Logan Booker opens a channel to Egosoft and questions Greg Kingston about X3: Reunion.
Perhaps out of the need to explore dangerous, unreachable places, or maybe because it seemed like a good idea at the time, a guy in a basement in 1980 set fingers to keyboard and the simulator was born.Teenagers could embark on a perilous journey to their local computer store, pick up a copy of Bruce Artwick’s Flight Simulator, slam it into their awaiting TRS-80, and crash into an assortment of grotesquely-rendered mountains, all in the comfort of the living room or, more accurately, a poorly-lit bedroom littered with the remains of worn-out anoraks and Risk board game pieces.Inevitably the question was asked: If a game allowed you to fly in the sky, what’s to stop you from cruising through space? It was at this precise moment, or maybe a few moments after it, that Elite blossomed in the minds of Ian Bell and David Braben. The ultimate in simulators had arrived. Many others followed, including Origin’s Privateer and Freespace, but it was the single letter-titled X that walked in the true footsteps of Elite. Egosoft, the creators of X, developed a sequel, X2, to further distil the art of crafting epic space adventure.And now, we have X3: Reunion – the culmination of Egosoft’s knowledge, experience and technology.
Issue: 137 | June, 2012