Thursday February 23, 2012 9:56 AM AEST

Homefront - death by Metacritic?

By David Hollingworth
15:57 Mar 16, 2011 | 62 Comments
Tags: homefront | thq | stock | drop | metacritic | reviews | gaming | news
Homefront - death by Metacritic?

THQ has just suffered a giant single-day drop in its stock following a lukewarm Homefront Metacritic score. This is everything that's wrong with our industry.

Metacritic, the review score aggregating site, is a harsh mistress. Many reviewers dislike the site for what it's done to the industry, while many developers live and die by nothing more than its ability to provide a single, average number. Today, THQ's pretty much learnt that lesson the hard way.

On the back of a day one Metacritic score of around 73 across all platofrms, THQ's stock has dropped 26 per cent, according to Gamasutra (thanks for the heads up Atomican PointZeroOne). 

There's a lot wrong with this picture, and it illustrates many of the flaws in the way the games industry - development, publishing, and journalism - operates at the moment.

First up, is Metacritic itself. Given that, at time of writing, it's only collating 32 titles in its tracking of Homefront on Xbox 360, it must be pointed out this represents the enormous influence Metacritic has. By merely reporting on the opinions of, basically, 32 or so individuals, THQ's lost money in terms of stock, pre-orders and in sheer good will. And this, despite Metacritic's own report that fully HALF of the reviews are positive.

And don't even get us started about the fact that when it comes to user reviews, the vast majority are in actually positive.

This modern reliance on Metacritic's even more problematic, because it completely invalidates the most important part of the review process. That is, the hundreds if not thousands of words that give any given score context. Any one of those 'average' reviews could praise Homefront - many of them do, in fact - but the scores taken in isolation don't help anyone. Not gamers, not reviewers, and certainly not THQ or other publishers.

The second problem here is that Metacritic only has this much weight because readers and in particular developers give it to them. In fact, it was at a Relic hosted event for the THQ-published Space Marine where the devs present made a big point at the top of their presentation about how well their games have done on Metacritic - as if it's Metacritic they're impressing, not a global audience of reviewers.

Gamers too, do this. There are many who openly claim to not be interested in reviews, who in fact believe reviewers to be corrupt and on the take, but do rely Metacritic scores. To this, we can only say... 'What is this... I don't even.' 

However, in this instance, there's one more culprit that cannot be overlooked, and that's THQ itself, and to a lesser degree Kaos Studios itself.

THQ's hyped Homefront to within an inch if itself. And hey, if it's got a property it thinks is the bee's knees, more power to 'em. But to hype a product like Homefront, with a singleplayer game that can be completed in a mere two hours, seems suicidal. We know that in this CoD era multiplayer (and Homefront's is pretty strong) is what gives a game real longevity, but to have such an afterthought of a campaign - no matter how clever, well-realised or impactful - seems little short of negligent.

THQ, with its neat marketing tricks, has effectively given itself just enough rope to hang. The part that we, is a willing and complicit media, plays in this is also up for debate. We certainly hyped the game, playing our own little role in this drama, but we'll leave that discussion to you, the readers.

And what's super ironic about all this, is that we've only just started our review... and it seems like it's already a moot point. What do you guys think?

 
 
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62 Comments
GRiMEY
Mar 16, 2011 5:00 PM
One of the most frustrating things as a game reviewer is when everything between the title and the magical number is ignored. And this is coming from someone who once gave Sid Meier's Sim Golf a Hot award.

Is it a game that will satisfy hardcore CODBLOPsers, well no. For them it would probably get a very different score - but it isn't a game for them and that is what the actual text of a review is for. There simply cannot be a simple, magical number that 'rates' a game in isolation. Context, target audience and all that other malarky is actually talked about in a review. I often wonder what a game like Planescape Torment or System Shock would be rated in a metacritic world. Both are undoubtedly seminal PC games, but throw them before a wide range of reviewers and the scores may not reflect it.

In the Homefront situation it is even worse, because there is already a spread of reviews from good to bad. When this happens the metacritic number loses meaning, and if anything it obfuscates the varying opinions on it.

And lets not even get into the question of the effect of a day one metacritic score on a multiplayer focused titles - more often than not there aren't people playing online before the game launches, which severely restricts the scope of multiplayer - does a subsequent revisit to a game even count on metacritic, or is it purely the first review?

Sorry Hawkeye, I'll pass the ranting reigns back to you now ;)
psyckle
Mar 16, 2011 5:01 PM
Is the share price move more a factor of the Metacritic score, or more about brokers and share traders who are basing their trades on the Metacritic score? The implied share price movement from a review and then the link to the state of the computer game industry seems a bit tenuous imo.
Hawkeye
Mar 16, 2011 5:02 PM
No, what I'm saying is wrong with gaming is the way all of this can happen in 24 hours of release.

The game industry's healthy, no doubt, but the fact that it revolves on review aggregation, not quality... that's an issue.
smadge1
Mar 16, 2011 5:03 PM
I tend to base my opinions on the gameplay trailers and then the theatrical trailers. I can't playtest every game before purchasing it. I do read reviews of games that interest me, especially on Atomic.
Hawkeye
Mar 16, 2011 5:15 PM
So would you feel put off by such a short game, smadge?
GhostFaceKilla
Mar 16, 2011 5:27 PM

Excellent piece of writing their David. You have articulated an issue very well. Thanks you for not insulting peoples intelligence. I guess the question is 'where do we start'?

A point needs to be made - gamers and particularly PC gamers have been getting a raw deal over the past couple of years. Metacritic has become a way for gamers to actual express something - their sheer disgust at what the gaming 'industry' has turned into. There are many games where the user score is on par with the reviewers score. And sometimes even a bit higher. It works both ways. What people are saying is that XYZ game is NOT up to scratch. The developers know it. The publishers know. Many reviewers know. And we the user know it. And yes we do know unequivocally that some game reviewers do take incentives or a given an incentive for a positive review of a game. This is compounded by a general inability for game reviewers to agree on a set benchmark for reviewing. Note EVERY game deserves 85% and above. Some games do stand out such as HL2 - but honestly how many FPS have ever come close to achieving what HL2 did? The answer is bugger all.

What has become 100% clear and is reflected in Metacritic is that the concept of an objective standard by game reviewers is non existent. Without this there can be no REAL transparency and indeed integrity in the game review process.

The woeful user scores of games like BLOPS and DO2 reflect this complete disconnect between the reviewers and the actual consumer. Metacritc becomes the consumers only real line of defense in a world where there is no other credible objective standard. of course there will always be SOME who like said game. And of course it can hardly be said that many user reviews on metacrtic are objective enough themselves - seriously giving a game like DO2 a 0 out of ten is pathetic.

Another point to consider - the average age of gamers is actually getting older - gamers like myself - 38 years old and professionally employed are not a minority. We grew up during the 'golden age' of gaming. we know what makes a good RPG. We know what makes a good FPS. We know what makes a good RTS. And it is clear to my demographic at least that we have been completely ignored now by developers and publishers in their race to appeal to the lowest common denominator - all for the love of the dollar. Gone is the love, the care and the passion.

Ultimately though if a game is shit then it should be panned. The developers and publishers SHOULD be ridiculed. Metacritic is our last opportunity to have a voice and to send a message loud and clear - stop treating us like idiots whose only role in life is to consume consume and consume.

We want quality. Not quantity.
12345
Mar 16, 2011 5:27 PM
I dislike metacritic - you think a site like theirs, their searches on their site would get better with age, it's absolutely hopeless. I can't believe that this aggregation actually affects the industry - analysts have become lazy and metacritic should never be the end all.

Was there a demo of this game out and about? I find it's harder to gauge an opinion of a game when for the most part you can't get hold of the gameplay until the game is out and by then, you're already judging it by reviewers who may or may not even like the genre or have become so use to certain game styles that they can't see something new even if you slap them with a trout.
GhostFaceKilla
Mar 16, 2011 5:30 PM
Damm I wish i could edit my post - in a hurry. DO2 should read Dragon Age 2.

"Note every game deserves . . ." should be NOT "every game . . ."
Espie1979
Mar 16, 2011 5:50 PM
I frankly don't care about scores. I like to read thoughtful, unbiased reviews about games but ultimately make my own decision. Anyway, you can usually download a game to try before buying, or, buy the game from somewhere like EB and return it within 7 days for a refund if you don't like it. But in relation to Homefront, 2 hours of play is far too short, especially for the cost of the game.
bigtye
Mar 16, 2011 5:57 PM
GhostFaceKilla, I kinda see it a bit different. I am 34, and couldn't stand BLOPS to the point of being unable to bring myself to finish the SP or spend more than a handful of hours online in multi, whilst believing BF2 PR is the greatest team FPS made. I don't like meta critic though for a review. I need the written review by a gamer like myself, not the averaged number, in order to make a judgment.

If any number score was to be useful it would have to include data for median score and the standard deviation, but most people can't read that data so it's not provided.

I look for magazines where the author is similar to me, when this author differs too much from my impression of a game I move on and find a different reviewer, but not another site giving me a number.

I do agree with the second last para whole heartedly regarding we know what is good and have been ignored in the quest for $$. I will never buy another corrider shooter again, it's cheap crap.

Tye
m_a_g_e
Mar 16, 2011 5:58 PM
Well 2 hours of single player game play is a negative I cant get past. I wont be buying it because of that.
I was pumped about buying this game, I really was.
There are a rare few opinions I trust in the gaming world, but no matter what a review says I still rely on my own research.
There are more and more adult gamers over 25 and we all desire a game with a good story and game play.
Enough of this CoD bull shit, we want a new Half life or Stalker, but with co-op thrown in.
I'm going to console my self with a scotch now as I was really pumped about this game.

*walks off mutter "two hours!!! what are we, 12!"*
alexdtree
Mar 16, 2011 6:08 PM
TBH ive never heard of/used metacritic to judge games i read atomic check out the press videos and then generally ill get user reviews from youtube as i kinda feel they are more the average gamer like myself so they will likely be feeling the same sentiments as me. it seems ludicrous to rely on one source of information as the ulitmate in any field. unless of course your religious, oh wait that actually supports my point lol
codecreeper
Mar 16, 2011 6:39 PM
ahh one graph to rule them all.

Miller86
Mar 16, 2011 7:15 PM
I think it comes down to their marketing.

As a franchise, Battlefield was never marketed as a single player experience. Sure, they added it in the long term and it looks like something they're sticking to, but we know - as a result of their advertising, marketing and relationship with the community - Battlefield is about multiplayer.

THQ could have sold this as a multiplayer with a campaign thrown in, but they didn't. Everything was about the story, the setting, who the writer was. All their marketing was single player heavy.

We saw lots of multiplayer and had they advertised it as this amazing, different, solid experience (which it may or may not be, I don't know), I wouldn't have any issue with a 2 hour campaign. I bought BF1942 and BF2, didn't I? The SP in those was pathetic - non-existent. How many people bought Starcraft II just for the campaign?

Blizzard, Dice and Infinity Ward have educated their audience about their franchises so we know immediately that the single player is just the beginning. THQ failed miserably at doing that.

As for metacritic, I like it for older games that have had enough time to get a reasonably balanced score from the community. I always go by community scores, because general consensus is usually more reliable than a single source. During Steam sales I look at the aggregate score and go 'yeah why not?'. With new, expensive titles I go by the written word or video reviews, because I've made my mind up about who I believe when it comes to informing not only my purchase decisions, but how I spend my precious spare time.

That being said, I think its always better to find a reviewer with either taste similar to yours, or reviewing skills capable of communicating explicitly what they did and didn't like about a game.
Karmicfloss
Mar 16, 2011 7:17 PM
+10 GhostfaceKilla

Shit is shit. If there is no love then why should a game be even served patitudes by reviewers? Sure some effort and serious time and money have been put into its creation, but if the sole driving factor behind said time and money is make %600 profit then they can stick their shit 2 hr ported SP campaign up their arse. (NOTE this is a genrality, to be read in context, I have not played HF SP)

I would like to believe those gamers who even knew of Metacritic's existence before this article (let's not assume every gamer does because that is a fallacy) would be critically literate enough to firstly read some of the linked reviews to gain some sort of context for the scores, and then compare and contrast the said reviews with their own gaming tastes and preferred reviewing format/reviewer.

I think this whole stock being devalued due to an obvious inadequate and tokenistic SP effort by THQ is actually a step in the right direction. Hopefully this will send a message that most devs cannot afford to ignore, which of course involves hard dollars which is obviously the master they have been serving here. The consumer seems to have been forgotten perhaps?

@THQ: bl son, L2 make better games sks
Bundy 2.0
Mar 16, 2011 7:44 PM
Can i just add something it isn't just Homefront's perceived failure that has led to this one day smashing of THQ's share price.
THQ has been losing money for a couple of years now, some bit titles last year didn't meet expectations and they have been spending heavily, quiring Vigil studios and investing into the Warhammer MMO. They needed a good seller this year and this was supposed to be one of them, this game was their AAA game for the year. A poor performance on this title will hurt their figures for this year big time, so basically investors want to get out now before THQ reports that profit projections wont be met.
GhostFaceKilla
Mar 16, 2011 8:00 PM


@Miller86 - I was absolutely looking forward to an epic SP campaign and didnt give a stuff about the MP. What the FPS genre needs at the moment is som real epic FPS SP campaign in the veign of MOH, HL2 and the original COD (and yes even COD4!). They marketed the game as a SP experience - and the reason people are so pissed off with it is that is a oiss poor attempt!! they should have made a kicjk arse, 10 hour lonh minimum SP campaign with an interetsing MP component thrown in as well.

What developers dont realise is that really the MP and SP market are quite different. Trying to both in the one game is a recipe for disaster - look at MOH tier 1 which could have been so much better in both bSP and MP.

Then look at HL2 - there was no MP component to HL2 persay - it was never marketed as a MP game (ok there is HL2 deathmatch). People bought it and it has legendary status because of its SP campaign. the original MOH is another example of a FPS which is highly regarded for its epic SP campaign - it also happened to have a good simple MP component as well that developed over time. But again people bought it initiially for the SP. If people wanted a straight MP FPS then the got CS or BF1942 etc.

Developers and publishers are trying to be all things to all people to maximise profit. Simple as that. And they are failing. Quantity over quality. Disposability over longevity (yes, it is not profitable to have games that have a long lifespan any more unless you are an MMPRPG.

A fundamenatl shift has occured in the world of game developement and publishing and the result is shit games and lots of them as they all race to appeal to then lowest common denominator. It is no longer about creativity, or pushing the bpoundaries in any sense of the world. Youve seen it all before because it was last years game reskinned. Coupled with games being developed for a multi platform audience with a massive proportion of gamers under 15 and you have games are not pushing graphics, audio or intelligent level design and are now further from telling mature adult intellectual stimulating stories than at any time in gamings history.

Maybe im being a bit sentimental and misty eyed. But in 10 years time we'll still be taking about Planescape Torment and Baldurs Gate. And the first time I played Omaha Beach in MOH.

I dont know what the answer is. And I fear that we have come too far to ever turn back. This is about money now. And I guarantee you that in Boardrooms right now people are saying "suckers'' and devising more ways to get a buck out of you. And you havent even installed the game yet.
GhostFaceKilla
Mar 16, 2011 8:02 PM


OMG I am sorry about my spelling and grammar I am typing and doing other things at the same time. Wish I could edit.
jdog
Mar 16, 2011 8:21 PM
i prefer user reviews as that gives a idea of the personal view of the game and if it is good or not.

along as the general user consensus is that it is good then ill buy it.

i dont really worry about what metacritice can say anyway.

if games are developed for the sole purpose of getting a good score in metacritic then thats isnt how games should be made (in my opinion)

i now await atomics review...
GhostFaceKilla
Mar 16, 2011 8:27 PM

So despite my rant, thoug I think I have mentioned some valid points one thing still nages at me:

What if I'm the one thats changing/hasnt changed. What if new gamers these days do have different expectations than what I do. I actually think this is valid as well. For a new gamer Dragon Age might be the bees knees and who am I to tell them otherwise? Maybe games are more casual and 'consolised' because that is what new gamers want. There are still more PC orientated FPS with deep strategy - ARMA 2 or Ostfront for example. Same as RTS with Total War. Though they can be too much sometimes. You need a middle ground and it is this 'middle ground' that is proving to be a bit elusive in my opinion.

Of course that still doesnt excuse a shit game in anyones language. But it does mean that in order for a games company to remain viable they have to cater in some regards to the demands of their audience. And yes I think BLOPS is absolute shit. But it sold a motza. Which maybe says more about the audience than it does about the actual game developers.

slash22000
Mar 16, 2011 9:04 PM
Call me naive but isn't 75% a decent score ... ? That's what ... B+? We can't expect every game to be an A+++ can we?

I may be missing something here.
philo-sofa
Mar 16, 2011 9:05 PM
Some fascinating and well thought out replies, as well as a great article. My brief 5c - I tend not to buy a game until reading a few reviews from trusted sites, and afaik (and I may not know) these final fleshed out reviews give the game its final credibility. Still... 73%...

I do see the problem Metacritic poses given my attention span seemingly gets shorter as I get older.
codecreeper
Mar 16, 2011 9:07 PM
If someone told you to Jump in a hole ,would you do it or look first? Of course we all take a look first this graph only perceives one point of view otherwise we would have the most boring games marketing system in the world.

Its "OUR" choices that make the Games appear on the shelves not the graphs and statistics.

nukejockey
Mar 16, 2011 9:07 PM
One thing I have noticed is that the game is compared to COD in most of the reviews and fails for being too similar, while I feel its graphically superior, the likes of IGN give it low scores in the graphics department, stating that it doesn't look that great.

I have news for you guys, neither does MW2 yet you still gave that a 9.0 for graphics.

THQ/Kaos' problem isn't that the game sucks, its that they didn't pay off reviewers for a higher score.
deonast
Mar 16, 2011 9:08 PM
I agree with the sentiment of reading the review not just the score never really paid attention to meta critic, I do rely on atomic reviews (suck up much?). But you have to read the review, I've got some games that atomic rated less greatly but that I thought from the review had something there for me. Then again I've seen atomic games rated really highly but after reading the review realised not my cup of tea. Add to that a few videos and maybe the odd other review and there you are. Then I grab the game when it has gone down in price a bit (I'm a cheap bastard).
As for share price falling due to meta critic, it is possible share traders are not subject experts they just pick benchmarks that they think give them a gauge of the market.
Hoonbernator
Mar 16, 2011 9:09 PM
Metacritic won't change the $80 I paid for this game.
codecreeper
Mar 16, 2011 10:02 PM
People will buy the game now ,not for the quality but just to see if it really is crap. This type of negative will create more sales than it generally requires. If you look at this situation from a look first then jump ,how many sales will this create? $10millUSD or more in revenue alone before it is reviewed in FULL.

Look how most games have that wow factor then dies off very fast due to patching or negative qualities.

What this has done is allowed the Distributors to say money first then you can have a look.


jdog
Mar 16, 2011 10:08 PM
simpley,they should of done a PC demo..
Ekythump
Mar 16, 2011 10:11 PM
I don't think 32 people is enough for a proper range for a score but I am disappointed in the game so i find it a bit hard to show any sympathy for the developers. All we got was a CoD clone as far as I'm concerned. And for a game thats apparently been developed for PC if i remember right it feels a lot like a console port...no leaning, checkpoint saves?
Part of me goes THQ deserves the caning over this one . But I also agree That 24 hours and such a small poll isnt't enough.

I've never been to metacritic and haven't much cared about scores, probably why i own so many crap games ;) but hell I am so disappointed.
Mumblez
Mar 16, 2011 10:32 PM
Steam shows the Metacritic score beside each game's details page so you can imagine the potential reach and affect of the scoring when you consider the amount of Steam users.
Metacritic just gathers the review data and collates it for you. The problem is time poor people are less interested in digging deeper or the rest of the review might put the score in context.

Lets put it in perspective:
Johnny "Whoohoo, check it out!"
Matt "What? Where man"
Johnny "Are you blind? Over there, she's a 9"
Matt "Where man? I only see a brunette with dangerous looking double D's? They scare me. Can I phone a friend? Are you busy Johnny?"
Johhny "Doh!" Headslaps Matt. Needless to say they both spent the rest of the night at home, alone ramping up there XP.
Everyone has different tastes so the score is nothing without the details. You need to read the complete review. Same as when Hawkeye threw the GT5 box in the bin. I fainted. I enjoyed the previous versions and initially was offended at his seemingly closemindedness. When he admitted he was taking the piss and had handed it over to someone who would give it it's just desserts I cancelled the hit.

What we really need is more specialised reviewers not the broad brush we seem to have now.
Maybe Atomic can let us login, take some details and preferences and let us score. You would need to give up details like platform and preferred genre. Then if I put I'm a PC FPS fanatic and rate a 360 Kinect Dance title as having poor controls you know not to count my score. And that I'm probably waaaaay out of shape. Same if I have ten times as many FPS and try to rate a RPG.
Let's help each other out.
nesquick
Mar 16, 2011 10:35 PM
Not sure if its been said but the US markets dropped sharply today across the board with news out of japan about possible nuclear material spreading on tradewinds to the US, unlikely as it is IMO thats probably what caused it not metacritic.
Aktavite
Mar 16, 2011 10:49 PM
@GhostFaceKilla
There is nothing wrong with expecting a solid single player experience from a game. By all accounts, that's what I expected from Home Front too.

Sadly most developers are either pushed to release a game too soon or cut things to be released further down the track as DLC. I still long for a FPS that will require the amount of time that the original Half-Life needed. Maybe that's too much to ask for and the console-ification (is that even a word?) of games has completely taken over?
Aktavite
Mar 16, 2011 10:52 PM
And on topic, I use Metacritic. Mainly cutting off the top/bottom few reviews and reading those with the mid level scores. That's usually enough to give a general feel as to how a game really is.
somemadcaaant
Mar 16, 2011 11:23 PM
@Aktavite and nesquick - Agreed.

Way too much to read in the comments here lol So i'll just say PC gamers are smart - we rely on each others reviews and views before purchase, I know I do and well over priced $80 on steam? my god it's like they knew it would flop bad and jacked up the price to accommodate.

Oh and why is there a Prima guide for this tiny game? We are getting less and less as the months roll on for a hard earned these days and PPL are starting to wise up and become cautious.

-smc
Mumblez
Mar 16, 2011 11:52 PM
Just checked Amazon PC pricing for Homefront - $48, Crysis 2 LE $56.99 and Battlefield 3 LE $59.99. We pay 2 much.
Ekythump
Mar 17, 2011 12:06 AM
Course we do....which is Why i shop around and do mostly digital downloads :)
Hawkeye
Mar 17, 2011 8:22 AM
nesquick, not only did THQ stock drop, but it was the single most traded stock, as well. So it's a very THQ specific issue - even analysts feel it's off the back of that score.
qwakqwak
Mar 17, 2011 9:21 AM
I'm still getting homefront
Tug
Mar 17, 2011 9:30 AM
I really don't see what the issue is, to be honest. You're acting like Metacritic shows one big, scary number. In reality, it lists every individual score. It also provides links to online reviews, so readers are still free to digest the opinions of writers they trust. I think Metacritic is a valuable service.
bduguid
Mar 17, 2011 9:56 AM
OK, I am not American I can make up my own mind about what games I buy.

Damn Sheep! - I wonder how much SONY or Activision pay to get a good report and blast there opposition. Don't think they don't try!

Looking forward to Homefront and for a change in the Mil shooters that are around - MOH 2010 rules - COD BO(pew)
m_a_g_e
Mar 17, 2011 10:15 AM
Lets take Minecraft as an example. Ultra basic and simplistic yet its application and original game play is addictive, its a joy to immerse youself in it for hours on end.
This is what is missing, an immersive story and originality. It sounds harsh but THQ deserve a slap for treatign the consumer with such disdain.
Hawkeye
Mar 17, 2011 12:39 PM
"I really don't see what the issue is, to be honest. You're acting like Metacritic shows one big, scary number. In reality, it lists every individual score."

Which I believe I actually mentioned in the fourth para :) Metacritic does all those things, but not everyone uses them.
Tug
Mar 17, 2011 2:08 PM
But I still don't understand why you think Metacritic is bad.

Games publishers can no longer rely on greasing the palms of the leading magazines and websites - instead, they actually have to make better games. Can you explain to me why this is bad?

As you say, Homefront recieved mostly positive reviews from journalists - its Metacritic score of 74% reflects this perfectly.
Karmicfloss
Mar 17, 2011 2:24 PM
In marketing terms you have different categories of consumers. those who must have the latest and greates ASAP are know as the innovators. These are the people who don't care about the burn of buying a shit game, if it's new, they want it.

If there was a bit less of this I think the standard of games would be forced to increase....HOWEVER

The amount of marketing dollars put into games promotional materials these days is unprecedented. It obviously works because dissapointment after could've been better seem to be the catch cries of modern gamers who have in fact been playing games for quite some time.

The games industry has been made viable by the likes of us, now they have the cash to insure they can talk up their next underdone offering to ensure those less experienced games consumers lap it up and GET THOSE PREORDERS IN! Honestly pre ordering games has become such a cash cow for the industry it's ridculous, but we just gotta have dat new one though aye.....?
Hawkeye
Mar 17, 2011 2:40 PM
Yes, Tug, it does, but nonetheless the stock price of THQ has dropped and gamers are cancelling pre-orders. Does that not seen broken to you, when the majority of those reviews were written pre-launch and therefore those scores aren't even based on real actual gameplay?!

Metacritic in itself isn't bad, but the way it influences the market is.
Hawkeye
Mar 17, 2011 2:44 PM
Also, just where do I say Metacritic is bad?
Tug
Mar 17, 2011 3:00 PM
"the majority of those reviews were written pre-launch and therefore those scores aren't even based on real actual gameplay"

Are you suggesting that all the reviews currently on Metacritic are fake?
Tug
Mar 17, 2011 3:10 PM
I regard to your question, you said Metacritic 'completely invalidates the most important part of the review process'. That sounds pretty bad to me.
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Mar 17, 2011 7:48 PM
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Ekythump
Mar 17, 2011 10:36 PM
Who is this git?? ^^
Hawkeye
Mar 18, 2011 2:02 PM
Not at all, Tug.

But I do suggest they're not complete reviews, at least not what I'd call complete. If a game's major component is multiplayer, you need to able to gauge how good the browser is, how it deals with friends lists, lots of players etc. How could this have been done pre-launch? I'm sure some limited multiplayer was done, but not under live, 'retail' circumstances.

As to that quote, you're taking it out of context. The complete sentence is "This modern reliance on Metacritic's even more problematic, because it completely invalidates the most important part of the review process." It's the reliance that I'm referring to - that fact that so many people (gamers and industry) only look at the metacritic score. Not the individual scores, not the individual reviews.
Mordecai
Mar 18, 2011 2:09 PM
"simpley,they should of done a PC demo.."

But that would have been the entire game.

"What we really need is more specialised reviewers not the broad brush we seem to have now.
Maybe Atomic can let us login, take some details and preferences and let us score. You would need to give up details like platform and preferred genre. Then if I put I'm a PC FPS fanatic and rate a 360 Kinect Dance title as having poor controls you know not to count my score. And that I'm probably waaaaay out of shape. Same if I have ten times as many FPS and try to rate a RPG.
Let's help each other out."

Not counting someones review just because this isn't their preferred type of game is IMO wrong. Should my opinion on how short Homefront is be ignored because I'm not a hardcore shooter fanatic? No. Should yours be honoured because you are one? No. Both reviews should be allowed to be seen and compared so people can make up their own minds about a game. Not everyone that buys a FPS is a hardcore FPS fanatic. As I said I am not yet I still buy a FPS if I think it may be good but after playing it find out I hate it I should be allowed to say why without my reasons being dismissed because my specialisation isn't FPS.
Daz80
Mar 18, 2011 6:19 PM
while i havent played HF yet, i was excited about getting it. However, ive read so many negative comments over at whirlpool and other sites that i think i may pass on this one. Why did you guys give it such a great review in last months mag? It was basically a 9/10 which seems strange given all the negative feedback.
Love your magazine, btw.
Daz80
Mar 18, 2011 6:35 PM
Also..people are saying how crap the graphics are, like it resembles an amateur mod rather than a full priced AAA title and resembles games made several years ago. Even the highest spec'd PC's cant make it look good, or so im told. Im a self confessed graphics whore though, so maybe im a little biased, but thats why i game on PC and not my console.
Hawkeye
Mar 18, 2011 6:58 PM
Actually, we've not reviewed Homefront yet, only Previewed it. The score we gave it was our Anticipation Rating, based on the limited hands on access we had up to that point :)
Daz80
Mar 18, 2011 7:44 PM
ah ok, yea i just dug out the mag and yep, it says anticipation rating. My mistake. I just remembered reading 89% and i associated that with a review.

The previews opening line of "We're making the claim now - this IS the next great military shooter"; i wonder if that will hold true when you get to review it. But i guess that comes back to what others have been saying on here. A review is so subjective. Its one persons (hopefully informed) point of view. I think thats why metacritic is popular because its many peoples opinions squished into a single score.

On a side note, i think its great that you and the atomic team participate in these forums.
:)
studor
Mar 18, 2011 8:32 PM
The game is shite. I am so disappointed with it. A 3 hour rail shooter single player campaign coupled to a COD single shot kill sniper simulator with large score balloons popping up all over the screen.

That's it. All the pretty graphics in the world can not make up for the lack of content in this piece of shite. After 4.5 hours I uninstalled it. Of course I can't get my money back because I bought it on Steam.

This "game" in no way approaches the quality of the Battlefield series.

gifts4hyderabad
Mar 18, 2011 11:26 PM
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mek_boy
Mar 19, 2011 2:52 AM
I believe Metacritic has its place, if the game was of better quality there would be no issues, I don't look at a metacritic score and decide if the game is good or bad, or whether I'd buy it or not. Low scores tend to highlight that there is serious issues with the game.
qwakqwak
Mar 22, 2011 5:30 PM
THESE FLOWER SELLING TROLLS ARE REALLY MAKING ME ANGRY!
bobbavet
Mar 22, 2011 7:29 PM
At last someone hits the nail on the head.

THQ and KAOS up to there old trick of sub-par, over priced, under supported, OVER HYPED game. I swore after Frontlines I would never have anything to do with this mob again and to do my best to steer others from them.

THQ/KAOS behavior in their support forums is poor form as well. Yes I have been sitting back quietly and watching. Treating people who bought the game with contempt as if any problem encountered is not the games fault. The game played good on the company PC's, we'll get back to you.............. When the disappointment turns to anger people are banned and newcomers only see the "nice people" in the forums, blissfully unaware of all issues. Exactly like Frontlines.

I will buy the game though, when it's $15 and possibly fixed in 8 months time. But by then everyone will be gone with tumbleweeds in the servers. So may wait till it's $5 for the SP campaign.

As for Metarific I have hardly heard of it. Not until all this hoo hah about Frontlines, and if it is saying this game trends "dud" well I cannot say it surprises me.

But to THQ/KAOS's credit they know how to pull strings, hype, and some kind of credit for BF:Desert Combat. How they did this a 2nd time really amazes me. Even got Bill Gates to part with a kewl $10MIL. rofl.

cheers Bob
hallmitchell
Mar 23, 2011 6:09 PM
I have friends who were at the launch of HOMEFRONT last thursday. The game crashed at the launch. DRM is shocking. With crashes on level 5. EB games are so inundated with returns they are now reviewing the seven day policy. This game is the ATARI. E.T. of 2011. The game needs to make two hundred million to break even.
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Atomic Magazine

Issue: 134 | March, 2012

Atomic is a magazine aimed squarely at computer enthusiasts, gamers, and serious PC upgraders.

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