Saturday February 11, 2012 4:46 AM AEST
Skip Navigation Links Atomic MPC  > Reviews  > Game  > PC Games  > Doom 3
Hot Award

Doom 3

By John Gillooly
16:18 Apr 22, 2005
Tags: id | doom | fps | lighting | illumination | deathmatch
 »
Doom 3
 
95
---
Verdict:
9.5/10

John Gillooly boards the dropship and takes an express elevator to hell.

In the pre-release hype stakes few games have built anticipation like Doom 3. Not only does the Doom name hold a special place in the hearts of gamers, Doom 3 also promised to be one of the most technologically advanced games released to date. Such a combination of hype and sentimentality means that it is inevitable that the game will be approached sceptically by most gamers, but as much as people want id to fail, it has again proved why it is the king of the first person shooter.

Quite simply, Doom 3 is one of the finest gaming experiences ever delivered. The key word is experience, for at its heart it is a linear corridor based shooter. But unlike the majority of games to bear this moniker, it is not just an endless series of boring hallways and poorly defined enemies. From the moment the intro ends and you step off the dropship onto the surface of Mars, Doom 3 sinks in its hooks.

 Doom 3  Doom 3
The regulation staring-into-a-bathroom-mirror scene. The reason we learned to circle strafe is back, these fireballs will have you ducking and dodging.

To reveal too much about the storyline of Doom 3 is to dampen the experience of the game, as it is the excellent story that drives it forward. You are a Space Marine sent to the UAC encampment on Mars, heading quickly into a straightforward mission to locate a missing scientist. Soon after all hell breaks loose, in quite a literal sense, and you are thrown into a rollercoaster ride that will have you jumping at the faintest of noises and perched on the end of your seat until the end is reached.

This game is all about atmosphere, the type that is delivered in big steaming buckets. It is a seamless combination of graphics, sound, art, audio and level design, and it is this that turns what could be another corridor run and gun affair into an experience not to be missed.

The majority of pre-release hype has been given to the engine coding ability of the allegedly godlike John Carmack, and it was well worth it. While games like Deus Ex: Invisible War; Thief: Deadly Shadows and Far Cry have delivered spanky lighting models, Doom 3 employs the delicate balance of light and shadow in ways never yet seen.

 Doom 3  Doom 3
No longer mindless grunts, these zombie marines use cover and tactics to good effect. Doom 3 features the best use of lighting in a game. Ever.

Unlike these other games, the shadowing doesn't seem to be forced on top of the environment: thanks to the way global illumination is employed it is seamless, and at the heart of it this is what makes Doom 3 special.

It is also one of the first games to employ normal mapping extensively and to good effect. One of the inherent problems with normal mapping is that while it makes for highly detailed characters, it is still inherently a texturing process and so models end up with angular outlines. This makes for screenshots where most characters heads look like Kryten from Red Dwarf, but in practice it is hardly noticeable thanks to some beautiful character animation and seriously fast movement.

While even the token storyline of the original Doom games was bare minimum, this is more than made up for in Doom 3. The level design and storylines coalesce to create a believable sci-fi horror world, one devoid of blank featureless walls and where every nook and cranny smacks of attention to detail. In fact, this makes the games linearity so important, as atmosphere is created through the careful use of scripting and timing of events that often use the environment to maximum effect.

 
 »
Product Info
Specs:
Platform: PC
Requirements: 64MB GeForce3/RADEON 8500 or higher; 1.5GHz CPU; 384MB RAM; 2GB HDD; Windows XP/2000
Recommended: 256MB GeForce 6800 or RADEON X800 series card; 2GHz CPU; 1GB RAM; 5.1 surround sound.
Supplier:
price check*
No results found for .

Compare prices on similar products at staticice.com.au
*Products and prices sourced from staticICE and are in no way associated with Atomic MPC Powered by
 
This article appeared in the September, 2004 issue of Atomic.

Behind the scenes with Mass Effect 3! GTX 560 VGA round-up! Essential Skyrim tweaks to improve your game! Plus reviews, news, hardware, more games, and easy to following modding guides for PC builders. ON SALE NOW!
 
Latest Competitions
 
Atomic Magazine

Issue: 133 | February, 2012

Atomic is a magazine aimed squarely at computer enthusiasts, gamers, and serious PC upgraders.

Every month we bring you the latest reviews of new technology and PC components, in depth features on everything from overclocking to console hacking, and gaming previews and interviews.
 
Latest Comments
 
Latest User Reviews
Battlefield 3 is the new benchmark online FPS
90%
A very fun and realistic multiplayer ride.
 
Antec Kuhler 920 - liquid cool
90%
Antec Kuhler 920 silent but effientive out of the box no maintence water cooling kit
 
Antec's Lanboy Air - our new favourite case
90%
Antec Lan boy Air in red a very cool design
 
Antec's Lanboy Air - our new favourite case
90%
This product overall is awesome.
 
MSI's GT780 laptop as fast as it gets
90%
Nice laptop
 
 
Close Get the February, 2012 issue of Atomic mailed to you for $8.95, including postage.

Buy nowDigital Version