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Porting games to DirectX 11 is a breeze

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Porting games to DirectX 11 is a breeze
By Justin Robinson
Apr 27, 2009 | 4 Comments
Tags: DirectX | 11 | DX11 | games

So easy it can be done in your sleep!

DirectX 11 was first announced as the sucessor to DX10 back in 2008, claiming to offer performance increases as well as enhanced effects for developers.

We did a huge write-up of all DirectX 11's features in Issue 100, but just announced is the first engine to utilise it; Battlefield: Bad Company 2.

When we first looked at Battlefield: BC we liked what we saw, and the direction they wanted to take the first game in was a fascinating read, but now they've done something different again and ported their entire engine to DX11.

The process is apparently very simple, and involves searching through the existing DX10 code to replace  older code with the newest stock.

It's fast too; taking only about three hours to move the entire Frostbite engine up a notch, and a handy switch can change the renderer from DX10 to DX11 easily.

Head over to PCGamesHardware for more.

 

 
 
Want to check out the first Australian review of Final Fantasy XIII? We got in this month's Atomic!

Plus HD projectors, Napoleon: Total War, Intel's new six-core processor, PC upgrading guide, and a whole lot more.

ON SALE NOW!
4 Comments
Thoughts on this article? Add a comment below.
ahsoka
Apr 27, 2009 12:57 PM
When is DX11 out?
Argotha
Apr 27, 2009 4:32 PM
When windows 7 comes out.
Tezlin
Apr 27, 2009 10:07 PM
Bad company 2? Sounds sorta superficial. Like a cross between Red Faction and Duke Nukem.
CK
Apr 28, 2009 6:23 PM
How's that work with BC2 coming out for the xbox 360? Can the hardware handle dx11? Or are they just saying that the engine can port to dx11 and perform better. A PC version of BC would be nice.
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