A new survey shows incredibly surprising results.
Gamers are a pretty eccentric bunch at the best of times, but what most people don't know is that the vast majority of gamers are casual users. So popular is the current gaming scene that, according to Cnet, a significant chunk of the population in America will be more likely to have gamed at any given time than gone to the movies:
"Almost 64 percent of Americans have played a video game in the past six months versus only 53 percent who have gone out to see a movie."
With such a large amount of people all playing games, you'd never expect that they'd choose to sacrifice typically enjoyable activities to get more gaming time in - but a survey done by Fizzy.com suggests otherwise.
72% of people prefer playing games to getting active and playing sport, while 84% love sitting at the computer rather than the television screen. Interestingly, males under 16 find that they are most satisfied when going on a date (followed by getting a high score on their favourite game) - while females under sixteen prefer getting the high score over anything else.
However the most interesting part of the survey was that a huge 75% of people will prefer playing games to having sex; something that you'd expect to be much lower. Getting hot and sweaty with a mouse and keyboard seems to be more alluring than spending time with a lover!
Sexual drive fluctuates throughout any given person's life, and while there are a great many factors influencing it there are only comparatively very few that motivate those inclined to game; possibly even a trend towards self-enjoyment.
Fizzy employed 3RD Sense to run the survey, and as Colin Cardwell (the CEO) explains:
"There is clearly a demographic shift occurring when it comes to online behaviour. Many people are spending more time online discovering they are passionate about play and really enjoying themselves."
Over 360,000 members use Fizzy.com alone every month, and the thousands of gaming sites (not to mention console or PC games) all contribute to keeping people out of bed - and glued to their screens.
Issue: 106 | November, 2009