Friday May 25, 2012 12:55 AM AEST

Diablo III: Traits and Runes

By Liz Skuthorpe
15:34 Oct 25, 2010 | 19 Comments
Tags: blizzcon2010 | diablo | iii | traits | runes | gaming | news | blizzard
Diablo III: Traits and Runes

Blizzcon 2010: There's a whole world of new customisation options coming in Diablo III - discover how you'll be building your next epic hero.

The Diablo buzz at BlizzCon hasn't all been PvP and the Demon Hunter class reveal - the developers also touted the new Trait system they'll be implementing to customise your character. We're still trying to come to grips with the mind-boggling number of customisations this system will offer players.

Traits: making your character more awesome
During the opening Diablo III panel Game Producer Jay Wilson took the time to point out a spear-wielding amazon sitting in the audience. This kind of weapon specialisation is just one aspect of character customisation that Blizzard wants to encourage in the game, not only for playing against the environment but also against other players in arena and other modes. Frenzy Barbarian? You got it! There are literally hundreds of thousands of other options.

Damien Love described the trait system as a way of changing a character's core abilities and modifying them for individual playstyle. There are approximately 30 traits for each core skill and most of them will have the option of spending up to five points into that trait, increasing that trait's effect. We should be seeing defensive traits that increase armour and other traits that increase damage - and everything in between. At this stage of development trait points are available every second level or so - but Wilson points out that this is subject to change and that at the moment the delivery-by-level of points doesn't feel quite right.

Talisman: Simply charming
During the panel developers talked about the use of charms in Diablo II and how players would gather as many charms as possible, keeping them in their inventory with barely room for a wee potion. Freeing up inventory is a goal for Diablo III and in order for that to happen the next installment will include a charm management system called Talisman. This will be a separate inventory just for charms, sounding a little like the keychain implemented in World of Warcraft. The Talisman should grow as  you need access to more space and you level.

Skill Runes: all glory to the giant toad
The runes themselves come in five flavours -  Crimson, Indigo, Obsidian, Golden, Alabaster and should be loosely themed across the skills depending on what colour you choose. At this stage Runes have 7 ranks  which apply more and more effect the more ranks you use. The panel showed us the effect of runes on the Wizard's Missile spell; starting off with only one missile for the Skill, by rank 7 of the Runed skill a veritable barrage of missiles mows down monsters. Very satisfying. But perhaps not as satisfying as seeing the Witch Doctor's toads transformed into flaming toads, acid toads or, the ultimate, Giant Toad, which actually eats mobs. It also... er, processes the remains, leaving loot behind for you.

That's a lot of customisation options for any character - in fact Blizzard described it as an "@$*#load of options" and we tend to agree. Apparently the actual figure for custom build options using these new traits, skills and rune levels is 96,886,969,344. There's more than two commas in that, and it's also per class!

Farewell cookie-cutter builds.

 
 
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19 Comments
codecreeper
Oct 25, 2010 4:09 PM
Is this still a Single player game or a MMO? Getting very complicated now. Sounds like a good idea in the long run.

wraith676
Oct 25, 2010 5:44 PM
This will still be able to be played in single player, however they are including multiplayer which was pretty prominent in the second diablo as well.
Acintai
Oct 25, 2010 6:24 PM
as long as its not pay-per-month or whatever, im happy.
wraith676
Oct 25, 2010 6:56 PM
Pretty sure that this game is a pay once thing, if not im not going to bother either.
Aktavite
Oct 25, 2010 11:57 PM
/scratches head

Seriously guys. Where would you get the idea that it is a subscription based game?
Hawkeye
Oct 26, 2010 8:14 AM
I must admit, I'm a little mystified at that too... I mean, it's not that complicated - any good RPG should have a half decent skill system. And Diablo has always been a singleplayer game, with added multi - like many other titles. Don't know where the MMO-fear has come from!
fliptopia
Oct 26, 2010 10:47 AM
There have been a few games move to the MMO style coming from a standalone with added multi though. Warcraft springs to mind. Most of them have been pretty upfront with their titles to indicate that the MMO is a different game from the previous games.
Metasynaptic
Oct 26, 2010 11:00 AM
It's a Blizzard product. Having a suspicion Blizzard might make Diablo 3 a subcription based product is not a huge leap.

That said, there's no evidence they plan to do that that, and I doubt they will.
Hawkeye
Oct 26, 2010 11:28 AM
I think it's a huge leap. If they were going to turn it into an MMO, that would have been one of the first things they announced about the game. And it would have been World of Diablo, or something, not a sequel.
wraith676
Oct 26, 2010 12:13 PM
Hawkeye as always is pretty much right on the money.
codecreeper
Oct 26, 2010 1:24 PM
With all these DLC packs and such i am thinking Blizzard may be turning down this path. There again i could be totally wrong.

Metasynaptic
Oct 26, 2010 1:52 PM
Pffft, there's plenty of non MMO products out there that are subscription based.

Just because it isn't an MMO has nothing to do with subscriptions. It's really non sequitur to suggest that one ties with the other.

While I'm not suggesting Hawkeye is wrong, I'm not going to play the beef flute about it either. I think that Diablo 3 will be a buy once type of deal, with either expansions or DLC of some sort.
Hawkeye
Oct 26, 2010 2:05 PM
When did my beef flute come into this?!? Fuck me, Meta, steady on!
Acintai
Oct 26, 2010 2:07 PM
I hope so, me and my fiance are really looking forward to it we both still play diablo 2 over lan.
Metasynaptic
Oct 26, 2010 2:11 PM
You're right. I should probably curb by cynicism when my sleep debt is this high.
wraith676
Oct 26, 2010 2:24 PM
Yea i really do believe this will be worth waiting for, the customization options are insane. However all the customization in the world still wont stop cookie cutter builds unfortunately. Just makes it more interesting for people who don't cut cookies :P
Aktavite
Oct 26, 2010 4:04 PM
Meta, curb your cynicism and perhaps read your own posts?
Metasynaptic
Oct 27, 2010 9:13 AM
Cheers mate. Quality advice right there.
thesorehead
Oct 27, 2010 5:27 PM
'sif "Goodbye cookie-cutter builds" - no matter the number of variables there will still be optimal builds, strats and gear/sets - especially for team-based PvP. This sounds like there will just be a few more "shapes" in the cookie-cutter drawer.

Not that that's a bad thing in itself, so long as it's player skill that ends up deciding a balanced matchup.
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