Wednesday May 23, 2012 4:40 PM AEST

A brief history of Warhammer

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A brief history of Warhammer

From the early days of Games Workshop to PC gaming success, follow us on the trail of the greatest gaming setting ever envisaged – WARHAMMER!

You may not know it, but 1983 was a pivotal year in gaming. 

To give you a bit of perspective, that was the year that both Bob Hawke and Margaret Thatcher were elected to power. It was the year we won the America's Cup, and the first time the Global Positioning System was made available for public use; the GNU Project was also first announced in 1983. The Red Hot Chilli Peppers released their first album. The Cold War was still on, the IRA was still setting off bombs, and Return of the Jedi proved a smash hit in cinemas. 

But more importantly to gamers everywhere, and of every stripe, is the release of the first edition of Warhammer Fantasy Battles, a tactical rules system for fighting epic conflicts between armies of fiddly metal models.

Nearly twenty years later, that simple set of rules has spawned a billion-dollar gaming industry covering wargames, RPGs, novels, and even (soon) a CGI film - not to mention a raft of computer games on everything from PC to Sega Saturn. With Dawn of War now a household name, and Space Marine soon to truly show off the awesome brutality of the Warhammer 40,000 universe in all its intimate glory, we track the history of this gaming phenomenon from its humble beginnings to the dominating position it sits in today.

Humble beginnings
Formed in 1975, Games Workshop didn't get up to much for the first few years - there wasn't even a hint of the kind of fantastic creations that were to come. Instead, the company made wooden boards for traditional games like chess and backgammon. Hardly inspiring stuff, but if you're at all a student of pen and paper gaming, two of the three founding members should ring a bell - Steve Jackson and Ian Livingstone.

John Peake was the third founding member, though he left the company after only one year. Peake was the more traditional of the three founders, so his departure allowed Jackson and Livingstone to instead focus on a new and more esoteric side of gaming - roleplaying.

Games Workshop, in those days, had a licensing deal to distribute Dungeons and Dragons in the United Kingdom. DnD was a very different beast back in this days, but it was still popular - so much so that Jackson and Livingstone were able to run conventions, publish a newsletter-slash-magazine on their hobby, and eventually open the first Games Workshop store in the heady days of 1978, a year after the first published edition of the GW magazine, White Dwarf.

In 1979, GW helped set up Citadel Miniatures to produce 25mm scale fantasy figures for the growing RPG and wargaming market, but otherwise, GW's bread and butter was reprinting other company's games - notably Call of Cthulhu, Traveller and Runequest. Through to 1983, Games Workshop didn't publish any of its own material outside of White Dwarf. Along with Dungeons and Dragons, these are still some of the biggest and most popular titles in gaming today, so that should give you an idea of the kind of success a company could have reprinting their material.

In fact, it's not a huge stretch to say that Games Workshop directly helped those games get where they are today.

While not a property the company owned, GW published original roleplaying systems based on popular properties such as Doctor Who (the original Doctor Who series, of course!) and some of the classic comic series produced under the banner of cult favourite publisher 2000 AD. Games Workshop produced a Judge Dredd RPG, as well as a mess of colourful boardgames. These were produced well into the late 80s.

In tandem, Citadel Miniatures also had the rights to produce licensed miniatures. However, it's a business truism that you only make real money with original intellectual properties, and in the early 80s Games Workshop was about to hit paydirt.

 
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This article appeared in the September, 2010 issue of Atomic.

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11 Comments
hectorbustnuts
Sep 27, 2010 3:57 PM

Possibly my favourite article of the past year.

As I wrote in the Issue 116 thread:

"I get the feeling that it was all written in an evening from memory and then fact checked afterwards, likely with minimal changes needed. I could feel the love coming off the page."

Awesome work, Mr. Hollingworth.
Hawkeye
Sep 27, 2010 4:08 PM
I bet you say that to all your editors.
mykl_c
Sep 27, 2010 10:17 PM
And now Fantasy Flight carries on the work by licensing the GW IP and releasing totally awesome board, card and RP games.
Oh, and I just got informed that new Dark Eldar are heading storewards! Squee!
Nice painting btw. As usual.
Rion
Sep 27, 2010 10:41 PM
Nice trip down memory lane there. I will admit I haven't caught up with all of the mags I have sitting on my table but as soon as I saw the title Warhammer on the main page of the website so I had to read this.

What is with the Tau hate (a strong insinuation I know)? Now as a loyal servant of the Emperor I understand that all xenos must be purged. However wasn't the angle of the the Tau to give players some race that isn't all doom and gloom even if they say 'join us for the greater good or die' so it might have made sense to try them as a race for a game? I dunno really.

Personally all other races can suck it before the power armoured might of the Ultramarines anyway :P The Emperor protects.
hectorbustnuts
Sep 28, 2010 8:55 AM

Only the ones I want to shag, Hawkeye.

>>.>>

<<.<<

What?!
Hawkeye
Sep 28, 2010 9:34 AM
Rion: It's not so much Tau hate as poor-game-decision hate. I actually like the Tau, and have a 1750 point army (that lives in Canberra, so that's why there are no Tau in the feature). But as much as I like them, I really don't think they were the right race for an FPS.

mykl_c: Have you seen the new DE yet? OHMIGOD! Best minis that GW has ever done!
Metasynaptic
Sep 28, 2010 7:30 PM
I still have my copy of first edition somewhere. Nothing 'simple' about that set of rules :p the modern version is much simpler.
Hawkeye
Sep 29, 2010 9:45 AM
Do you know how few pages the rules took up in 1st Ed? It was only about 15 per cent of the book, if memory serves. Some things are simpler now, but I think there's much more complexity in the way armies interact :)
Metasynaptic
Sep 30, 2010 11:10 AM
Dude, the amount of tables you had to sift through to determine what weapon did what against what was annoying. the various dice needed didn't affect most gaming nerds, but the move to d6 was a great simplification. before that, back then I just collected the models and painted.

needless to say, the various revisions over the years have generally been welcome.
wayke
Nov 28, 2010 9:58 AM
Hey is Military sims still sending catalogues around I want to get back Space Crusade Again with expasion boards that was easy enough for quick fix as 12 yr ago My brother destroyed my Army of Dark Engels so me gives up precious.
wayke
Nov 28, 2010 9:58 AM
OMG google der
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Atomic Magazine

Issue: 137 | June, 2012

Atomic is a magazine aimed squarely at computer enthusiasts, gamers, and serious PC upgraders.

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