Thursday February 9, 2012 11:56 PM AEST

Back Issues

March, 2005
Issue: 50
March, 2005
ATOMIC 50. THE BIG ONE HAS HIT.

COVER STORY - Top Ten in Tech
See the defining moments in technology, right here for your easy reading pleasure. Find out about the people, the products, the tech, and the games that shaped our high-speed, super-power online world of today.
Also, as a special bonus, we've gone and put together the top moments that made Atomic the magical magazine it is. Relive the meets, the LANs and the never-before-seen events that gave life to the most hardcore magazine to hit the universe.

HIGHLIGHTS
  • We tear apart Pandemic's Destroy All Humans! Check out the graphics and game tech behind this home-grown gaming spectacular.
  • Radioactive LAN 2005, otherwise known as Atomic's 4th birthday. The gossip, the photos, the shame. It's all inside.
  • Build your own silent PC, compile the planet on 64-bit Linux and make Windows XP a billion times better.
  • Mark 'VRML' Pesce is grilled, hard. Find out his plans for a distributed future.

    PLUS
    Win a $5000 Alienware beast PC, kitted out with the latest and fastest hardware; $9000 worth of 3ds max software given away; Gigabyte's dual-core video card benchmarked, play the next FPS using a treadmill and loads more!
  •  
    February, 2005
    Issue: 49
    February, 2005

    COVER STORY - Power and Speed
    The latest Big Thing is 2x. Double the video, double the CPU. Double the power - in theory. We dig deep to find if the promises deliver. We test SLI video, and analyse just how effective dual-core CPUs will be.

    HIGHLIGHTS

  • Machinima is the new anime. Movies made from games.
  • Nintendo has beaten Sony to market with its next-gen handheld - the DS. But can it win the hearts and dollars of the gamers?
  • Tutorial this! Build the perfect silent PC.
  • Inside Alienware. The Aurora FX55 reviewed.

    PLUS
    Hollywood on your PC - 650 MB of movies, the hottest gadgets of 2005 and hot stuff to win.

  •  
    January, 2005
    Issue: 48
    January, 2005
    The season to be playingPerhaps it's just because we're Atomic by nature, but every now and then we get an itch to build something big, set fire to components and cases or, in our more softer moments, merely pull something apart to see how it works.Consoles are especially nice for doing this, ...
     
    December, 2004
    Issue: 47
    December, 2004
    Critical massBy the time you read this, large chunks of society will be grinding to a halt. Specifically, those parts which involve people like us - the people that keep our modern infrastructure functioning, the movers and shakers - the techs, geeks, and gamers with day jobs of this world. ...
     
    November, 2004
    Issue: 46
    November, 2004
    Keys to successIt's common knowledge now that the gaming industry, valued at some US$20 billion a year, is bigger than the Hollywood box office. And it's not the least bit ironic that as gaming has become a big and burgeoning industry that the development of games has progressed along the same ...
     
    October, 2004
    Issue: 45
    October, 2004
    Community at largeIf there's one thing that most impresses me about Atomic it's not the fantastic vision that saw its inception, it's not the truly talented staff members who have come together to produce it, and it's not the insightful and incisive style that makes Atomic so unique -- no, what ...
     
    September, 2004
    Issue: 44
    September, 2004
    Future pastThere are moments in a gamers life when one senses a sea change -- like when you're in the zone and you obliterate sixteen players with a single shot while playing only with your toes -- and you know that something special is happening. Something big, like a flux in the forces of the ...
     
    August, 2004
    Issue: 43
    August, 2004
    Forever AtomicWelcome to issue 43. This is an important milestone in the history of Atomic. It's been three and a half years since Atomic first shed its dazzling brilliance upon an otherwise dry market of IT publications. And look how far it's come.Back when Atomic was but a mischievous glint in ...
     
    July, 2004
    Issue: 42
    July, 2004
    O Captain, my captainWell, here I am after 42 issues of Atomic, sitting in the editors chair. Well, not really the editors chair, Ben took that with him, along with an unsurpassed passion and belief in this crazy thing that is Atomic. He's gone to make www.atomicmpc.com.au something groundbreakin...
     
    June, 2004
    Issue: 41
    June, 2004
    In my wildest dreams, I’ve always wanted the Atomic site to have the resources it needs to do really special stuff. I know too that if you’re a regular to the site, you may share that feeling. As a growing publishing company, our initial focus had to be the mags. Now, my friends, AJB is ...
     
    May, 2004
    Issue: 40
    May, 2004
    PowerageEvery issue of Atomic is the ‘Power Issue’. It’s just what we are. Y’know – Maximum Power Computing’. But, this one feels more powery than usual, so we’re giving it a name. Not just a name – a killing word. Power.James Wang, who is a walking genius, even when he’s sitting still, pulled ...
     
    April, 2004
    Issue: 39
    April, 2004
    The badger boxMost months in our somewhat legendary Hotbox section, there is at least one PC designed specifically as a media player. For many years we’ve seen so many Atomicans build tidy little MP3 warehouses and movie archives, which sit pretty in the living room and provide suitably Atomic ...
     
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    Atomic Magazine

    Issue: 133 | February, 2012

    Atomic is a magazine aimed squarely at computer enthusiasts, gamers, and serious PC upgraders.

    Every month we bring you the latest reviews of new technology and PC components, in depth features on everything from overclocking to console hacking, and gaming previews and interviews.
     
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    Close Get the February, 2012 issue of Atomic mailed to you for $8.95, including postage.

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