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Richard Burns Rally

By Damien Virulhapen
22:43 Apr 24, 2005
Tags: sim | cpu | challenge
Richard Burns Rally
 
90
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Verdict:
9/10

Ben Mansill rally drives Richard Burns Rally. Really.

Rally games have always ranged between being purely arcade (Rallisport) to mostly arcade, but if you wish really really hard you could kid yourself into believing it's real (McRae). We've never had a true rally sim. Now we do.

Richard Burns Rally is astoundingly realistic. No ifs or buts. You know it is when you drive it. Picking up a new driving game usually means spending some time getting a feel for the way the programmers have decided to have their cars behave. Getting into Burns Rally is far simpler - you drive the cars just as you would a real car, and you're right.

Well, sort of right. Most real cars don't thump out 300bhp. Driving is immensely difficult to do at high velocity, but this sim is designed for the kind of driver who derives great satisfaction from learning to drive well.

The secret to its realism is that developers Warthog modelled most key components of the cars as true 3D objects with properties matching the real item. Not everything is modelled, but what is, is impressive. Most engine components are, for example. Cop a rock through your intercooler and pretty soon the turbo will give up the boost. Suspension components can bend or break, handling affected accordingly. It all feels so right. Any driver who has yearned to thoroughly thrash his own car will love this sim. The realism comes at a cost; this is the most CPU-dependant game we've seen in a long while.

It's an unforgiving experience. There's not much fun to be had here, but it's not designed to be fun. This is cold, harsh rally driving, with none of the bells and whistles of a Rallisport Challenge. To make it anywhere in the Championship, you'll need to drive the often very long stages with the perfection of a traditional track driver. You'll need to take every corner perfectly, and fast. Do it, and you'll be drained, but feeling a satisfaction which no other driving sim can deliver.

 
Product Info
Specs:
Platform: PC
Requirements: 1.6GHZ processor; 256MB RAM; 64MB video card (card must support Pixel Shading).
Recommended: 2.6GHZ processor; 512MB RAM; 128MB video card equivalent to NVIDIA GeForce FX5600 or ATI RADEON 9800; good steering wheel & pedals.
Supplier:
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This article appeared in the October, 2004 issue of Atomic.

Behind the scenes with Mass Effect 3! GTX 560 VGA round-up! Essential Skyrim tweaks to improve your game! Plus reviews, news, hardware, more games, and easy to following modding guides for PC builders. ON SALE NOW!
 
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Atomic Magazine

Issue: 133 | February, 2012

Atomic is a magazine aimed squarely at computer enthusiasts, gamers, and serious PC upgraders.

Every month we bring you the latest reviews of new technology and PC components, in depth features on everything from overclocking to console hacking, and gaming previews and interviews.
 
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