Thursday May 24, 2012 12:01 AM AEST

Great Gaming Memories – Descent

By David Hollingworth
12:26 May 19, 2011 | 30 Comments
Tags: descent | interplay | action | game | feature
Great Gaming Memories – Descent

Game, time and place come together to create an indelible gaming memory. Playing Descent, at a net cafe in the mid-nineties...

 

Rare is the game that not only is great, not only manages to glow in your memory over fifteen years later, and rarer still is the game that manages to somehow combine all that with a sense of place and a group of people.

However, Descent, Interplay’s mind-breaking 1995 game of zero-g tunnel fighting, is just such a title.

Back in the mid-nineties in the Sydney suburb of Glebe, a net-cafe opened. It was, in fact, one of the first in the country, and it was packed with awesomely powerful PCs all networked together. It also served some pretty tasty cafe food, and the barista at the time was a close friend. My group of game-playing friends had just discovered Descent, and it seemed like a match made in heaven.

First, though, if you don’t remember Descent, or have never heard of it, it probably pays to bring you up to speed. It had a simple premise – you’re sent into a series of zero-g mining complexes to rescue workers and destroy said mine after it’s been taken over by virus-infected robots. You're piloting a small fighter craft. Pretty standard fare, but the game’s kicker was the full six-degrees of motion you could explore.

Combined with some complex levels, the game was mind-bending. A common experience was to find yourself contorting your upper body to match on-screen movement as you flipped upside-down, thrust sideways, fired a missile, then hovered back around a corner and into cover. Arguably the most important control of all was the single-button press that would return you to a level attitude!

However, as engrossing as the singleplayer was (and it looked good, too, with an incredible lighting engine for the time), the game came alive in multiplayer. It followed the standard of the time – arbitrary arenas with scattered weapon upgrades about the joint), but the freedom of motion, and the fact that many of the weapons had considerable flight time, made for some compelling play. And since even though the share house I lived in at the time was highly compute-heavy (it had two Macs and an Amiga), the pull of getting a whole eight players together for epic fragging was irresistible.

Thus, when Well Connected, the aforementioned net cafe opened, it seemed too perfect an opportunity.

So, fuelled by the most wicked quadruple-shot coffees our barista buddy could make (shakes were a common side-effect), we gamed long and hard. Tactics evolved on a near hourly basis – someone would come up with a game-winning strategy, dominate for a time, and then be outstripped by some counter-move. I think I learned more about interactions of zero-g bodies in those gaming sessions than I could from a lifetime of physics study.

But one thing really sticks in my head. One of the people we played with – a flatmate at the time – had a wicked sense of spatial awareness, and a wonderful ability to read another player’s reactions. She simply pwned at that game. She’d fire off a missile at me, then re-position and start shooting at an empty bit of space; in moments, I’d see the missile, react with a dodge, and start to come about for a return shot, only to discover I’d flown right into her fire-arc.

Cackling would follow. If she reads this, I guarantee she’ll be maniacally laughing at my limited grasp of three-dimensional mechanics.

Seriously fun times.

The other day, after wandering down Glebe Pt Rd – which I hadn’t done for a while – I noticed that Well Connected had closed. And man... it made me sad.

 
 
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30 Comments
kikz
May 19, 2011 12:44 PM
First other game to use the Quake engine IIRC

Played the heck out of that game.
kikz
May 19, 2011 12:44 PM
or was it hexen engine?
hectorbustnuts
May 19, 2011 12:52 PM

Whatever the engine was, it was a mighty, mighty fine game.
thesorehead
May 19, 2011 2:09 PM
Great game, wish I could have got into it properly!
Dan_2
May 19, 2011 2:31 PM
Descent was a great game for its time. I remeber wasting some money on this:

http://www.letmedefine.com/wp-content/uploads/2010/11/spaceorb_game-controller.png

To play it.
bastard
May 19, 2011 2:34 PM
Descent ran it's own graphics engine, it wasn't licensed from anyone else.

I loved 1,2 and 3. I have fond memories of taking over the CADD classroom at lunchtimes to "work", we had a copy on a network share. Good times.

Interesting to note that Red Faction actually uses code from the cancelled Descent 4 engine.

Also the Descent trademark has been re-registered as of 2008. Lets hope something gets done with it :)
ArcaneMagik
May 19, 2011 2:47 PM
This and climbing on the walls as an Alien are the only things that make me slightly nauseous.
SquallStrife
May 19, 2011 3:02 PM
Descent definitely predates Quake. The only thing that really upset me is how poor Interplay's 3Dfx support was. They were in the "S3D" camp. *shudder*
SquallStrife
May 19, 2011 3:03 PM
Of course, D1x and D2x are here now, and they're fantastic, but back in the day it seemed like such an obvious match-up that was just never made.
kikz
May 19, 2011 3:30 PM
heh bastard. I remember a lot of noise about the awesomeness that was the Descent engine. just none of the details. getting old :p
Flouncy
May 19, 2011 4:14 PM
IIRC, that cafe was Australia's first permanent game LAN venue. It was well regarded and frequented back in the Next Media days, eh Hawkeye. The owners were all over at us Hyper for coverage, which we happily provided :}
Hawkeye
May 19, 2011 4:16 PM
It's also where I first saw someone using A MOUSE in an FPS. I mean... CRAZY! Who would do that?!?
Flouncy
May 19, 2011 4:29 PM
I think that's when we all started to clean our mouses pre-game (and pre-optical). Scrape the munge (that was the name for it) off the wheels... mouse mats started to matter then too. Though I never actually saw anyone play Descent with a mouse, they'd instead spend forever coming up with the perfect joystick / keyboard hybrid setup. Still did my head in no matter how it was controlled.
GhostFaceKilla
May 19, 2011 6:30 PM
I know that place. Hasnt been there for ages.

And yes great game.

I only came into the Descent series at number 3 which was pretty darn good.

All the Descent games are available on GOG for those that wish to relive the memory.

And repacked to work with Windows 7 64 bit FTW.


boltronics
May 19, 2011 10:00 PM
I remember playing the demo countless times. IIRC, it included about 1/3 of the whole game (7 levels?). After it had been out for a few months, I saw it at a computer expo stand being sold for $12. I couldn't believe it - thought it must have been a mistake, but and entire shelf of Descent 1 boxes all had the same price sticker. Finally I was able to afford the whole game.

The only problem I had with Descent was that I only owned a 386DX40, and had to run it in a tiny window in the middle of my screen for it to be kinda playable. Sucked as a kid being into computers and not having money.
AXE
May 19, 2011 10:58 PM
Those were the days.
Duper
May 20, 2011 5:13 AM
I'm STILL playing this Game. There are 2 mods that allow you to play it on modern OS's and graphic upgrades. I posted all the info you need on the Interplay forums here: http://www.interplay.com/forums/viewtopic.php?f=42&t=10263
Incidentally, this will be out for the Wii soon!

And also what Gorilla Said.. go to GOG.Com and buy a copy! :D
Boltronics, that is EXACTLY what I played on and man.. I feel your pain there. It was tough. Once I got my Cyrix 120 and a monster card II (those were separate graphic accelerator cards back then like we had physics cards for a while) I was rocking at 45 fps!! woot!
Duper
May 20, 2011 5:21 AM
Here's a custom lego Pyro!

http://www.flickr.com/photos/29418589@N06/5437353258/?reg=1
An Arctic Foxasel
May 20, 2011 7:19 AM
Descent had its own engine, based on cubes.
It had some great editing tools too.
lightrevealed
May 20, 2011 10:47 AM
LOL I remember this at our house party lans with about 8 guys, so much fun! 486 pc's for the win!!! hahaha
Ekythump
May 20, 2011 11:32 AM
I couldn't actually stomach playing the game :/ made me to queasy.
Duper
May 20, 2011 12:07 PM
Don't feel bad. There are a lot of folks that are like that. My wife is one. She can't watch me play for more than a minute before getting nausious.

BTW, to the author: turn auto leveling off and just get used to playing upside down or sideways. I know it isn't/wasn't easy, but it makes you a better "pilot" in the long run. :) Thanks for the write-up. Oh, also, there IS a descent 3 patch still in the works, but it's a volunteer thing and it's really slow going. No, not by me. So maybe we'll see it come up in a year or so.
Duper
May 20, 2011 12:13 PM
One more post.

Look here >>> http://www.dxx-rebirth.com/screenshots/
for what Descent 1 & 2 looks like today!

Here is another mod based on the D2 engine. It looks more like D3 these days. : )
http://www.descent2.de/index.html
(check the bottom of the side bar for screenshots) Some Very nice screenies in there!
Flouncy
May 20, 2011 4:01 PM
Descent is a series of cubes.
Athlonite
May 20, 2011 4:05 PM
I played all 3 of those on an 486DX100 OC'd to 120 16MB of FPram in 30 pin simms and an S3virge 2MB+2MB graphics card

this game still excites me when I talk about it with friends who played it with me

@ Duper there's also downloads for Descent 1 & 2 rebirth playable games on that site you linked to so THANKYOU I'm going to waste another bazilion hours playing this all over again
righttoys2011
May 20, 2011 5:43 PM
Toys give your kids a quality time. Toys are related with the world of imagination that you kid has. Not that, toy are for fun purpose always, games and puzzles are responsible for the mental growth phase for the kids as well. Visit www.righttoys.in for more details.
squid
May 20, 2011 5:48 PM
Man... I played this for hours every week for my whole last year at school in the computer labs (486dx66 IRRC)..... that takes me back... and its true.. you never forget the game or the friends/place.... I miss those days :(

But by god that was an awesome game!!!!

PS. we had a guy who played with the mouse.. he kicked ass! I didn't pick up mouse till I left..
Mudman
May 21, 2011 12:37 AM
I loved this game. When we first got the computer at our primary school, we could use it as much as we wanted so we could learn about it to the best of our ability. The teacher wouldn't let me play it in school time (only during breaks, before school and as a special reward for good behaviour, marks and attendance). Eventually they removed it altogether because there was a direct correlation between the introduction of the game into my life and a rise in my grades. Something the teachers were loathe to admit they were not responsible for. I actually suggested to them that they could say to the people that they answer to that it was simple carrot vs stick principle, old as time itself... And that's when they deleted my game. >:'-(
danin316
May 21, 2011 12:51 PM
I dont know why exactly but this used to make me feel really motion sick which sucked cause i always loved to play it
CrazyTim
May 26, 2011 3:54 PM
Oh its about time you guys reviewed DESCENT! Love it! Still love it even thought my PC is too fast to play it. Never had a chance to play multiplayer so I'm heading over to GOG.com now. I have an original DESCENT 2 disc that is so scratched and worn (I'm hoping one day I can repair it), but yher I used to play this for hours 1000+. So what ever happened to DESCENT 4??
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