Saturday November 21, 2009 3:06 PM AEST

Blizzard unveils Diablo III's Monk class

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Blizzard unveils Diablo III's Monk class
By Liz Skuthorpe
Aug 22, 2009 | 10 Comments
Tags: Blizzard | Diablo | III | Monk | class | blizzcon2009 | pc | game | news

Blizzcon 2009: The latest Diablo III character class has been unveiled in all his open-palmed glory and he is, of course, the Monk.

Following on from the introduction of the Witch Doctor, Barbarian and Wizard classes at previous events the Diablo III Class panel included Leonard Boyarsky, Julian Love and Wyatt Cheng . The devs said they were really looking for a style of combat reminiscent of fighting games and wanted to utilise similar key combinations to provide combo points. The Monk will be all about speed and furious hand to hand combat. However, he will also be able to call on Runes, seen previously with the Wizard class, and be able to use some weapons such as the staff.

Ultimately a group of learned mystics the monks "are feared and respected in equal measure - they may be killing machines, but they are also very holy men," according to Lead World Designer Leonard Boyarsky.

They were kung fu fighting...
Today we saw moves such as the Way of the Hundred Fists; a three stage attack that uses fighting game styled combinations. The first click dashes you towards the target, second click attacks multiple enemies, and the final click unleashes an AoE attack that hits all nearby targets. It will be interesting to see how all this hand-to-hand plays out in the game, and how the monk's heavy staff will be utlilised as part of the repertoire.

But that reliance on hand-to-hand comes at a price; the Monk might be fast, but he's not as strong as the Barbarian, nor does he have as much magic as the Wizard or the Witch Doctor.  Crippling Wave, the second ability revealed at BlizzCon shows a little more about how the Monk will get around these difficulties. This particular chain-combo will first slow attackers with a debuff, reduce incoming damage with the second click and finally will refresh itself with the third.

Exploding Palm, however, is all about wanting to fulfil that well-known martial arts trope of internal organ damage. Wyatt Cheng described it as a "Signature skill", with multiple stages. Stage 1 and 2 cause damage, Stage three causes a bleed effect that increases on moving targets. In the final stage, should the target die with the bleed effect still in force, players will be rewarded with a spectacular explosion. Sounds like fun!

Stay tuned for more BlizzCon news as Atomic goes head to head with developers on Day 2.

 
 
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10 Comments
Thoughts on this article? Add a comment below.
DarkForceMage
Aug 22, 2009 9:16 PM
Now that's more like it!
brumby92
Aug 22, 2009 9:22 PM

Everybody was kung-fu fighting
Those monks were fast as lightning
Jonesy200916
Aug 22, 2009 10:06 PM
Just bring out the game already... I've only been waiting 9 years. I've never heard of such a long winded, sales building driven, lead up to the release of a game which already has an enourmous fan base that will regain its rightful No.1 status dwarfing WOW in half the time it took to overtake Diablo II
Apocrypha
Aug 22, 2009 10:51 PM
Longer saga = StarCraft 2.
swalden
Aug 22, 2009 11:42 PM
Well they have to take along time developing it because of the high expectations. What do you think will happen if they screw it up due to the hype? same with starcraft
fr3nzystrikesback
Aug 23, 2009 3:26 AM
this is already sounding very wow-esque anyways... I'm only marginally excited...
Jonesy200916
Aug 23, 2009 8:22 AM
Why don't they announce a sequal 6-12 months earlier not 2 and a half to 3 years? Keep it to yourself.
swalden
Aug 23, 2009 10:43 AM
when people heard about starcraft 2 and diablo 3 it made them go back and play the originals
Mordecai
Aug 24, 2009 7:04 AM
After reading about the Monk I'm leaning more towards him as my PC then the Barb.

thesorehead
Aug 24, 2009 8:40 AM
I've always been a monk user - any RPG that has a monk class or something similar, that's where I'm at!

I do hope they keep the D2 style of non-persistent worlds - perhaps they could have a persistent overworld with most of the game content instanced (as in Guild Wars). With Waypoints it's a good mix of D2 and WoW.
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