Friday May 25, 2012 12:54 AM AEST

Warcraft Dungeons and Raids panel

By Liz Skuthorpe
10:11 Oct 25, 2010 | 5 Comments
Tags: blizzcon2010 | blizzard | world | of | warcraft | cataclysm | raid | news
Warcraft Dungeons and Raids panel

Blizzcon 2010: There's a tonne of new raid features coming with World of Warcraft: Cataclysm.

With barely six weeks to go until Blizzard launches the latest WoW expansion Cataclysm, devs Corey Stockton and Scott Mercer gave BlizzCon attendees a taste of what's to come with instances and raids for the game; both new content and old world favourites re-tooled.

Both Stockton and Mercer  pointed out that a downside of the reworking of the original Warcraft world is that elements such as old dungeons and raids may not be "up to par" with the rest of the new or improved material. As dungeons are so integral to the levelling process they don't want troublesome instances like Sunken Temple or Wailing Caverns to become a roadblock to new or returning players.

Those roadblocks might be caused by extremely long instances like Black Rock Depths. They could be confusing maze-like instances such as Wailing Caverns. In both cases the devs are approaching the matter by trimming off the offending material - either extraenous hallways or confusing terrain or dropping segments entirely.

So far, so good and pretty much in tune with what we've heard in previous panels and now seen in the beta. Never-the-less some of us will miss that feeling of bedding in for a day to actually finish some of those longer runs - they felt bigger somehow, but that' probably because we were all wearing nowt but greens and not even at the original level cap.

However fans of Scarlet Monastery and Stratholme, rejoice! There'll be more winged dungeons coming your way - if not with the retail Cataclysm launch, then sometime in a further content patch. Rather than scrapping an segment of dungeon if it still felt useful the devs described splitting a longer instance into multiple wings to streamline the options. Maraudon and Uldaman were singled out for this treatment. Stockton described future Uldaman as eventually being two wings - the first wing would end with the boss Ironaya, while the second wing could be entered through what is currently the back entrance to Uldaman on the other side of The Badlands.

Cataclysm Raid Fun and Functionality
Both developers talked about the defining features of the raid environment for the expansion - fun, short raids that can be completed in a night and that are available to as broad a spectrum of the player base as possible. Players should see more dynamic choice available through a change to the raid-lock system; it will now attach to the character and not the Raid ID as it currently does. This will mean players can join up with multiple raids in a given week - having to watch out for whether a particular boss is already down before joining up - the benefits for people with erratic play hours are pretty obvious.

Enhanced Map
Also announced was the new  Enhanced Map function which will hopefully be ready to ship with the retail of the game, but more than likely will appear in a later patch. The new full view map available for Northrend dungeons will be expanded out to all dungeons in the game and feature lore, loot and boss abilities for each major encounter.

 
 
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5 Comments
po1s3n
Oct 25, 2010 5:36 PM
almost makes me want to return to wow
mudjimba
Oct 26, 2010 6:19 PM
Don't do it, It's a trap!
thesorehead
Oct 27, 2010 5:34 PM
so... game content is still 95% max lvl, and the grind to get there is still un-fun, and once you do get there the only thing left to do is PvP in Arenas or BGs without player collision detection. The only alternative to this is somehow devoting enough of your time to be involved in a large enough clan to take on the epic dungeons. A good challenge, but ultimately that never felt rewarding either.

...I shouldn't expect anything else, 'cos it is still WoW. But this is why I left, and I'm not seeing any reason to go back.
sirtrancealot
Oct 28, 2010 12:04 PM
+1 sorehead, I just got so sick of the "please link the achievement for this dungeon" before invites.
or waiting around in Dalaran for 45 mins for a raid group only to be told your gear level wasn't good enough..
never really got into PVP cause the latency just means you get your ass handed to you by any US player.
Think i'll be checking out the new content using ACweb or the like
Hawkeye
Oct 28, 2010 3:32 PM
Oddly enough, I've just gone back to WoW and I really am loving it. Not a raider, not doing much PvP this time around, but it really is a much better game after the latest pre-Cata patch.

Horses for courses, of course :)

And it's still no Lord of the Rings Online!
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Atomic is a magazine aimed squarely at computer enthusiasts, gamers, and serious PC upgraders.

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