EA's latest strategy to combat a changing market.
Electronic Arts, perhaps one of the biggest games developers in the world, announced their latest concept for making money - "premium downloadable content", or PDLC
In effect, these are similar to demos; the PDLC gives a look at the final game, providing 3-4 hours of gameplay, without spoiling the full release.
They would be priced at around $10-15, similar to their other 'Project $10' strategy, giving the players something like episodic content with the benefit of marketing the final release.
Of course, the final full version of the game still comands the full retail pricing, but it's a way for developers to generate some interim cashflow to continue adding features into games - and as we've seen, they're not cheap to make.
As reported over at Gamasutra, EA's VP of corporate communications explained it with the following:
It's an interesting move for EA; but what are your thoughts? Is this a positive move for the industry?
Issue: 137 | June, 2012