Interviewing top game designers is never a bad thing. Found out why!
Questions are those cool things you ask when you want to know stuff. Once you ask enough questions though, you learn that some have more interesting responses than others.
Asking a developer at a high-profile studio like Epic six questions on its next big game would probably result in some intriguing answers. This is exactly what the winner of Atari's Unreal Tournament 2004 competition had a chance to do. And that winner was Anthony Delaney.
Anthony had a chance to question Epic's Lead Designer Cliff Bleszinski about Unreal Tournament 2004, the world and of all things hardware and software. Check out his answer here in our features section.
Anthony talks to Cliff at Epic.
Issue: 133 | February, 2012