Saturday February 11, 2012 7:09 AM AEST

Bioshock preview

By Ben Mansill
17:46 Jun 8, 2007
Tags: bioshock | irrational | games | system | shock
«  »
Bioshock preview
State of the eye candy art
Regardless of the decor, you never forget you’re deep underwater. The ocean deep is seen in the flickering light coming through the glass of a window or passageway, or it’s actually rushing in through a crack in the walls, pooling on the floor. The water effects are, as you’d reasonably expect, the new state of the CG art.

We were shown DirectX 9 graphics, but were told that Bioshock “will have DirectX 10 support”. Exactly what that means was not forthcoming despite enquiries, but Levine did explain to us that “the DirectX 10 version will have pumped up particle effects and shaders, plus more good stuff”. Full scene HDR is also featured, regardless of DirectX version.



Washing over every part of the world is lighting that takes the shine off all games that have come before. It’s both lavish in its abundance, but deft with its application. Rooms fill with volumetric effects, creating an atmosphere you swear you can breathe.

Bioshock spoils the player with unheard of quality and detail. Irrational has laid it on thick. It’s rare to see a Western creative team really nail the “steampunk” theme, but here it is in all its Jules Vernesque glory. It’s not a welcoming world – it’s confronting and threatens danger at every turn – but it is nonetheless beautiful and a tour de force of graphics technology.

You’ll never forget that the scientific station setting, while displaying luxury par excellence, is from the analogue world of the 1950s. A machine’s function is usually obvious from its appearance, and many items were clearly created in a real hurry during an emergency.

While talking with Levine, he let on that his inspirations come from fictional dystopias. He made a point to reference Logan’s Run as an example. Regarding the premise of the Bioshock world, Levine said: “It’s not about ideologies – it’s about when people question ideologies. I like core fantastical worlds that serve as metaphors.”



Playing the shock
It’s a box of eye candy you’ll want to gorge yourself on in one sitting. But you won’t be able to.

It’s almost a crime to rampage through it in a gunfight without stopping for a gawk. You’ll have plenty of time to soak it all up because Bioshock’s combat demands that you get your head around all elements of a new room as you draw weapons. In our experience with the beta, almost every step of the way is a puzzle of some sort. Some are Myst-like visual tests of cunning, the others, the cool ones, ask that you unlearn everything you’ve learnt about combat in other games.

Bioshock will give the player a beautiful world and a fresh and engaging story, but its big drawcard is the way you fight.

 
«  »
 
Behind the scenes with Mass Effect 3! GTX 560 VGA round-up! Essential Skyrim tweaks to improve your game! Plus reviews, news, hardware, more games, and easy to following modding guides for PC builders. ON SALE NOW!
 
Latest Competitions
 
Atomic Magazine

Issue: 133 | February, 2012

Atomic is a magazine aimed squarely at computer enthusiasts, gamers, and serious PC upgraders.

Every month we bring you the latest reviews of new technology and PC components, in depth features on everything from overclocking to console hacking, and gaming previews and interviews.
 
Latest Comments
 
Latest User Reviews
Battlefield 3 is the new benchmark online FPS
90%
A very fun and realistic multiplayer ride.
 
Antec Kuhler 920 - liquid cool
90%
Antec Kuhler 920 silent but effientive out of the box no maintence water cooling kit
 
Antec's Lanboy Air - our new favourite case
90%
Antec Lan boy Air in red a very cool design
 
Antec's Lanboy Air - our new favourite case
90%
This product overall is awesome.
 
MSI's GT780 laptop as fast as it gets
90%
Nice laptop
 
 
Close Get the February, 2012 issue of Atomic mailed to you for $8.95, including postage.

Buy nowDigital Version