Wednesday May 23, 2012 11:51 PM AEST

PC gaming - a culture of entitlement?

PC gaming - a culture of entitlement?

Opinion: ON DX11 penetration, it's 'essential' nature, and the reality of why always expecting the best can be a bad and unreasonable thing.

 

“Wow consolised - another non DX11 game to make my high performance PC shake it's head in disgust.” – somemadcaant, commenting on a Witcher 2 gallery.

You know – and I mean no disrespect to the above poster – but it really is no wonder that there is a perception of PC gamers as a whiney minority. We can be guilty of it here at Atomic at times, too; the PC is our prime focus, and our most beloved gaming device. We often rate games using a similar attitude to features and graphical power, but a question occurs to us... is that really fair?

Now, sure, with a mission statement like MAXIMUM POWERED COMPUTING/GAMING, we can be forgiven for being a touch elitist – but hey, we’re at least upfront about it. But I also feel we’re beholden to step back from that every now and then to take stock of the reality of games development, and how the codemonkeys meet the needs of the gaming market.

So, about that DX11 thing... fair call, all the VGA industry is touting DX11 as better than sex. However, the cold reality of the situation is that the API only holds around 20 per cent market share, according to the Valve Hardware Survey. So that’s one in five gamers. On top of that, many of the bells and whistles of DX11, such as the much-hyped, little-used tessellation functions are so hardware intensive to leave even high end cards gasping for clock cycles. In our own testing, it’s pretty plain that you need a dual GPU setup to see these features running smoothly.

At time of writing, we can’t grab the SLI/Xfire stats on the Survey, but when we last looked it was a low single figure, which we can’t imagine has changed much. That means the 20 per cent DX11 share would be drastically reduced even further, likely down to a low single figure percentage.

While you’re considering the low number of gamers who can even take full advantage of DX11 features in a game, think also about the fact that developers are often a conservative bunch. The problem with developing to the highest spec is you end up with a game that no one can play – the Crysis conundrum. Unless you’re willing to develop a game purely as a large tech demo, it’s not good business sense.

And that’s even before we get into the added complexity of developing for the API. Sure, a lot of it’s very similar to DX10 before it, but it’s those new features that would suck up an inordinate amount of time – for the benefit, really, of not that many gamers.

Obviously, this has nothing to do with consoles. The Witcher 2, about which the above quote was made, is not even coming out on anything other than PC. We’ve had bit of a gripe in the latest issue about the just-released Shogun 2: Total War not supporting DX11 (like I said, we’re not immune), but when you think about it, why should it? For the majority of PC gamers, it’s simply not an issue.

And really, outside of the white elephant that is tessellation, can most of us even tell by sight the differences between DX10 and 11? I doubt I could. And there are still many other metrics of PC performance outside of that single signifier.

At the end of the day it remains our choice to be hardware enthusiasts, to ride that cutting edge of price and performance. But it’s always worth remembering that we’re not all there is to the PC gaming community. It’s churlish to consider that the industry must follow our lead above all others, not to mention that it would be highly damaging to our beloved industry. 

 
 
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36 Comments
kikz
Apr 8, 2011 12:05 PM
A culture of entitlement? No. A pack of whingers? Yes.
I play 99.99% of my games on PC and I don't think I'm entitled. I run a HD5850, which I upgraded to September last year (thanks F12010). That was my first VC upgrade since I built my machine with a 8800GTS in Nov 2007. I'm still running the same CPU.

I love that my PC is now 3years old and can still run most every game I want to play at a level where I'm not left wanting. not even a little.

The problem is the younger folk (me being 35) who get caught up in "e-Peen" competitions with their friends and online "friends". We've probably all been through it and it's a part of PC gaming adolescents. We grow up and realise not only do we not need the latest video card giving us a score 0.5% faster than our friends, we don't want to spend our hard-earned on such frivolous quests.
Ghoullees
Apr 8, 2011 12:22 PM
Inadvertently, I can validate both the articale and Kikz comments above.

I'm still running a similar CPU to yourself, and SLI Radeon 3870HD cards from a similar period. The first game I've had a hardware issue with in the life of my beloved PC is, as with the previous PC, Crysis. I couldn't run the demo on anything workable. Every other game runs fine and I've enjoyed all the block busters over the last few years.

DX 11? Who cares. I'll upgrade of my own accord, in my own time, and for my own enjoyment. I still shake my head and the lack of effort that seems to be the final product of most concoles, but it really is horses for courses. I love PC because I can ramp it up to what I enjoy, not accept my games dumbed down to match fixed 'knife and spoon' hardware.
Ekythump
Apr 8, 2011 12:33 PM
I've got a DX11 card and frankly i can't tell the difference between DX10 and DX11. And Uber graphics aren't everything, I'd rather have a game that grabbed me and held my attention for a long time then one that looked pretty but sucked. And yes I agreee that some DX11 card owners can be a bit whiney when it comes to non DX11 games but then i think there are probably console players that can be whiney also.....my god they're everywhere ;)
slash22000
Apr 8, 2011 1:01 PM
This is just the sort of article that keeps Adblock disabled on Atomic - people who legitimately care about PC gaming telling it how it is.

I agree with everything this article is saying.
Rion
Apr 8, 2011 1:16 PM
After the DX10 debacle about having to get new hardware to see the new features I thought we had weaned ourselves off of that pursuit. Apparently not for everyone.

I like playing with everything on full detail at my native resolution, I have chased upgrades to provide me with that ability. I have never chased an upgrade for a graphical features provided by a new DirectX set. That seems going too far.

New features are great but you have to wait for them to properly enter into community. Not just as soon as something is out everyone needs to make the jump. As it has been mentioned tessellation seems more of a white elephant than a must have feature.

How many games really even use DX10 properly yet, let alone 11?

Games actually lag behind driver sets, API's and hardware now. It's impractical to think all the graphical bells and whistles can be included on every game that is presently in production.

However enough about specifics. Are PC gamers entitled spoilsports? Not particularly, but there is a section of us that ride the bleeding edge and can give the rest a bad name.

We expect updates for free, maps for free, multiplayer for free, large expansions, large amounts of content, modability and all the graphical features available to current tech.

That elite little group might seem big as they are very vocal and very active but when you consider the silent majority, it seems a lot less dire and a lot more stupid.

I'm part of that group. I've demanded the world of developers and not wanted any to give any more in terms of money or patience. I've seen how damaging that mentality is on PC gaming as a whole.

I think that group wants to think of themselves as pulling PC gaming forward with their high standards, in fact they could very well be digging PC gaming's grave or at least helping.

What are they contributing besides scorn? Hardware and software sales to this select group are not even a blip on the radar compared to the silent majority. What are they contributing?
GhostFaceKilla
Apr 8, 2011 2:09 PM

There is a serious problem looming for the PC hardware sector. We no longer need to upgrade. Because games are now designed around console hardware, PC ganmes for the most part are no longer pushing the hardware boundaries (or pushing them in different ways - GPU is not as imporatnat anymore as CPU - a situation directly related).

The point is that you no longer need to buy the latest and greatest GPU with whizz bang features and DX11. It wont really make a difference to any game you currently have. Not like it was in the 'olden days' where each new genertaion of GPU's would gturrantee some kind of discernible and tangible graphical improvement.

Once more gamers realise this what will be the reaction of the hardware companies making the GPU's? I have a GTX 480. It is in reality little better than my previous GTX 275. The upgrade path is almost automatic for many hardware enthusiasts like myself - a reflection action. But now I am stopping and thinking. No 580 for me.
zigarot
Apr 8, 2011 2:24 PM
I personally only upgrade once per 2-3 years, i would say i do it mainly for playing the newest games on max everything, but maybe also a little for bragging rights.

That said, i don't expect game developers to go all out with specs and such, but when a game comes along like metro 2033, and strains my pc a fair bit, i do let out a little squeal of enjoyment!

Also when PC based game franchises come out, that are expected to have massive specs, but don't, like crysis 2, i get a little disappointed. but i don't expect games to always have the best specs.
I'm pretty certain the console market is more important to most developers because of audience + less piracy, and most developers won't focus on two separate products, so the lucrative one wins out.
Athlonite
Apr 8, 2011 3:39 PM
Yeah OK so we're a bunch of winers and have every right to be WE spend untold dollars and hours tweaking our machines for what hand me down console ports that never play/feel right on the PC just once I'd like to see a new game developed first for the PC and then ported to whatever crapsole they choose
Hawkeye
Apr 8, 2011 4:12 PM
I knew it was too good to last...
GhostFaceKilla
Apr 8, 2011 4:24 PM
It is true that there are PC exclusive games that are developed and continue to be developed. But it seems that the focus on development in recent years has been in areas that stress CPU's, not GPU's.

But the point still is - there are LESS games being developed today that push graphics capability and this is attributable to a focus on multi platform development. Which inturn means that there is less need to upgrade the GPU which leads to less market penetration of say DX11 than if there were more games developed exclusively for PC. The point is why bother as you have suggested. Which in turn means that even less games are developed that take into account the 'new' technology.

So people who do purchase the new tech in a way have a right to ask the question - 'ok, i believed the hype and bought this new shint GPU but there is no new game around that actually uses the shiny so tell me again why I dropped $500 on htis shiny"?

I think that is a legitimate question to ask. And perhaps it is the GPU manufacturers who have to take some responsibility here - they are locked into their own development cycles which no longer coincide with game development cycles, and even less are game developers paying attention to pushing tech . . . it becomes a viscious circle. Where does it end? I am not sure. Is it all a DX too far?
Hawkeye
Apr 8, 2011 4:38 PM
I think it's a DX and a few VGA iterations too far, actually. The fact is that there's nothing around that really pushes the top new cards - at all.
DiStOrTeD
Apr 8, 2011 4:54 PM
I see it as a mexican stand off. The only reason im not going to go grab me a tasty dx11 card straight away is because theres nothing that supports it.

Developers dont want to support it because no one has it.

Well s*** who is meant to make the first move?
GhostFaceKilla
Apr 8, 2011 5:05 PM

@Hawkeye - im trying to think if there has been something like this in the past? But i cant think of a comprable situation. The way I remember it developers were consistently pushing the hardware and there was constant demand from consumers for cards to handle the games.

Good point though - it i time for Graphics companies to have a breather? At least give the developers a chance to use the new tech or at least use the older tech to the best of its abilities. of course, if games generally are being increasingly developed around console hardware then we may not see any real progression till the new consoles come out.
Rion
Apr 8, 2011 5:29 PM
I think we have reached that unique point in our history where now the hardware has actually outrun the capacity to present it.

There is always the motivation to make graphics nicer and more realistic but to within reason. There is diminishing returns with really pushing any boundaries any more.

Look at Crysis. It was our benchmark for graphics performance, it still is. How many people actually bought it? Why spend all that time and money in making an awesome engine when you alienate most of your market? Game companies aren't like car companies that can spend millions to say 'because we could'.

Graphics can always be better, we haven't reached real time photo realistic, it will always be a goal, a dream. But the market has pretty much spoken in saying 'right now it just isn't worth the effort'. That doesn't mean stop, it means no massive leaps forward and just incremental updates.

Enthusiasts make a trail where there was none, the market then choose to follow or not. We've been following the supercharged trail for graphics for a long time. Maybe the market wants to take a break for now?

But lets not kid ourselves. Making a trail is not everything.
Athiril
Apr 9, 2011 9:46 AM
More demand and desire for top end support drives the need for better tech, rinse and repeat. IE: progress.
somemadcaaant
Apr 9, 2011 4:26 PM
lol Wow I'm famous cheers, tho u missed an 'a'...!

Anyways I'm always one to sit on the 'bleeding edge' as they put it, part of my job is testing new hardware to a large degree and that's reflected in my pc enthusiast ways.

DiStOrTeD well said - all valid points and I read them all cos this article is about me after all lol... but seriously I still stand by my comment tho and add companies have gone ever so sloppy, releasing less and less content for more and more $$$ due in point to consoles/publisher time constraints/ability to apply patches after release - list goes on.

So my little soon to be water cooled 6990 will be waiting for something probably in 2 to 3 yrs time to even tickle it the wrong way let alone cause it to bend over. I'm not much of a gamer these days but when I build something after spending the $, time and effort on it, I generally like to stress it to the 10th degree straight up be it car, motorcycle or pc ;)

Oh and I'm here till Thursday for all autographs, and will sign cleavage thank you.

-smc
somemadcaaant
Apr 9, 2011 11:25 PM
Yeah I couldn't resist lol
www.hardocp.com/news/2011/03/23/crysis_2_pretty_much_sucks_sloppy
KJ
Apr 10, 2011 2:45 PM
And people can see the diff in DX10 over DX9 ?

What has been forgotten is a certain software company's role in all of this. To me DX10 and DX11 were all about making suckers ... cough ... "users" have a better "graphical experience". ie allegedly for eye candy in Vista and Win 7. Surely not to make "users" upgrade from XP ?

Somehow I feel it was never in Microsoft's interest to just keep DX9 but to maintain the upgrade cycle and lock-in.
strifus
Apr 10, 2011 7:34 PM
I think the article in issue 123 regarding the direction of graphics in games summed this issue up pretty well. I mean I am not trying to generalise here but as the article suggests, its more about making a great game rather that one that is technologically advanced.

I am just going to go out on a limb here and say that unless developers go out of their way to use the API itself the uptake of DX10 or 11 is moot, by the way, DX9c was released in 2004 and its still used today, Starcraft 2 is one of them. It doesnt matter whether we have the hardware to drive it, and valve survey says that 56% of us have DX10 capable graphics cards and also run Win7 to boot.

I think that if there is a big jump in technology, say in DX(xx) that the developers feel they will use, then the uptake on that will be better than current generations of games. If we dont like that, we will have to find some way of forcing the developers to use the new API. However, considering the popularity of consoles of late i just dont see that happening at least for the forseeable future.
GhostFaceKilla
Apr 10, 2011 10:04 PM
2 things strifus
1. Whats the point then of buying the latest whizzz bang graphics vard? There is no longer any real need for a top of the line model.

2. The push to emphasise story over graphics has always been a delicate balancing act in PC games. Trouble is we are now seeing a lot of crap games come out that are technologically hobelled to compensate for console hardware. More to the point I wouldnt mind a great game with graphics that werent cutting edge. But even that isnt happening. Indeed across all genres we have seen a considerable dumbing down of gameplay and so forth (of course there are notable exceptions).

Developers arent pushing graphics because there is no longer any incentive for them to do so (financial). It used to be that a game was differentiatd by the graphics engine it used . The venerable Quake 3 engine comes to mind as something that avid fans followed as much as individual games development. The technological aspects were part of the allure of PC gaming.

In other words, the excuses these days about 'gameplay' over graphics are invariably being used as an excuse by developers who are developing for multiplatform as a way to justify WHY the games they are producing for PC look 6 or 7 years old. The reality is - consoles. It is hard to divorce the thrill of technological advancement from PC gaming. Gaming is why I got into PC's.
bnew
Apr 11, 2011 9:53 AM
Personally, I don't really care about DX11. I'd rather developers focused on gameplay anyway.

As a pc gamer, I've got no problem having a whinge about the following:

-Games being released on console(s) only
-Bad console ports
-DLCs that should have been part of the original release
-DRM
-And last but not least, the classic 'pc pirates' excuse that gets pulled out to justify all of the above.

I've got a system that can play more or less any game at any setting, but in most cases the games that I buy are older ones that could run on a system half as powerful. Usually, I buy the games I do because I find them to have better gameplay, offer better value for money and to top it off they usually don't suffer from all the negatives I've listed above.

/end rant, get off my lawn, etc
mark84
Apr 11, 2011 2:34 PM
Comments are tl:dr.

I will say this though. If developers don't push the boundaries of what graphics can do we'll get stuck with the same stuff. PC's need to keep pushing the boundaries so that when consoles get refreshed they can get better tech in them. And it trickles down the line no doubt to hand helds and smart phones too.

Other wise if we're left with just the console refresh cycles. I doubt graphics would be advancing as fast as it currently is as Nvidia and ATI/AMD would be sitting on their hands between console releases.

Side effect of this is what the article talks about, over powered PCs. So naturally users would like to see them get utilized, other wise they'd be wasting money.


As for whether it matters which DX version is used in a game. I don't think so. Crysis 2 proves that, DX9 game but still very beautiful. I suppose it's down to what features the devs need to tell their story or what's needed for game play etc and whether they want to push that boundary further.
strifus
Apr 11, 2011 6:45 PM
@GhostFaceKilla

I agree with you 100%. I was trying to say exactly what you said regarding consoles but I dont think the message got through.

However, I tried to sum up by saying that unless there is a way for us to force developers to use the new APIs the the issue is moot.

I will conclude with this statement, I have a console, and apart from a handful games I use it to play BD movies. I am a PC guy through and through. I essentially see consoles as a dumbed-down version of a PC, nothing more. Playing FPS on a console, YUCK. Why oh why do people insist that playing FPS on a console is better than on a PC. I hope that you get the message I am trying to get across GFK.
GhostFaceKilla
Apr 11, 2011 7:50 PM

Cheers strifus - no problem at all.

Your right though. If developers arent going to use the APi for whatever reason theres not much we can do.

I also cant stand playing an FPS on a console. shudder.
Arkayn
Apr 12, 2011 9:24 PM
See I agree the devs can't push the limits. But a great example for me here of screw the devs and consoleification is Crysis 2. I have two Radeon 5870's and I got the massive crossfire flicker. I'm using the 3rd party apps to get around it (but I shouldn't have too) but it means the game runs at a piss poor framerate becuase it is only using one card not two. They are working on a fix but I bought the game full retail to get burned.
Point being, ok its DX9 I can live with that the game looks awesome but it was made for ps3 then ported and as such it doesn't run right.
PS X360 get the better of the 2 consoles yet it was made for ps3. Screw friggin' devs PC made them and we are getting kicked in the arse.
I'm off to finish bulletstorm, press "spacebar"?? to start (yes not enter space bar the jerks).
Arkayn
Apr 12, 2011 9:26 PM
I forgot to mention Crysis 2 has been out for weeks and I still have no patch for my crossfire setup to work.
It's the guys who made crysis how'd they miss this???
espud
Apr 13, 2011 4:41 PM
i love great graphics as much as the next person but the reason why i spent $XXXX on my last upgrade to get top of the line equipment (inc GTX580) was to future proof, not because i want some new game that my new system can't run.

I want to be able to max my setting for the best part of a year with a new rig, not just a matter of weeks.
macca007
Apr 13, 2011 7:35 PM
If your running a pc older than 1 or dare I say 2 years old your not a true Atomican! lol (relax people)

Atomicans damn well have the right to whinge as much as we like, We pay through the nose for latest tech and now have to put up with complete crap console ports, All while we wait for them to play catch up every 4 years or so until next gen console.
Another thing to remember is that if it wasn't for the elitists/early adopters all the rest of you would still be waiting for prices to drop on the mainstream tech let alone the high end. I would like to see a return to the old ways, like the days of Wing Commander. That game in it's day running in the shop window SOLD computers on the spot! Everyone wanted a pc that could play it. It was ahead of its time and hardware had to play catch up,It was good for not only the game developer but also the hardware sector, Prices came down fast and everyone got to enjoy pc gaming! If everyone thought like that about future proofing the whole industry would be stagnant, Change is a good thing especially in our technology. Bring on the 680 and 690GTX along with Crysis 5,6....10 with photo realism, So that I need to save for a 780GTX lol
espud
Apr 14, 2011 9:34 AM
"We pay through the nose for latest tech and now have to put up with complete crap console ports...."
This is a conscious choice, so don't complain about it.

"If everyone thought like that about future proofing the whole industry would be stagnant" this is a fundamentally flawed argument as the hardware industry would collapse if people thought they were expected to pay $700 for a top of the line gpu that would not be able to play games in two months time. This idea, that pc's are out of date this quickly has been the biggest contributor to the turn to consul gaming. It provides a sounder investment.

There has always been a constant see-saw between hardware and graphics, at the moment hardware is out in front, but this will change within the next 6-12 months guaranteed.

To qualify my position, yes i own a PS3 and love it, and i also have a i7-930 @4Ghz with a GTX580 and an SSD for a system drive and I love that machine even more.
A23
Apr 15, 2011 4:55 AM
games played extensively this year :
Angry Birds (ipad)
Spindle (ipad)
Elite http://www.frontier.co.uk/jobs/vacancies/?artid=40&pageNum=0&blk=6
Singularity (http://www.emhsoft.com/singularity)

My opinion of what makes a game good is not linked to its consumption of hardware resources. If someone can send in a really really curious story, that can make the next really good computer game. It helps if the specification for the game is tightly coupled to the intended hardware strengths and weaknesses, as best recently shown with Angry Birds. Whilst that game could have been done on a commodore64, it could not have been done with antialiased graphics and touch-screen at fast frame rates. So if someone who is good at guessing future technology can set an interesting task for the programmers to makes good use of it, the result can be a great game.

Current PC hardware modification project:
Interfacing a high performance solar panel with a normal operating voltage at maximum power point of 27 to 32 Volts (weather dependent) to a picoITX, which will blow up, if I just hook a fat set of jump leads into my Pentium i5 2500K in a biscuit tin.
R430R
Apr 15, 2011 11:47 AM
...YOU get in the bowl...

I Run an X6 1090T, an 890FXA,CL7 1600 ram and a 5770, I don't really game, as a matter of fact, the most advanced game my PC has had the good fortune to have installed was crysis,(though I don't care what anyone says, Everquest 2 is far more intense than crysis ever was).
I have these beauties installed for several reasons, I like to play around with blender sometimes which is quite intense,
but what I have is to topsy turvy for any of my specific needs...
My WANTS however?, I clock her so high she squeals before i'll let her back down again, and even then, she's quite fast.
what's more seemingly pointless to the untrained clocker you ask? well, I run ubuntu linux with a kernel that kicks the crap out of any other standard operating system available mainstream today with flying colours,

WHY? WHY would you do this raxor, your computer will die quicker than anyone elses, you clearly don't need this power, and you've clearly got better things to do...

...Because I can


As for DX11, people, people please, as much as it might be a little shinier, as much as it screams out an extra 0.0001% awesomeness over DX 10.2, we still need this 0.0001% to get to the next level.

It's called progression, take apple for example, statistics tell us that apple will fail AGAIN!!!, but without them, we'd not have some of the things we have today.

P.S. don't come crying to me when you've just bought a brand new iphone 5 only to find out you've married yourself to a sinking ship.

peace :)
Yapa
Apr 22, 2011 3:17 PM
I think the view in this article will change a lot when new consoles come out and the new Microsoft console supports DX11.

You will then see developers JUMP on board the DX11 ship and promote it as the next best thing since sliced bread.

Those who wont have DX11 capable engines will be left behind.

In my opinion IT IS the console hardware thats holding back development.
Dasa
Apr 24, 2011 9:40 PM
there seems to be a lot of people that doubt what dx11 and tessellation have to offer which isn't surprising since i cant think of a single popular game engine that was built for dx10 or 11 they have all just had it tacked on after being made as a 32bit dx9 engine which means they are not very well optimised for dx11 or modern hardware

lets take a quick look at the heaven benchmark released 2009 although not the best lighting and textures tessellation makes a big difference to its graphics and doesn't really hurt fps that much on a card like the gtx480 1.5g (now goes for under $300 secondhand) or 6950 2g $275 is this really to higher price to pay for those that want to see a big improvement?

so a few quick tests to show how the heaven benchmark runs for me

96fps 1080p normal tess

112fps 1080p no tess

so the performance hit is tinny in a benchmark that shows the of potential tessellation more than any other even if it could use some polish

yes i have high end hardware with watercooled gtx480 sli but those are very high fps even a quarter of that power would still be playable


then there is textures


we now have 4-8g ram and 1-2g gpu's fairly common in newer pc's but games are still barely making use of 1g with aa and res cranked

this likely wont change till some 64bit only game engines are about and i cant see this happening for another 3 years when consoles get replaced


gamers would adopt dx11 a lot more quickly if there was a benefit shown in games made for it but why should they when most games are made for dx9 and 6 year old hardware

how many times do we see threads for people wanting to buy hardware just for a upcoming game?

this is a argument along the lines of what came first the chicken or the egg? as game makers are saying why should i make games for dx11 when most pc's don't have the hardware for it but then they don't make games just for igp do they which is what most pc's out there have so this just seems like a bad excuse to me


sure we whine a bit but what's wrong with wanting change after playing games that look much the same for 5 years with no end in sight

don't you feel disappointed with games that have the same old gameplay and story? so why should graphics be any different? they are a big part of the way in which the story is told and the gameplay is accomplished

a few screenshots of heaven with normal tessellation vs none for those who have never seen it
http://i3.photobucket.com/albums/y83/dasa09/Unigine2011-04-2420-09-36-03.jpg
http://i3.photobucket.com/albums/y83/dasa09/Unigine2011-04-2420-09-34-12.jpg
http://i3.photobucket.com/albums/y83/dasa09/Unigine2011-04-2420-08-12-76.jpg
http://i3.photobucket.com/albums/y83/dasa09/Unigine2011-04-2420-08-10-19.jpg
http://i3.photobucket.com/albums/y83/dasa09/Unigine2011-04-2420-04-04-12.jpg
http://i3.photobucket.com/albums/y83/dasa09/Unigine2011-04-2420-03-59-37.jpg

as for the witcher 2 despite being dx9 it looks like it has great textures and that is more important to me personally so good on them for that at least as its something few others have done
Mudman
Apr 26, 2011 3:22 PM
I think just about everyone who knows anything about computing and using it for what ever they want. DOT DOT DOT.

Is elitist. Completely. And well, who can blame them? And some of them ACTUALLY DESERVE THEIR RESPECTFUL LEVEL OF ATTENTION. And some of them don't...

More than anything, I think the majority of people online are quite respectful and good to their fellow human beings. I just wish that the minority of people who aren't treating their fellow human beings with respect need to be pulled into line and shown that treating everyone equally, and with the dignity and respect that all humans are entitled to is the best thing for everyone in the long run.

Because some people, get opportunity taken away from them at an early age. Or they just never had it. And for someone else to just come along and take a possible future off of another person, for no reason other then they felt like it, makes me so angry I feel sick. Sick with rage.

I happen to know of good, clean, hard working, intelligent and friendly, polite, socially acceptable, often exemplary human beings who have had good things taken away from them. Because another person saw how well they were doing and decided to hurt them, because they felt that that was a better option then trying to improve themselves. And everyone here can say that that is a morally deplorable sentiment to send into the world. Because that causes so much unnecessary pain that should not have ever have been created.
espud
Apr 27, 2011 2:15 PM
@Dasa, very good points

@ Mudman....What are you on about?
Mudman
May 3, 2011 4:04 PM
Hard to say unfortunately. Sometimes opinions just can't truly be expressed without some kind of legal disclaimer or insurance or protection these days. And it's mine and free to have. Laugh Out Loud. Hahaha. :( Nevermind. Not that it's important anyway. I should have just not made the post.
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Atomic Magazine

Issue: 137 | June, 2012

Atomic is a magazine aimed squarely at computer enthusiasts, gamers, and serious PC upgraders.

Every month we bring you the latest reviews of new technology and PC components, in depth features on everything from overclocking to console hacking, and gaming previews and interviews.
 
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