the perspective of 60 years make the actions of the Wehrmacht or Nazi Party any less detestable? Most would answer a resounding no, and as students of military history ourselves, even we admit to moments of conscience when playing something like Day of Defeat or the original strains of Call of Duty and Medal of Honor.

Similarly, there are many still alive who bear the serial number tattoos of that most hateful passage of history, for whom such concepts of timeliness are simply meaningless. And yet, it is through the lens of the media that we can re-integrate such horror back into our collective experience, allowing us to stand at arm's distance and understand that these were not monsters, but simple misguided humans. Vastly evil, yes, but nonetheless us.

Yet if we remove that argument's relevance, what then is really behind government and senior military resistance to seeing the Taliban represented in a game as a playable force?

Making monsters
There was a recent news report on an Australian network that featured a story from within the Taliban. A reporter had effectively managed to embed himself with a senior member of the insurgency, and the story's tagline was very telling: "By night, a loving family man, by day, he murders US soldiers."

Great for piquing interest and ratings, no doubt, but it occurred to us that you could easily say much the same about any soldier, any time. Yet with the enemy, this disconnect between homelife and the front serves to make the Taliban something else, something monstrous. But that's something that militaries have been doing since before steel was first shaped into a sword.

One of the psychological truths of warfare is that it's hard to shoot someone when they're a real person. But put a tag on them (Jihadi, towelhead, VC, Kraut, Frog and so on) and they become a conveniently faceless mass that a soldier can fire into with, if not impunity, then at least with permission.

This, we think, is what's really the issue with Medal of Honor - it's far more convenient to government and command echelons for the Taliban to remain that faceless enemy. Make them someone with agency, someone you can step into the shoes of, and you put that kind of thinking at risk. It's less a case of 'too soon' and more about the possibility that EA's actions lend some form of validity to the Taliban's actions as a military force.

It remains to be seen if EA's going to bow to pressure, and replace the Taliban with some nameless 'terrorist' moniker when Medal of Honor releases next month. They seem adamant that its game is made with the feelings of soldiers in mind, and - to be honest - we'd rather not see them back down. Only time, however, will tell. 

 
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36 Comments
GhostFaceKilla
Sep 6, 2010 10:41 AM
Hang on, didnt we have the MEC in BF2. And 'terrorists' in CS? And the 'insurgents' in . . . etc etc

Wasnt there an outcry over 'that' scene in MW2. Didnt hurt sales none. Quite the opposite Im sure . . .

Which leads me to say . . . this is all a beat up. I just hope its not to obscure that the game is actually 'average'.

As they say, there is no such thing as bad publicity. And a little bit of controlled controversy goes a long way to selling units . . . I would even put money on them 'changing' the name of the Taliban to 'the insurgents'
for release ;-)

Think about it.
UberPenguin
Sep 6, 2010 10:50 AM
This is a really well written piece David! (not that your usual stuff isn’t)
It’s a really interesting development because the whole time it was being developed with the “frontline soldiers” as consultants; I assumed that they would be trying to glorify the whole US side of the game. Maybe they learnt a lesson about accurately depicting the events of war when they filmed Vietnam and figuring that the war was already a divided issue in the public’s eye didn’t want to throw fuel on the fire and show them how it’s going on – worse still playing this war’s Viet Kong and showing them as the invaded defenders.
Ekythump
Sep 6, 2010 2:50 PM
I don't think its the fact that they're terrorists but more the fact that they are actually referred to as the Taliban in the MP part of the game.
Aktavite
Sep 6, 2010 3:14 PM
Too soon?

Ever heard of Delta Force: Task Force Dagger?
Aktavite
Sep 6, 2010 3:18 PM
Cos I can't edit my above post. Please also consider the game Global Operations.
GeekyTalon
Sep 6, 2010 5:35 PM
What a authentic piece of intellectual property David has written. This is why i dont want to get into politics.
LETINMAD
Sep 6, 2010 5:46 PM
Ghostfacekilla
so all terrorists are in the taliban.
Tezlin
Sep 6, 2010 6:53 PM
Yes Letinmad. And also, all Muslims are terrorists as well. By this logic, all Muslims are terrorists. ^_^
LETINMAD
Sep 6, 2010 6:59 PM
sarcasm :P
Hawkeye
Sep 6, 2010 7:00 PM
Well, all gamers wear Metallica t-shirts... Right?
Aktavite
Sep 6, 2010 7:29 PM
^^
Only when my "Taylor Swift 4 eva" onsie is in the wash....
xBomx
Sep 6, 2010 8:10 PM
isn't there already enough wood in the fire place?
alexdtree
Sep 6, 2010 10:42 PM
i think medal of honour will be one of the very few pieces of (almost)balanced media produced im really looking forward to its release
Waltish
Sep 7, 2010 1:33 AM
Well dehumanising is a legitimate part of enabling soldiers to do their stuff, every tribe/army since the dawn of war and in the present time has done and still does this.

I see the military's concerns as valid, and if its going to cost lives by weakening the resolve of some soldiers IMHO it should be kyboshed or extensively modified.
Waltish
Sep 7, 2010 1:35 AM
edit above should read "dehumanising the enemy"

Hawkeye
Sep 7, 2010 7:49 AM
Actually, it could be argued that there's a measure of dehumanising across the board...

But, as you can probably tell - I disagree.
Elfarch
Sep 7, 2010 7:56 AM
OTOH it could be argued that allowing the troops to play as their usual targets might allow them to gain some clearer insight on the opposition tactics that allows them to pick them out better in the field. Sure you are trained at this but trying it out could help internalize it more.
Physt
Sep 7, 2010 8:28 AM
David, where does this come from?

"Gaming is even an important part of the cool-down from combat operations, and is often used extensively to treat post-traumatic stress disorder - by creating environments that mirror the stresses of combat, but which can be controlled and paused in order for a soldier to learn to make sense of what he or she has seen."

I'm a fairly recent ex-military 'retiree' and veteran of a few different theatres, and I don't recall ever seeing anything like this.
broke123
Sep 7, 2010 9:12 AM
while i can definitely understand concerns about the word "Taliban" being in the game, if it's purely at a MP level i don't see too much issue. i mean how can anyone think that having them in the game is worse than "that" level in MW2?? i jaw literally dropped when i played it in game but it did make for a more immersive SP experience imo.
Hawkeye
Sep 7, 2010 10:08 AM
Physt, here's one reference, but there are many more that I found via a quick Google.

http://tinyurl.com/385efdc

Also:

http://tinyurl.com/3agozta

Incidentally, it was something mentioned by a work colleague who is pretty clued in to military life, and has a lot of buddies serving at the pointy end. I tend to take what he says on face value, but the info's out there.

Which is not to say it's used across the board, but in the US at least it'starting to get a lot of traction.
SVD115
Sep 7, 2010 12:58 PM
boohoo, how many games have their been with Nazi's and all that. its just a game build a bridge and get over it! and if that still isn't enough go buy a bag of concrete, eat it and harden up!!!
Spagman
Sep 7, 2010 1:35 PM
Sooo, the next time an author writes a novel that specifically names the Taliban as the enemy, will that be howled at as well? What a complete hypocrisy this is. Film and print get to say, do, write anything they like within the confines of a classification system, but for some reason games must have tighter, self imposed restrictions in the 'name of good taste' placed upon them by;

a. People who have never served in any armed forces.
b. People who have never played a video game from start to finish.
c. People outside the scope of the audience a game like MoH is aimed it.

What a joke.
Waltish
Sep 7, 2010 2:12 PM

The enemy gets "dehumanised", your troops get "desensitised" to gore, fear and the notion that killing the "bad" guys is bad.

Before we went to Malaysia on Active Service as a Garrison guard for Butterworth Airbase and as a ready response unit, in the the months leading up to our deployment we did a lot of bayonet training and had to watch, those old gore filled Texas Traffic films.

By the end of it the number of guys throwing up at the convulsing and smashed crash victims had reduced considerably, and the ones severely affected didn't deploy with us.

Yes you could say dehumanisation of the troops is a by-product of desensitisation, but that is not its primary objective.

I don't know if this game will undermine the soldiers ability to fulfil their job description.

I am just saying that if it does interfere, I have no problem with it being prevented from doing so :)
Physt
Sep 8, 2010 8:59 AM
Hawkeye: Ok, it seems to be a technique being used in the USA which would explain why I've never seen it here. I have been at a few pointy ends as well and it all sounds a bit gimmicky to me. Good training will go a long way to solving the problems they speak of.

Waltish: I'm with you on this one. I'd have no problems with the game being pulled if it impacts negatively on the troops and their operations.


Making a game out of a current conflict seems a little poor in taste to me. The answer to the "how soon is too soon?" question is a simple one for me. A conflict that is currently taking place is too soon. It's all well and good to say it's just a game, but to the lads and ladettes currently serving there it's a life and death reality about which we here in comfort-land devise a form of entertainment.

I don't think the whole 'interactivity' argument should be dismissed so lightly either. I think there is a difference between reading a book or seeing a film about the Taliban and actually playing that role.

If gamers want a realistic experience of battle they should join the army :)
Hawkeye
Sep 8, 2010 9:48 AM
The thing that I find is the real sticking point with the 'it's too soon' argument, and the 'harming those currently serving' one too, is that it's serving soldiers who are working with EA on the title.

Of course, there are some who believe that's just a PR stunt, but having met the operators who are consulting on the game, I can say they seem pretty upstanding guys. I can't imagine they'd be a part of anything that they think would harm their colleagues.

Of course, I can be a glass half full kinda guy :)

One question, though, Physt - do you have the same issue with a film like The Hurt Locker? It's a 'form of entertainment' after all.
TheFrunj
Sep 8, 2010 12:46 PM
Physt, here's another reference I bumped into:

http://www.kotaku.com.au/2010/09/army-vet-insulted-by-militarys-video-game-sales-ban/

"Video games were a great respite for us during our day to day lives. We were able, for a few minutes at a time at least, to have some sense of normalcy and escape to another time and place..."
Physt
Sep 8, 2010 2:01 PM
Hawkeye: I have no reason to think serving soldiers are not consulting on the game. That doesn't necessarily stop it from being a boon to the PR department but I doubt that serving or ex-soldiers consulting on a video game would be terribly unusual.

I think the thing to remember is that like the rest of society, not all soldiers feel the same way about a video game which tries to accurately replicate a current theatre of war.

I haven't seen Hurt Locker (although it's on my to-do list) however I have seen many, many films about war. Using the word entertainment was probably too broad. The interactivity of a game where one can take on the role of a soldier is different (IMHO) to a film in the same way a film is different to a novel. We are engaged in a different way, and without too much proper research on the topic, I'm not sure I'm comfortable with it. I'm not trying to paint this debate as black and white and I'm not claiming it's a simple matter to resolve.

Perhaps I'm simply too much of a fuddy-duddy. I even get irritated when I see young blokes with ratty hair and head jewellery wearing Australian Army camouflage pants. Clearly I'm too biased :-p


TheFrunj: I can't view that link from work, but I would simply say that quote you've supplied is one person's point of view. There are many who take a contrary stance. Granted, I am unable to read the entire article and therefore I may have it out of context.
Hawkeye
Sep 8, 2010 2:25 PM
Hey, all views are always welcome! I think it's great that we can even have comment-chats like this :)
Slymonk
Sep 8, 2010 3:32 PM
If this issue of playing the Taliban only occurs in MP could they not use the America's Army method where both teams look like US soldiers to themselves but appear as terrorists to the opposing team? Or is there a SP mission where you get put in the shoes of an insurgent?
I don't know enough about the gameplay modes to know if this is viable. Are there going to be missions where it only makes sense if one side is Taliban? I think most gamers stop thinking about who the other team represents the second the load screen finishes. I've played a lot of BC2 and I'd suggest it's less USA vs. Russia and more Us vs Them, with the enemy skins serving no more purpose than to identify the soldiers class (kill the medic!).
Hawkeye
Sep 8, 2010 3:59 PM
In the instance of Medal of Honor, a lot of the objective-based MP maps seem to be very linked to US v Taliban. It would require a lot of work to re-code those levels.
Physt
Sep 9, 2010 11:46 AM
I've been intrigued by the argument in favour of these types of games using the examples of other games made about real world conflicts and films on the same topic. To my mind, the fact that an extensive precedent has been set could equally be countered with the argument that two wrongs don't make a right depending on your point of view.

Playing a game based on WWII, particularly those with direct references to, or interaction with Nazi Germany leaves me with a very different feeling compared to leaving the movie theatre after seeing films like 'Downfall' or 'Schindler's List'. I think in our more honest and reflective moments, most gamers would agree that films and games are fundamentally different forms of entertainment.

*tangent*
I believe there has been far too little research into the differences between the two. I'm not in the camp that believes video games are going to turn our kids into mindless, desensitized automatons who care little for human life or suffering. I do however believe that video games can and do have an effect (positive and negative) on people, and we need to better understand these effects, and develop strategies on how to manage them.
*/tangent*

So back to the burning question which I believe in this case is bigger than one game. What constitutes bad taste and what constitutes too soon. For me, I think a game based on a current conflict is in poor taste. I have good friend who suffers from PTSD as a direct result of actions in current operational theatres. We all know that Australian soldiers have died leaving young wives and children behind so my skin crawls at the thought of people playing a game based on this.

If the new Medal of Honour had never been made and the franchise died, sure, gamers would feel let down, but life would go on whereas life will never be the same for those who lost close family members in Iraq and Afghanistan. I know that sounds like a bit of an emotional argument, but emotions are real, facts even, so I don't think that necessarily invalidates my concerns.

I'd lose no sleep at all if war games based on actual conflicts were ruled to be in bad taste and refused classification, but as a fan of Rome Total War I'm opening a can of worms there. Whoops, I'm a hypocrite. How very human of me!
Hawkeye
Sep 9, 2010 12:42 PM
Nice response :)

But interesting that you bring up a game like Rome. I don't think it's at all hypocritical, but rather more indicative of how complex the reality of the situation is. Also... *waves to another Total War fan*

As in interesting counter-point to the situation of serving men and women placed in harms way, there was apparently one anecdotal situation that the MoH devs heard about, and tried to recreate in the game. I don't know the details of it, but when EA showed the sequence to their spec-ops consultants, they said (and I'm paraphrasing) "You've done that really well, but you don't have the right to tell that story. I was there, and I don't have the right to tell that story - it belongs to the dude's family and his unit."

So that portion of the game was pulled. The impression I've gotten from my time with the devs and consultants is that they're really striving to be respectful.

I do support your suggestion for more research, though, and that's something we've covered on the site in the past, like here: http://tinyurl.com/3aavy5z

Another important thing to consider is that no game/film should exist in a vacuum - it needs to be consumed in a conscientious manner. Similarly, that ties in the whole ratings argument, and the role of parenting when it comes to kids getting access to a game like this.

As I said, it's a complex issue, and there's certainly nothing wrong with discussion and debate :)
Physt
Sep 9, 2010 4:01 PM
That interview with Guy was a great read, thanks for the link. Very refreshing to see someone taking an unbiased view evidenced in his willingness to portray gaming warts and all, negative and positive. We need more stuff like that although I accept it will take time to formulate more conclusive answers. I tend to err on the side of caution with the R18+ debate, however I am always happy to be proven wrong. Studies like that give me faith that we will eventually have a sensible platform from which to participate in a useful debate.

I'm sure the devs and consultants are striving to be respectful, but I don't know if it's their call to make. Should that respect not also extend to withdrawing from the project, or at least delaying its release while families suffering the loss of a loved one, or those recently returned are still traumatised?

I can relate to the "right to tell that story" comment you mention. I've heard things like that spoken in many Army boozers around Australia. For myself, actions I was involved in are only spoken about between the people who were there. Even our other Army colleagues are seldom privy to those conversations. I would never consider it my right to eavesdrop on similar conversations between others speaking of an incident I was not involved in. It's a very private thing and an essential coping strategy.

Hugely complex issue, I agree with you there. Reality is inconvenient like that :-) Sometimes the luxuries and freedoms we take for granted these days are detrimental to others. I think there is a case to be made in weighing up the benefits of a game compared to the emotional and/or psychological distress it may cause to others. I think we have to be careful here lest we step onto the slippery slope that is political correctness, and all the legalistic bullshit that goes with it.

I don't buy into the "training tool for the terrorist" argument. There is an enormous difference between a scenario in a game, no matter how accurate it is and how realistically it is portrayed, and that game becoming a viable training aid. For example, two men; one is an experienced and successful player of many different types of war games; the other is an infantry soldier who has never played a video game in his life. I know who I would place my money on if I let them loose on each other with a weapon :-)
Hawkeye
Sep 9, 2010 4:51 PM
Absolutely with you on that last one.

I paintball a fair bit, and I'm pretty good at it. But an ex-Army mate played alongside me once and gave me the best crash-course in a whole lot of stuff I knew intellectually (being bit of a military buff), but hadn't really put into practice. Man, the stuff that was second nature to him...

But on the flipside, folks who've only ever player Counter-strike tend to suck at Paintball :)

Of course, paint and live rounds are two very different things, but given that even there you've got a HUGE difference in experience, the shift to real stuff would be even more... jarring for the video-gamer.
Adnan
Sep 12, 2010 6:53 PM
One of the powers of the human race is choice.
Physt
Sep 23, 2010 2:13 PM
Adnan: That's a slippery slope you're climbing there.

I agree that choice is a wonderful aspect of the human experience, however as humans, we also have the capacity to not always place ourselves first and the freedom to take care of each other.

Should freedom of choice extend to the creation of games that cause distress to the families of those people the game aims to emulate?

Such a difficult issue this one and I don't think it can be solved with clever one-liners. Not having a dig at you, I just think the issue is far more complex than your comment implies.
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