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Dead Space

By David Hollingworth
15:24 Oct 23, 2008 | 7 Comments
Tags: dead | space | survival | horror | scifi
Dead Space
 
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Out of the box, and out of the dark - Deadspace is here.

Deadspace, EA's new survival horror franchise, came into the office yesterday, so we had a big discussion about how best to play it. Dark room, sound maxxed out to amplify every gasp and scream, or take a more measured approach. A wussier approach, as it were.

So we got home to our trusty PC last night and did it right. The only light was the flickering from the screen, the speakers were turned up, and so the game began...

Deadspace opens simply enough - you're on a rescue mission, looking for the out of contact USG Ishimura, a planet cracker drawing mineral wealth from the husk of an entire world. Your much smaller vessel drops out of FTL, and as one of your fellow crew says, "... and they've already popped the cork." Indeed, it takes a few moments before the shattered planetary crust hanging in space parts and you see the missing vessel.

Of course, things just get more complex from there, and after a rough landing you find yourself seperated from your pals but, alarmingly, not at all alone.

Much noise has been made about Deadspace's use of advanced character physics and the need to 'properly' dismember your shambling, jumping and generally nauseating foes. In reality, the sense of needing to really finish off each enemy adds a degree of tension and true horror - these things want to kill you, and merely losing a limb or two will not stop them.

Even in death, as blood and worse fluids spray over the deckplates, the beasties cause a shiver.

Also top notch is the environment - we're only a little way into the game, but the Ishimura feels reassuringly real, and this only serves to make the layer of horror that's descended over the ship far more effective.

Equally effective is the system of in-world menus and readouts. There's no game UI as such; rather, all cues for vital information can be read from 'real world' sources - usually holograms floating in your field of view. This offers excellent immersion, and that really helps up the shock and horror of each encounter even further.

About our only complaint so far is that the graphic options are relatively limited. Anti-aliasing can only be turned off or on, and at max settings the game doesn't look quite as good as it should, even with a 1GB GTX280 on board. Hopefully some messing about in the NVIDIA control panel can over-ride the settings. The controls and camera combo is unique and takes getting used to, but we're not sure if that's such a bad thing yet. Time will tell.

We're tentatively impressed with Deadspace, and we'll have a full review in the next issue of Atomic.
 
Product Info
Supplier:
price check*
$16.97 SHE Dead Space Aftermath [9336178013759]Release Date:02 Feb 2011(MA15+) Shi...
MegaBuy Technology Superstore (QLD)
$16.97 SHE Dead Space: Downfall [9336178011793]Release Date:31 Oct 2008(MA15+) Shi...
MegaBuy Technology Superstore (QLD)
$16.97 SHE Dead Space Downfall [9336178014411]THE ULTIMATE HIGH DEFINITION EXPERIE...
MegaBuy Technology Superstore (QLD)
$21.23 SHE Dead Space Aftermath [9336178013766]Release Date:02 Feb 2011(MA15+) Shi...
MegaBuy Technology Superstore (QLD)
$53.90 EA Dead Space 2 [5030941092555]Release Date:27 Jan 2011(MA15+) Shipping gen...
MegaBuy Technology Superstore (QLD)
$56.90 Electronic Arts Dead Space 2 - (Rated MA15+)Xbox 360Part Number: 154624
TechBuy (NSW)
*Products and prices sourced from staticICE and are in no way associated with Atomic MPC Powered by
 
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7 Comments
Invicta
Oct 23, 2008 6:05 PM
I want it now,
but four assignments say otherwise. =(
Dany Williams
Oct 23, 2008 7:36 PM
Feels bigtime for ya, I have 3 peices of assessment, 1 exam and a honours proposal that I have to do. So like you will be waiting until its over.

hangs head and crys.
nukejockey
Oct 24, 2008 9:48 AM
I've got it on 360 and its not too bad, better than far cry 2 is so far -.-
Hawkeye
Oct 24, 2008 10:11 AM
I think they're tough to compare. For one thing, I'd hate to play FC2 on 360, though Dead Space might be even better with a big TV and nice sound system.
Trekker
Oct 24, 2008 5:09 PM
it is 1st or 3rd person
Hawkeye
Oct 24, 2008 5:22 PM
I'm assuming that's a question not a statement...

It's third person, with the camera sitting over your right shoulder. A lot of normal metrics, like life and energy bars, are built into the back of your suit. It's a clever way to keep the screen free of clutter.
Sharky2
Oct 25, 2008 4:39 PM
Im still waiting for my tax cheque so I can build my beastie (fingers still tingling from getting all hands on at Atomic Live). Until then I can only dream of playing games like this...
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Atomic Magazine

Issue: 133 | February, 2012

Atomic is a magazine aimed squarely at computer enthusiasts, gamers, and serious PC upgraders.

Every month we bring you the latest reviews of new technology and PC components, in depth features on everything from overclocking to console hacking, and gaming previews and interviews.
 
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