Friday March 19, 2010 6:44 PM AEST

Call of Duty: World at War

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Call of Duty: World at War
 
Graphics:
82%
Gameplay:
68%
Sound:
66%
69
Verdict:
Hard to recommend amongst the recent crop of games.
By David Hollingworth
Feb 4, 2009 | 7 Comments
Tags: call | of | duty | world | at | war | fps

You know that thing about the so-called odd numbered Call of Duty games? Yeah...

So let's play fit-as-many-cliches-as-you-can. Our target is Call of Duty Fi... I mean, Call of Duty: World at War. Your time starts... now!

Ah, yes, there's the spinning retro news-cast globe. The danger-red lettering of JAPANESE OCCUPIED TERRITORY - very newsreel - and then we've got the stirring music. Cue the archival footage... there it is! Oh, wait a minute, some of this looks a bit too modern, but at least it's different... looks like I might be a missing soldier captured by the Japanese; guess that's kinda clichéd. This voiceover sounds familiar... oh, Jack 'Keifer Sutherland' Bauer! Big score there.

Now some gameplay at last. Or at least the chance to move my head while the developers convince me how evil the Japanese are. Torture? Check. Sneering superiorty? Check. And would you look at that? Marines! Rescuing little 'ole me! Well hopefully, the ballistics are going to be good - this M1 Garand looks the job, but... wow, it sounds like a pop gun. And, wait a minute... what do you mean I need to reload? You can't reload a Garand if there are rounds left in the clip... oh. You can in WaW.

Epic fail right there.

(interesting story from the Editor: I've had a couple of clever readers who are even higher grade war nerds than me get in touch following this review's publication in issue 96. It turns out that this little Garand factoid is not quite true. It is in fact possible to reload with rounds still in the stripper; it's a little complex, of course, and takes some skill, but it can be done. Common practice was still to fire off every round before reloading, and many soldiers were trained that this was the only way to do things with the Garand. So, apologies.)

When Call of Duty 4 came out and ditched the by then slightly worn and dog-eared World War II setting, people were sceptical. However, as it turned out it was a great decision, and game was a groundbreaking exampled of narrative structure and tight multiplayer mechanics. It's still one of our favourite online shooters.

So when Treyarch got tapped to take the series back to the grim war years, the sceptics again had a field day. We've long been fans of the WWII shooter, but even we admit that - just perhaps - it's seen it's time. Unless, that is, Treyarch were going to bring something substantially new to the table. World at War is, after all, built on the same engine as CoD4.

Instead, the game is surprisingly lacklustre, and seems a definite step back in comparison to the game before it.

As we said, it's built on CoD4's engine, and that pedigree certainly shows in the graphics. Lush jungles and open ocean await you in the Pacific campaign, while the full desolation of the Eastern Front provides ample atmosphere for the European campaign. But looks are only half the deal, and the gameplay that sees you traverse the pretty locales is simply a dose of the same old stuff we've been seeing in WWII games now for years.

While some levels boast multiple paths to target, the so-called open-ended-ness we've been promised really doesn't seem that different to what we've seen in previous titles. You're also constantly being yelled at by officers and sergeants; this does leave off a little in later levels, and we guess we should be thankful there are some good actors behind the voices (though, really, did Gary Oldman lose a bet or something?).

But it's the little things that niggle the most. The interstitial elements between each level are an odd mix of period footage and modern graphics that don't really gel. Then there are issues with the weapons, which simply feel awkward to use, and lack the visceral feel of feedback of pretty much every firearm in CoD4. Plus the sound of firing seems flat and lifeless. Combine all that with a very unimaginative AI and the single player is decidedly average.

Multiplayer looks up a little at least, and co-op is a welcome addition to any game. The multiplayer is let off by being built on one of the best online games in recent years, so Treyarch would have really had to try hard to mess that up.

This is a game that we can really only recommend to hardcore fans of the franchise. Then again, they are hardly the type to bother with reviews in the first place. For anyone else looking for a good gaming experience, at this time of year there are many better games to choose from. 

 

 
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This article appeared in the January 09 issue of Atomic.

Want to check out the first Australian review of Final Fantasy XIII? We got in this month's Atomic!

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7 Comments
Thoughts on this article? Add a comment below.
V1RUS
Feb 4, 2009 5:43 PM
my opinion they only made this because all the world war 2 and stuff people had a big sook about call of duty 4 so all this relly is, is a newly painted call of duty 4 with differnt weapons and maps and new voices but was alrite to play if you liek the series
MorricMan
Feb 4, 2009 6:23 PM
I didnt find it that bad, i still got to set things on fire.
deuce_23
Feb 4, 2009 8:13 PM
I like the game enjoying zomies co-op. I would like better and more maps. I miss the old battle field 1942.
funky_monkey
Feb 5, 2009 8:36 AM
Being a hardcore COD fan since COD vanilla I can say that I was not dissapointed in this. This game was made for fans and people that are once off players just couldn't get it.

Everything about it has made it extremly balanced and fair for all classes, weapons are not overpowered and yes, the rifles can take two shots to kill.

There are small things in this game that are similar to say COD2 and vanilla for instance I don't expect to kill someone with a rifle if I shoot them in the lower leg in one shot, However if I take aim and wait and ping them in the upper chest I do expect a death and you get this with WaW. They have placed alot of time and effort to making sure that there is no real class that dominates and this deserves a mention. Any gun (thompson PPSH Browning ) all have massive downfalls which is what makes them balanced.

In COD4 (not knocking it stating a fact) you were not cool unless you were part of the P90 or MP5 crew. It was well known that they were the most powerful guns.

Moving on,

Gameplay.

I didn't enjoy the Jap missions because of the layout but you are always going to come accross things like this. I found that the Russian levels were more polished and had more depth in them. The world war II style was fine IMO because each game covers different things in WWII. If you want to look at it that way you have all these moden combat style of games but they are all done differently leaving a different taste in your mouth

I am supprised you would give it only a 69 (lol 69) however like your comment down the bottom the game is really marketed and designed for the hardcore COD fan. But then again isn't that the idea? Make a game that people like, then make the next games based on what they like? Sure WWII might not have been the greatest era but there was nothing wrong with it :)

I think your article was a view from someone who just doesn't have the passion of COD games and there is nothing wrong with that :)
Hawkeye
Feb 5, 2009 9:20 AM
Wow - awesome, in-depth commentary, there, Funky.

It might interest you to know that I've played all the CoD games to completion, and was especially addicted to CoD4. I see your point about the two uber-weapons of 4, but they didn't really unbalance the game that much, at least to my mind. I'm still able to rank pretty high using the mid-range assault rifles, like the M4 and G3 - I think CoD4 has excellent balance.

But you do touch on something which faces every game reviewer - the challenge of balancing one's own opinion vs the wider opinion of other reviewers and the public. To my mind, WaW was simply a let down following the excellent 4, and seemed, IMHO, to be a throwback more than a homage to previous games.

Of course, there is a degree of bias here, as I still think Day of Defeat: Source is the best WW2 multiplayer experience you can find :)

Of course, your mileage may vary :)
funky_monkey
Feb 5, 2009 11:26 AM
lol I will say that without doubt Day of Defeat source is on my all time fav lists :) it handles differently to most FPS but then so do most source games?

Don't get me wrong about the weapons in COD4 you can still use other things it's just "easier" to drop people with the guns mentioned

I completly understand the blancing ones own opinion and wider opinion and can understand where Atomic has come from.

My points were from a hardcore COD player which I play in ladders and comps and the things that I find people argue against I love :P

I appreciate that you read it actually lol. I was thinking most people would look at it and go pfft Fanboy then move on. Even though yeah I maybe I try to make it as non bias as possible.. but I guess when you love something it's hard to not isn't it :)

Ciao
Hawkeye
Feb 5, 2009 1:36 PM
You're absolutely bang on, there, Funky, and I'm sure by reading some of the reviews where I rave about a game that there is an unescapable level of bias at times.

But hopefully that's what a good reviewer does - present a strong and interesting opinion that even though you may not agree with, that you can at least see where they are coming from. I mean, if we just wanted to right stuff based around the what everyone else thinks we could just re-publish Meta-critic scores :)

- DH
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