BF3 must be close, because the news on the game is getting super busy - and here's everything you need to know about the game's multiplayer.
Yeah, yeah, the singleplayer campaign for Battlefield 3 is looking pretty good, but we all know where the real action's going to be at - multiplayer. And over on the Battlefield Blog, EA and DICE have dropped a tonne of info.
So, first up, here are the game modes.
Team Deathmatch Availability: On all 9 maps Players: 24 (12 vs. 12) Focus: Team Based Infantry Combat Goal: Eliminate a set number of enemy combatants Winning the game: The team that reaches the set kill number first is declared the winner
Squad Deathmatch Availability: On all 9 maps Players: 16 (4 squads of 4) Focus: Squad Based Infantry Combat Goal: Eliminate a set number of enemy combatants Winning the game: The squad that reaches the set kill number first is declared the winner
Rush Availability: On all 9 maps Players: 24/32 (Console/PC) Focus: Objective Based All-out Warfare Goal: Attack/defend M-COM stations Winning the game: Destroy all M-COM stations/Deplete the attacker’s tickets (Attackers/Defenders)
Squad Rush Availability: On all 9 maps Players: 8 (4 vs. 4) Focus: Squad Based Infantry Combat Goal: Attack/defend M-COM stations Winning the game: Destroy all M-COM stations/Deplete the attacker’s tickets (Attackers/Defenders)
Conquest Availability: On all 9 maps Players: 24/32 or 64 (Console/PC) Focus: Objective Based All-out Warfare Goal: Capture and Hold Flags Winning the game: Deplete opposing team’s tickets
Rush and Conquest are going to be the main focus on PC, especially with Conquest's 64-player capability. Really, we just don't even know why you wouldn't want to experience that kind of action. There are also some interesting changes to Rush, namely:
We're also happy to learn that the game will feature both Infantry Only and Hardcore settings. Given how hardcore the ordinary gameplay already feels, the actual Hardcore mode is going to be the supreme test for digital soldiers, and that's where we'll be spending pretty much all of our time.
Bring. It. On. You can read the full post, which used bits of for this article, here.
Issue: 137 | June, 2012