Trailer: Still undecided about Dragon Age II? Check this out, and score a sneak peak of our review of the game!
There's a lot of game in Dragon Age II. A lot of very, VERY good game. It's giant, and epic, and tells a wonderful story. The launch trailer, to celebrate today's release, does a good job of showing off some of the most awesome aspects of the game.
But it's just a short trailer - it can't touch on everything... So here's an excerpt from the latest issue of Atomic, and our exclusive PC review:
"There’s a mess of quests on offer – you can find them just by following the quest arrows on your map, by chatting to NPCs and companions, and through the progression of the main plot. Many are pretty simple, but not necessarily repetitive or boring, thanks to the game’s in-depth combat system. Others see you making complex decisions that will affect the lives of many people – like one quest line that sees you assisting the mage-hunting Templars. At the end of the line it’s up to you whether or not to side with some renegade mages against the Templars, let them slip away quietly, or to do the Templar’s bloody work for them. And BioWare’s done a great job of stacking the emotive deck firmly against you – your sister is a mage too, so the matter of mage rights is something very personal to Hawke and his relationship with her. And that doesn’t even mention the impact decisions like this can have down the track.
But the real bonus in having such rich quests and storylines take place in the one location is that the node-based travel system, which is present again, makes more sense. It’s less intrusive, too – you don’t feel that you’re missing out on vast swathes of the world when you go from node to node, especially when moving about the city itself. These moments feel more like transitions between instances."
Now that you're feeling properly inspired, check out the trailer.
Issue: 137 | June, 2012