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Tribes: Vengeance

By David Kidd
14:14 Apr 25, 2005
Tags: multiplayer | server
Tribes: Vengeance
 
90
---
Verdict:
9/10

Play alone or with others! David Kidd sticks his hands down his pants.

The original Tribes games kicked off the multiplayer genre that we're used to now, but unfortunately, the complex gameplay, steep learning curve and lack of a single-player mode meant the games didn't take off as well as they deserved. Irrational Game's solution to this series is to attract the masses and retain the Tribes crowd by staying true to the franchise and sticking to the core elements.

The result, for those that know Tribes, is less weapons, simpler gameplay, better graphics, and a single player campaign. If you don't know Tribes, think BF and UT with skis and jetpacks. The question that really needs answering, then, is why would someone not interested in Tribes defect from BF or UT, and why would a Tribes freak be interested in a sequel with the meat taken out?

The answer is, simply, that it works. Jetpacks and skiing are better than ever, and the new game modes, borrowed from UT, are great. The hardcore Tribes players will flinch at some of the casualties, though - the multiple grenade types and extensive base building options have been pared back, and the commander screens and troop transports are nowhere to be seen.

That said, there are some new additions, like the grappling hook, which refresh the franchise and bring new strategies to the game. We haven't talked about the single player campaign, which is really just a series of training levels. Its key selling point is the option to play through the eyes of several characters, but it's largely unremarkable - we would have preferred a solid skirmish option to hone our skills. However, it does serve to flesh out the rich game world which, until now, hasn't been capitalised on.

Ultimately, IG has delivered a game that should appeal to those outside the Tribes sphere, while still retaining the fans. But, like all multiplayer games, it will live or die on the servers, and currently the local situation isn't too hot. As such, here's hoping the mainstream community will embrace it.

 
Product Info
Specs:
Platform: PC
Requirements: 32MB DirectX 9.0c graphics card; 1GHz CPU; 256MB RAM; 5GB HDD
Recommended: 128MB DirectX 9.0c graphics card; 3GHz CPU; 1GB RAM.
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This article appeared in the December, 2004 issue of Atomic.

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Issue: 133 | February, 2012

Atomic is a magazine aimed squarely at computer enthusiasts, gamers, and serious PC upgraders.

Every month we bring you the latest reviews of new technology and PC components, in depth features on everything from overclocking to console hacking, and gaming previews and interviews.
 
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