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Hot Award

Dead Space

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Dead Space
 
Graphics:
84%
Gameplay:
92%
Sound:
96%
91
Verdict:
SCary and exciting by turns, this is a game that begs to be indulged in a dark room late at night.
By David Hollingworth
Dec 11, 2008 | 14 Comments
Tags: Dead | Space | hotaward

Put on the brown trowsers for this sci-fi descent into hell...

Are you one of those types who looks at survival horror games and scoffs “Survival horror? Haven’t met a horror I can’t survive yet.” If so, well, bravo to you, and here, have a nice lotion for those mighty balls of yours – they must chafe. We can be a tad on the delicate side here at Atomic, some more so than others, so we’re not quite so blasé about EA’s latest...

Let’s just say that after the first chapter of Dead Space – at night and alone of course – we had to go through the office, turn on every light, and then put on some loud happy music to chill out.

And then change our pants.

Dead Space takes survival horror into space, aboard the lost – and now unfortunately found – USG Ishimura, a ‘planet cracker’ out in the far reaches of space mining vital minerals. Your job is to find out why it went off the grid, and fix the probl; except, the problem turns out to be much more complex than a faulty transmitter.

Without giving too much away, something has gone horribly wrong on the Ishimura, and it’s crew has either mutated, gone insane, or been torn limb from bloody limb by the time you get there. You take on the role of engineer Isaac Clarke (special prize to whomever picks the references), and it’s up to you to rescue the crew of your rescue ship and get off the stricken Ishimura.

The gameplay is tense and fraught with moments of sheer bloody terror. We’re saying ‘bloody’ a lot because the game is just that, quite literally. Torn flesh sprays out blood in copious amounts; it smears the walls, and you may well end up pissing it in some of the nastier set piece fights. To say this is a game of visceral shocks is akin to saying World War 2 merely had something to do with Germans. The game’s GUI-less design – all relevant info is actually displayed literally on your armoured engineering suit – helps keep you even further immersed in the unfolding horror.

Every aspect of the gameplay and graphic design is engineered to evoke dread – the fitful rumble of the engines, far off howls and screams, the creak of suspended gantries and the strobing of emergency lights. And that’s without even mentioning what you’re fighting.

Dead Space’s monsters look as though they could give John Carpenter’s Thing a run for its tentacle horrible money. Their flesh is slimy and putrescent, dripping blood and maggots. Limbs contort in the wrong directions, or have atrophied entirely in favour of other, more haphazard arrangements of stabby appendages. And it’s these limbs that form the core of the action in the game.
Being an engineer, you’re far more comfortable with working tools than guns, and being a mining ship, there are many such tools at your disposal. You learn early on from reports – and hastily scrawled graffiti – that the gibbering hordes are too tough to take down with body shots. You have to shoot limbs off, usually two or three, to kill these things. Some are slow and easy to take, other are fast and take a little more care in how you target them. But it’s when you get a three or more coming at you that you really need to think strategically.

Thankfully, cutting and slicing weapons aren’t the only tool in your box. You’ve also got the ability to freeze nasties in place using stasis equipment. This slows them down, though you only ever have very limited reserves of energy. In a big fight, the choice of what targets to slow down, and when, and then what order to shoot, disable and destroy, can make the difference between life and a very messy death.

Dead Space is a great combination of a slow burn story, moody atmospherics, clever hard SF touches, and brutal gameplay. It’s a near flawless example of great - yet simple - game design.

 
Product Info
Specs:
PC/360/PS3 Developer: EA Redwood Shores Publisher: Electronic Arts
Supplier:
Price when reviewed:
AUD$89.95
price check*
$67.10 Dead Space (Online Required), PC, EA
Mwave Australia (NSW)
$69.95 Dead Space
PC Superstore (QLD)
$70.50 Dead Space, Xbox 360, EA (5030941066266)
Mwave Australia (NSW)
$75.00 Dead Space (Online Required) WAS $99 now $75
GameDude Computers (QLD)
$86.49 PC DEAD SPACE
KickStart Computers (SA)
$91.50 PS3 DEAD SPACE
KickStart Computers (SA)
*Products and prices sourced from staticICE and are in no way associated with Atomic MPC Powered by
 
This article appeared in the January 09 issue of Atomic.

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14 Comments
Thoughts on this article? Add a comment below.
Trekker
Dec 11, 2008 3:26 PM
looks to be a good different game. Not the same old shit. Might get it for xmas. If wife tells me so. ( goes back into the corner)
2SHY
Dec 11, 2008 3:33 PM
I have this game. Good times.
Dysfunctional16
Dec 11, 2008 3:33 PM
Part of what makes it so scary is that, playing the game from a 3rd person POV, your character takes up about 1/3 of the screen - blocking your FOV considerably.

Also aiming and navigating the world (ship) feels like you're using an analogue stick - which would be fine if I weren't on a PC using a mouse and KB...

It starts off cool, but 20 mins in you soon learn to shoot the aliens that are lying in wait on the ground ahead of you...
CyBeRsWiNe
Dec 11, 2008 4:49 PM
"Isaac Clarke (special prize to whomever picks the references)"

Issac Newton + Lewis & Clarke ?

What do I win?
charonis
Dec 11, 2008 4:58 PM
Isaac Asimov & Arthur C. Clarke!
Hawkeye
Dec 11, 2008 5:14 PM
Cyberswine... no dice.

charonis, I'll deliver you a very special, very private present.
nesquick
Dec 11, 2008 5:55 PM
"Let’s just say that after the first chapter of Dead Space – at night and alone of course – we had to go through the office, turn on every light, and then put on some loud happy music to chill out." well im glad you like it because after the first chapter I had to turn the game off from sheer frustration, let me elaborate.

1.The mutated "things" drop ammo all the time (which seems stupid because ammo is so plentiful its not funny, like by the end of the stage my guns should be running dry)
2.I was annoyed when I entered that room near the tram control room and the lights all of a sudden went off and I heard something moving around, I was just like sigh... so predictable.
3.I am not sure if you get to play along side any sort of allies later in the game but like no.2 the solo gameplay does not really make the game much more scary so again I was like le sigh.
4.The weapon purchasing unit or whatever it was called seemed really out of place, I mean having to buy guns from wherever? come on what hapened to a good old armory that has bolt on upgrades for your suit and maybe different weapons to arm yourself with.
5.Don't even get me started on the view or how slowly you turn, again if this is meant to scare me its done quite the opposite. If they changed the movement to be much faster/more precise and made the view either first person or adjustable 3rd person it would make the game so much more enjoyable.

however there are some good things about the game mainly the monster design, visuals/sound and the idea of no HUD.

/end of rant lol
Hawkeye
Dec 11, 2008 6:11 PM
Whoa... man, that's practically a user review! Quick, copy and paste!

:)

I get all of those points, I really do. Some of them are actually reasons I like it! The slow pace really works for me, helps build up dread, and kind of reinforces that this guy is not a soldier.

Though I didn't have that ammo problem - but then, I'm a big old girl when it comes to scary stuff, so I was quite literally pumping rounds into stuff long after I killed it.

- DH
nesquick
Dec 11, 2008 6:18 PM
yea I know what you mean, most people will like games like Dead space for the said reasons but there will always be a few (me) who hate the game mechanics.

The ammo is rather easy to waste as I think you can only carry 50 rounds for the pistol and if your not aiming for the head/both left or right limbs then the creatures can take a beating before going down.
TFBundy
Dec 11, 2008 6:34 PM
First Brute you kill in the atrium ++
And the retro mini game homage to asteroids ++

Ammo is not that scarce once you learn to run over and stomp on their heads, after taking the legs out.
Directional control --
It's a bit like your guy's permanently on a mix of vodka and qualudes.

SlickGrunt
Dec 11, 2008 8:13 PM
Bought this game a long while ago on Xbox 360. I give it a 9/10. Really, really well done. Story, graphics, sound etc. you name it :D
Mademan
Dec 11, 2008 8:25 PM
lol that's largely why I sold it to you Nesquick ;)

I thought the monstor appearances were too predictable, and seeing the same ones over and over was quite dull. Definitely a miss for me.
shifter
Feb 27, 2009 2:43 AM
excellent game with some annoying control problems.

i especially loved how it wasn't the usual OTT weapons 'shiny' _everything_. nice matte texture use, very good use of light and dark.

if there was a little RPG element boost in there i would have been completely happy to call it System Shock 3 - and that's saying something.

i hope the new BIOSHOCK team get some pointers from DS.
jakit
May 27, 2009 7:43 PM
best game iv ever played and iv played gta iv so bye it if u an't scerd wooo!!!
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Atomic Magazine

Issue: 107 | December, 2009

Atomic is a magazine aimed squarely at computer enthusiasts, gamers, and serious PC upgraders.

Every month we bring you the latest reviews of new technology and PC components, in depth features on everything from overclocking to console hacking, and gaming previews and interviews.
 
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