Video: More inside dirt on the creation of the gritty future of Dark Athena, and Richard B. Riddick.
One of the things we've always loved about Pitch Black, the first of the Riddick films, is the believable level of technology. Everything seems battered and old, well-used; and even the stuff that does work is pretty lo-tech.
The piston-driven airbreaks in the opening sequence of the film is a perfect case in point - only brute force can get them deployed in time to stop the Hunter-Gratzner plummeting to its doom.
This same aesthetic is carried over to the Riddick games, and this diary is all about how the developers acheived that well-worn, lo-fi look and feel for the game's main environment - the merc ship Dark Athena.
We've started playing through and we've got to say - the devs have done a great job with the atmosphere of the Dark Athena. It's grim, claustrophobic and very believable.
Issue: 133 | February, 2012