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Metro 2033

By David Hollingworth
10:45 Feb 16, 2010 | 15 Comments
Tags: Metro | 2033 | russian | fps | preview | news
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Metro 2033
 
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Verdict:
We're certainly looking forward to exploring more of the Russian apocalypse.
 
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In Russia, tunnels walk in you!
Much of the early game is set in claustrophobic tunnels - they're either packed cheek-by-jowl with fellow tunnel-dwellers (who are all going about daily work - raising kids, gossiping, selling junk), or empty, spooky sections that it's best to traverse with a loaded gun and ready torch.

After an initial attack on your dwelling by mutants, you head off looking for help. With the controls mastered, this section introduces you to some other game mechanisms - most notably, the economy. While the game lacks the detailed inventory of STALKER, it does have an interesting take on a post-nuclear economy - everything's value is measured in the most common caliber of ammunition. This is pretty sweet; it shows the kind of thinking going on in these threadbare communities, and leaves you with an interesting choice early on. Do you hoard ammo, or upgrade to bigger and better boomsticks?

The weapons themselves are quite interesting, often cleverly showing in easy visual terms how many rounds remain. The early SMG, for instance, features a skeletal magazine that works its way through the weapon's breach - full clip goes in, empty one comes out.

And before you get too worried by STALKER's peashooter syndrome (man, did that game have some of the most inaccurate and underpowered weapons EVER), the guns in Metro are pleasingly powerful - even early weapons pack a punch that can single-shot mutants, or knock a bandit off their feet.

In combat you'll need to be clever, too, as positional armour can be very effective. Helmets and masks can deflect rounds, and off-center shots might only wound. The AI seems to make good use of cover, so running and gunning will merely get you killed early and often.

Clever Russians
The system of barter via bullets is not the only clever mechanic in the game. Trips above ground are only possible wearing a filtered gasmask - it's your classic timed oxygen-supply-style mechanic, but like many things in Metro, you don't get a UI timer. Instead, every time you don your mask you set a fifteen-minute timer on your wristwatch. Checking that time is only a keypress away, but it brings up your left wrist, and takes your weapon out of play.

Similarly, you have a map-folder and a lighter. When you open your map, you stow your weapon and hold each up in one hand. It's like Far Cry 2, to an extent, but with a couple of added twists. In dark areas, you'll need to right click to open the map, and left click to use the lighter. You can use the lighter by itself, too, as this is directional tool to point you to your next objective - the flame wavers in the direction you need to travel.

There's a lot of idiosyncratic design in Eastern European games, but it usually accompanies great touches like this.

Of course, you still get those idiosyncracies, like the fact that every second room has either a guitar, or a guitar player in it - a hold over from the STALKER dev team, no doubt.

Looks can kill
Finally, we've got to give big props to THQ, the game's publisher. Most previews these days run on console, but we got to see the game on PC. And it's looking stunning. Any veteran of STALKER knows that these guys really know how to develop an engine, and this is no different. The detail in each NPC's gear, or the quality of the ragdolling, down to the play of light and dark in the tunnels, is exquisite - and there's lots of room to bump that detail up and down, too.

At the same time, we were playing the game on a laptop. But even at max detail settings and 2x AA the game still delivered solid frame-rates and awesome detail.

Metro 2033 is a couple of months away from release, and is no doubt still going through the final tweaking phase. We're confident that this could go way beyond STALKER - a great game, but with some serious flaws. Not only is this a competent shooter with a great story - it's also atmospheric, and it times downright spooky. It's also an excellent window onto the Russian mode of story-telling, and of game design.

As you can probably tell, we're looking forward to that final code. You should too.

 
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Product Info
Specs:
PC and Xbox 360 (previewed on PC) Developer: 4A Games Publisher: THQ
Supplier:
price check*
$46.50 Metro 2033
Gizmomart (NSW)
*Products and prices sourced from staticICE and are in no way associated with Atomic MPC Powered by
 
This article appeared in the February, 2010 issue of Atomic.

Aliens: Colonial Marines in depth; Z-77 Motherboard round-up; strategy gaming special; Home Server tutorial. PLUS MUCH MORE - ON SALE NOW!
15 Comments
hectorbustnuts
Feb 16, 2010 10:56 AM

Nice. I heard the premise for this one and it sounded pretty damn cool.

Glad it's getting a thumbs-up, even at preview-code level.
nukejockey
Feb 16, 2010 10:58 AM
This game looks sweet. Pissed off that THQ took it off steam to jack the price up on us though.
Mademan
Feb 16, 2010 11:05 AM
"Any veteran of STALKER knows that these guys really know how to develop an engine, and this is no different"

So basically, it won't be compatible with the latest version of windows or DirectX, won't function correctly on current hardware untill the community hack the code and patch it repeatedly, and having been delayed 5 years, won't look anything near current standards?

I joke, I joke XD

Really am looking forward to this game, I just hope it's nothing like Stalker at all.
nukejockey
Feb 16, 2010 11:10 AM
What are you talking about Mademan? All 3 stalkers work on XP, Vista and Win 7, the original supported DX9, Clear Sky supported DX10 and Call of Pripyat Supports DX11, and all have them have run well on current gen top end hardware at max settings.
Mademan
Feb 16, 2010 11:38 AM
Except Stalker, when it was released, because it didn't support DX10 properly, and didn't run properly on DX10 hardware until it was patched. And Not to mention the patches erasing the save game files of those who had managed to play consecutive hours of the game. And apart from the first two Stalkers being as stable as a two legged tables.
zerassar
Feb 16, 2010 12:04 PM
Patches corrupting or invalidating saves from previous versions of the game is not something thats uncommon.

I never buy games at release as I see them at release as still being in BETA. I normally wait a few months and then on install apply all patches before I even start playing.

Its either that or expect heart ache when you play many hours then lose it. Guess its not so bad if its a good game with actual replay value.
nukejockey
Feb 16, 2010 12:46 PM
The original stalker still doesnt support DX10, it was a DX9 game :s

Clear sky supported it out of the box.

And I've played through both of them with no problems. The bugs arent as widespread as people think, nor are they specific to everyone.
Mademan
Feb 16, 2010 4:24 PM
Yes I know it was a DX9 game, but if you were running it in a DX10 environment it didn't run as well as older hardware and windows XP. And then when I reinstalled it last year and patched it, it didn't work at all.
nukejockey
Feb 16, 2010 6:49 PM
Weird. Never had a problem with any of them. I played through the first one at release without any major bugs. And I've played through it since on vista when i got my 8800gt and that was fine too.
hectorbustnuts
Feb 17, 2010 10:35 AM

Yeah...STALKER's one of those games that really polarises people. I played on 8800gts Vista and all I could complain about was some odd artifacting glitches in the weather every now and then. Once the first patch was released that disappeared and never had any problems since.
wack
Feb 19, 2010 7:38 AM
I really want to like this game but I'm worried about the review and here is why, He talks about stalker having pee shooters, he obviously never played through, theres many guns that are single shot kills and snipers, rocket launchers, I was gifted stalker because I like a challenge and yes for 1st hour maybe 2 it was hard but then you get nice stuff, I'm tired of reviewers who only play for a little then make a judgement. Ive used about every game mod on stalker there is it's awesome
nukejockey
Feb 19, 2010 9:56 AM
wach, I think you have just mistook what he said about the guns in stalker in brackets he put "(man, did that game have some of the most inaccurate and underpowered weapons EVER)"

Which is true, the AK74 was a terrible gun, the First pistol you get was utterly useless. You kind of have to rely on run and gun gameplay for the first few levels of STALKER (cordon and garbage) until you get the better AK74 which is slightly more powerful and accurate. But the first guns were way underpowered compared to what they should have been.
Hawkeye
Feb 19, 2010 10:21 AM
Bang on, nuke.

Wack, when I play a game, I don't want to feel like I have to earn the right to start enjoying the game, and that's a serious issue I have with all the STALKER games, even the latest. I know the guns power up later in the game, but frankly, by the time I get there I can't be arsed anymore - it's just not fun!

But that's my opinion, and any other gamer's mileage will of course vary :)
Belal WoW
Feb 28, 2010 2:51 PM
The optimized specs are crazy for this game!:
intel i7, 8GB+, Nvidia geforce GTX-470/480 (dx11).

0s1r1s
Apr 2, 2010 8:17 PM
Is it just me or was this game incredibly short? I finished playing it through in under 10 hours of gameplay. Did I miss lots of side missions or other stuff? I don't get it. I never seemed to earn enough to get any armour or the decent weapons either, no weapons until I got to Polis.

I also think it was extremely linear. There didn't seem to be many optional choices at all.

Humph. I might just have to play it again.

It looks very good though. Although some characters get that weird lop-sided head effect seen in Fallout3. Is it the same engine?
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