Monday March 22, 2010 8:09 AM AEST

Warhammer 40K: Dawn of War

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Warhammer 40K: Dawn of War
 
85
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Verdict:
8.5/10
By Logan Booker
Apr 25, 2005
Tags: warhammer | publisher | gameplay | engine | computer | game

Logan Booker gets down and dirty for a little Gorka Morka.

The conversion of Warhammer 40K into a good computer game has been the subject of every geek's wet dream for the past two decades - excluding those with Magic: The Gathering fetishes and Pokemon fanatics.

In-between model-painting parties and treatments for lead poisoning, a number of Warhammer titles have made their way to the market. Unfortunately, for players and publishers alike, these games stayed a little too true to the table-top formula, using turn-based engines and hex movement systems. It's a formula that, for video games at least, equates to zero fun.

Harnessing the power of its Impossible Creatures engine, Relic has seized the Warhammer license and developed Dawn of War, a realtime strategy that puts the player in the titanium boots of the Blood Ravens, an elite squad of Space Marines. Although this is the  only side you get to play in the single player campaign, the other three races that make an appearance - the Eldar, Chaos and Orks - are available for multiplayer and skirmish.

Gameplay in DoW is reasonably standard, with the exception of squads. Instead of controlling individual troops, ground forces are produced in small teams that can be upgraded with abilities and superior weapons. Mobile platforms and 'heroes' can be attached, boosting their effectiveness, and each side receives a super-unit that is a force unto itself.

The resource system is much like that found in Total Annihilation - the player receives points from limitless supplies. While energy is produced by building generators, resource points can only be gained by capturing certain 'strategic points', and it is in these that the core gameplay mechanic of DoW lies: capture a number of points and you can defeat your opponent.

Although Warhammer 40K: Dawn of War doesn't bring too much to the genre, it's a massive jolt for the computer game-side of the Warhammer franchise.

 
Product Info
Specs:
Platform: PC
Requirements: 1.4GHz Pentium-class processor; 256MB RAM; 32MB T&L-capable video card.
Recommended: 2.2GHz processor; 512MB RAM; 128MB video card.
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This article appeared in the December, 2004 issue of Atomic.

Want to check out the first Australian review of Final Fantasy XIII? We got in this month's Atomic!

Plus HD projectors, Napoleon: Total War, Intel's new six-core processor, PC upgrading guide, and a whole lot more.

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Atomic Magazine

Issue: 111 | April, 2010

Atomic is a magazine aimed squarely at computer enthusiasts, gamers, and serious PC upgraders.

Every month we bring you the latest reviews of new technology and PC components, in depth features on everything from overclocking to console hacking, and gaming previews and interviews.
 
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