Saturday February 11, 2012 5:34 AM AEST

Onlive remote gaming

By The Inquirer
10:20 Mar 27, 2009 | 6 Comments
Tags: streaming | gaming | onlive
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Onlive remote gaming

On the receiving side, you can use either a browser plugin or a 'microconsole'. The plugin is currently for PC and Macs with Linux under consideration if the market warrants. The microconsole is a little box with a USB port for the controller and HDMI outs. It looks like a smooshed pack of cigarettes with a PS3 controller wired in.

The silicon in the console is proprietary and there are no specs to be had on it. One nice feature is the compression algorithm is flexible and heavily server loaded. Compression is intensive, decompression far less so, and it can be done serially or in parallel. The light-duty parallel bit strongly hints that the console chip is a multi-core part, and is said to have custom hardware compression blocks.

There are actually two streams sent out at once, the one you play and a higher-rez version. The play stream is adaptive and varies compression and data rates on the fly, based on network transit conditions. The high-rez version is not playable or really interactive, it is meant for 'brag clips' or filming of the session. Think of it as what the spectators see on the big screen at a Lan party. It is multicast for efficiency whereas the play stream is unicast.

Pricing isn't set, nor is it going to be really done by Onlive. The company will OEM the boxes and run the cloud or let you run your own should you want it. You are much more likely to see an Onlive box with your cable company's branding than theirs, and the pricing will (shudder) also be done by the cable company.

In the end, Onlive has the first end-to-end complete package for streaming games that looks viable. Nothing is particularly new, nothing is particularly exciting, but it is all done seemingly right. Without playing with it under live Net conditions, you can't say how well it really works, but for now, it looks to be not only functional, but best of breed. Keep an eye on it.

 
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6 Comments
orcone
Mar 27, 2009 10:29 AM
Lag, compression and THOUSANDS OF DOLLARS on internet bills?

Sure. Sounds great.
DaCraw
Mar 27, 2009 11:02 AM
This is clearly being developed for the American market, where the concept of a 'cap' doesn't exist (i.e. an unlimited plan means just that, and limited plans don't exist AFAIK).

But yes, somewhat useless over here, where speeds are often well below 5Mb/s and shaping/excess charges are rampant.
pauljj
Mar 27, 2009 11:02 AM
Well that depends. Most ISPs in the US charge for unlimited internet access. This may change though if a gaming system like this hits the net. According to http://OnliveFans.com there will be no lag at all. It will just reduce your screen resolutions.
cleadge
Mar 27, 2009 11:42 AM
as said since id is developed in the US there was no such thing as a capped plan, until they began trialling cap plans in some states (Texas being the only one i can remember participating in the trial) to new subscribers.

Also we are starting to see unlimited plans slowly work back into the market.
ahsoka
Mar 27, 2009 1:33 PM
Cloud gaming here we come!
Now we just need to wait for that fibre-optic network the government promised...
amplifiedshock
Mar 29, 2009 12:22 AM
I heard 1.5Mbps will result in Wii-like graphics. Pretty decent.

HD gaming is marvelous... especially when I can play it on any old PC. Truly outstanding.
- http://www.onlive1.com/
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