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Napoleon: Total War

By David Hollingworth
11:16 Apr 21, 2010 | 7 Comments
Tags: Napoleon | Total | War | pc | strategy | game | review | hotaward
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Napoleon: Total War
 
Graphics:
96%
Gameplay:
100%
Sound:
89%
99
Verdict:
Simply the best game in the series to date, and an early contender for best strategy game of the year.
 
---

Empire was awesome – but Napoleon is AWESOMER.

We're pretty much one of the biggest Total War groupies you can find. We've been playing the series since falling in love with the original Shogun, have messed around with modding the game to within an inch of its life, invaded France more times than we can actually count, and we still get thrills thinking of some of the epic battles that we've won and lost. So when Empire finally brought the series up to the blackpowder period of the 18th century, you might think the game had reached its peak of getting us excited. Well, as good as that game was, you'd be wrong - Empire, for all its scope and complexity, is a mere prologue compared to Napoleon: Total War.

Napoleon is technically very similar to Empire. There's the usual turn-based campaign map to negotiate, with towns to improve, trade routes to secure, and territories to invade. The real-time battles are also cosmetically the same - even the uniforms of each nation don't deviate that much from Empire to Napoleon. But what's happened between the two games is nothing short of a complete AI overhaul, along with tweaks to the graphics engine, and a vastly downshifted timescale to represent the more tumultuous period of the early 19th century.

In a very real sense, the game requires a complete rethinking of tactics.

Ability is nothing...
Napoleon Bonaparte was the terror of Europe. To put it simply, he pretty much pwned every great power in Europe, from Italy to Austria, and the names of his great battles are by-words for military prowess - Austerlitz, Wagram, Eylau. N:TW presents three campaigns from three very different periods in the great general's life: the early Italian Wars, his campaigns in Egypt, and then the final Campaigns of the Coalition, when pretty much all of Europe, including England and Russia, joined together to try and bring then Emperor Napoleon to heel.

There's also single battles, for those who simply must try their own tactics in some of the classics - think you can do better than Napoleon at Waterloo? Now's your chance.

But, for us at least, any chance to play England, and lay siege to Paris, must simply be taken whenever it's offered, so our first taste of the game is the Coalition Campaign, which covers the years from 1805 to 1812. For any Empire veterans, it sounds like a very short game, but this is just the start of the overhaul the game's received between iterations.

...without opportunity
Most of the Total War games have featured bi-yearly turns, but Napoleon's turn system is bi-monthly. Movement distances, recruitment times, even the effects of seasonal weather and trade, have all been re-jigged with this in mind. It's a real pleasure to watch the campaign map change with each month, from the deepening browns of autumn to the snowfalls of winter.

A lot of players really don't notice the passage of time in Total War games, as the yearly turns are quite abstract, but monthly turns really make you think of the turning seasons. What's more, you'll want to be very careful about getting caught in the open in winter - in any turn where an army is not in a town or city, it loses men to desertion, fatigue and lack of provisions. Winter makes this even worse - so be careful if you try to invade Russia!

All the usual building and technology management is present, though the tech tree has been vastly simplified to fit the tighter timescale. Diplomacy is a lot more detailed and reliable now, and the ability to turn some regions into independent protectorates is a real boon, while the wiliness (or, at least, rat cunning) of your enemies and allies can see you outfoxed diplomatically as you might if you lost an important battle. Gentlemen make a return, though rakes and priests are nowhere to be seen; honestly, they're not missed.

Infantry recruitment is still pretty speedy, however, and it's possible to get a regiment on the go in a turn or two - that's just how militarised a lot of nations were in the period. Shipbuilding, however, especially when you start laying down hulls for stupendously large 122-gun first rates, requires a bit more forward thinking however. You'll want to be taking advantage of any breathing room (financially and militarily) to get your navy in order before you start taking losses, as replacing ships takes time.

 
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Product Info
Specs:
PC Developer: The Creative Assembly Publisher: Sega
Supplier:
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This article appeared in the April, 2010 issue of Atomic.

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7 Comments
qwakqwak
Apr 21, 2010 1:48 PM
99%!

is it still incredibly system demanding?
Hawkeye
Apr 21, 2010 2:26 PM
Runs fine on our admittedly beefy test machine, but yeah, it is pretty hardware intensive. Then again, it models a hell of a lot of data and graphics!

But yeah, this game seriously floated my boat. We're talking full on historical chubby here.
trojan71
Apr 22, 2010 8:00 AM
Not trying to take away from how great this game is but shouldn't it have scored 95%? I'm a little confused how your scoring system works :-/ I thought you totaled Graphics, Gameplay and Sound then didvided that number by three? But then I could be wrong of course....
Hawkeye
Apr 22, 2010 9:55 AM
No, it's not an averaged system :)

Basically, we feel that if you went with an average of scores, you'd up with games sometimes scoring better or worse than they deserve - sometimes a game (or any product) really is greater than the sum of its parts!

Also, given that we - or, more accurately, me - gave the gameplay a very rare 100, that skews a lot of higher than 99, so again, averages just don't really work.
trojan71
Apr 22, 2010 12:54 PM
Ahh righto, that's fair enough, thanks for clearing it up :-)

This games does look pretty awesome though
Jetsam
Apr 22, 2010 1:44 PM
Although the game does indeed look awesome, was the gameplay truly perfect? There's a big difference between brilliantly fantastic and perfect. Perfect implies that there was not one thing, however small and seemingly insignificant, that could have been done even slightly better.
Hawkeye
Apr 23, 2010 11:24 AM
To be honest... yeah, I think there's a lot of things I'd like to have seen done.

But I also know that those things are only important to a Napoleonic elitist like me :) And anyway, that's what modding's for!
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