Saturday November 21, 2009 3:47 PM AEST

Video game humour misses the mark

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Video game humour misses the mark
By Justin Robinson
Jul 13, 2009 | 3 Comments
Tags: video | game | humour | funny | trouble

There's a funny problem with video games...

Humour is an odd thing, and while it's always easiest to design a game completely around pre-determined funny events it's very hard to do it with every single release.

Portal is a great example; without knowing where you are in the (admittedly linear) game there's no point in having GLaDOS mention something about where you might possibly be standing.

Sometimes there's even humour created in situations that didn't necessarily even get written to be so, where an explosion sends a ragdoll flying in an unexpected way or a corpse becomes embedded in a wall.

Still there's been something lost along the way, which Kotaku has a quick look at to see if they can pin it down as something definitely missing.

The answer is a vague one, but it's still worth a read and a think for yourself - do you think games need more comedy in them?

Head over to Kotaku's article for a squiz.

 

 
 
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3 Comments
Thoughts on this article? Add a comment below.
smadge1
Jul 13, 2009 11:32 AM
nice... Kotaku is blocked here at work

work sucks.
TheSecret
Jul 13, 2009 11:47 AM
I don't think that's true. I think that article is just looking for humour in the wrong place. Most games these days have a focus on realism, so humour is not expected, or is out of place. Many games have a great comedic component however, such as NOLF. Humour is in the overhead dialogue, scripted events, cutscenes etc. Fallout is another good example, as well as any simpsons game.
Tezlin
Jul 13, 2009 11:57 AM
I loved Conker's Bad Fur Day. D:
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Issue: 107 | December, 2009

Atomic is a magazine aimed squarely at computer enthusiasts, gamers, and serious PC upgraders.

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