Saturday November 21, 2009 2:23 PM AEST

Sony charging content publishers for PS3 bandwidth

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Sony charging content publishers for PS3 bandwidth
By Justin Robinson
Mar 24, 2009 | 3 Comments
Tags: Sony | PS3 | download | bandwidth

Incredibly high prices paid by the publishers of games for the PS3.

In the console wars there have been many points of contention, and one of the main ones in this latest generation has been the internet connectivity - namely, that Sony doesn't charge for theirs while Microsoft does.

A massive drawback to this free gaming service on Sony's side is not just the confusion that some users go through when attempting to find other friends in a multitude of friends lists, but that the bandwidth costs are not absorbed by a subscription fee.

Every gigabyte of data that was previously downloaded in the form of a demo or trailer was paid for by Sony to host and transfer, while Microsoft had all their costs factored in to the 360's Gold membership service.

In a very radical move, Sony have sent a memo out to the publishers, and have stated that they're being charged a whopping sixteen cents per gigabyte downloaded!

Arstechnica shows just how huge this really is:

That's not a small amount of money; if a demo gets downloaded one million times, it would cost a publisher $160,000 for a 1GB file; even more if the file is larger. This is on top of the regular fees that Sony charges to put content and games up on the store, mind you.

This is only going to hurt PS3 gamers in the long run, as publishers will be less likely to publish even free content on the service when it costs them as well as developing/marketing the games proper.

Give Arstechica's story a full read, and comment on Sony's sillyness below.

 

 
 
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3 Comments
Thoughts on this article? Add a comment below.
xtort
Mar 24, 2009 5:29 PM
dosn't sound to bright sony. whats the point of a network ready console if publishers effectivly get chaged for making good titles for your console. the PS3 could get droped like a hot potato by publishers which will in turn tick people off that there are no good titles on the console. If the aim of this exersise is to loose market share it sounds like you have a winning formula
sicarius123
Mar 25, 2009 5:31 PM
I'd rather they charged publishers and provided dedicated servers than Microsofts method of charging consumers and only offering peer to peer.
Dumb_Computergeek
Mar 26, 2009 9:07 AM
I bet you this was thought up by an accountant. It's the way they think. The question that comes to their mind is "What are we providing that is apart of a bigger scheme that we can charge for?"
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