Saturday February 11, 2012 9:34 AM AEST

Starcraft II: Wings of Liberty review

By David Hollingworth
15:06 Sep 9, 2010 | 10 Comments
Tags: Starcraft | II | Wings | of | Liberty | pc | game | review
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Starcraft II: Wings of Liberty review
 
Gameplay:
92%
Graphics:
85%
Sound:
90%
89
---
Verdict:
A game worth waiting twelve years for.

After twelve years it’s actually here... but has the wait been worth it for the sequel to the classic Starcraft?

How the hell do you objectively review a game like Starcraft II? For a game that's only just come out, it's been a part of the public gaming consciousness for a decade. We've been seeing screens, gameplay previews and footage, and interviews with the devs for years now. Whole swathes of the game's tech trees and the tactics needed to utilise them have been up for discussion for the better part of this year.

Now that it's here, on our machines... how do you come to grips with a phenomenon that's just a shade below the Second Coming?

We've decided to come at this as fresh as we can. While Justin's attended Blizzard HQ and written countless articles and previews, we've only just gotten to grips with the game. We even avoided the beta testing phase, so we could really gauge the game 'out of the box'. Even that experience was totally unlike any other game we've ever reviewed - we had sweaty palms just waiting for the first game to load. It was like that giddy excitement that Star Wars fans felt waiting for that first text crawl when The Phantom Menace was released.

And then we played...

Let's get this out of the way
Starcraft II is a good game. Actually, more accurately, it's a great game, dripping with passion.

Take the weather-beaten visage of main character, Jim Raynor, the first thing you see when you spring into the game's campaign. As much thought has gone into the look and feel of this character as any Hollywood blockbuster, and as the game progresses you get a deeper and ever more insightful look into his being. He's a freedom fighter, a man of conviction; but he's tired too. He's fought, he's won, but it's the losses that are starting to wear on him. All this, you can see in that wonderfully expressive face.

Which might seem an odd thing to say about an RTS, but - for us, at least - the big surprise that Starcraft II delivers is the game's campaign. We always knew multiplayer would be good - it had to be, and, thankfully, Blizzard really does know what it's doing. But the single-player campaign is something else again, and shows off everything that Blizzard's been learning about storylines thanks to games like Diablo and World of Warcraft.

At the game's start, Jim's a rebel, fighting back against the oppressive regime of Emperor Mengsk. Joined by an old friend with a shadowy past, Raynor goes on the warpath, and before we know it his simple fight for freedom becomes one of desperate survival as a resurgent Zerg attack, and Mengsk goes hard for both defeat of the bug, and Raynor.

The first three missions serve as a pretty gentle reminder of the game's basics. There's an extensive set of tutorials for the terminally unaware, but really you can just dive right in and it'll all come back to you. From having just basic marines you soon start to open up new units, start to mess about with base-building and proper resource management, and then, after mission three, the campaign proper opens up.

Blizzard's taken a leaf out of Relic's book when it comes to the campaign's structure. You'll be able to choose which mission to take and when, unlocking new units and options as you go. Whereas the original Starcraft was very linear, this new game is all about choice, and that extends to every level of the campaign.

Not only do you have resources to manage on the battlefield, but each mission earns you credits, while side-missions unlock research points. 

 
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Product Info
Specs:
Developer: Blizzard Publisher: Blizzard Website: www.starcraft2.com
price check*
$89.95 Starcraft II: Wings of Liberty
Streetwise (VIC)
*Products and prices sourced from staticICE and are in no way associated with Atomic MPC Powered by
 
This article appeared in the September, 2010 issue of Atomic.

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10 Comments
tunksy
Sep 9, 2010 3:44 PM
read the review in the mag, sounds good, never played the origional. how easy is it to just jump in and start playing/ pickup?
TheFrunj
Sep 9, 2010 3:48 PM
It's pretty hard to jump into ranked multi straight off, but finish the campaign on normal and do some skirmish with a few mates, you'll soon pick up more than enough skill to give it a go :)
tunksy
Sep 9, 2010 3:58 PM
thanks frunj, now to pick it up with my next pay ;)
Rage09
Sep 10, 2010 12:05 AM
First I'll say that I've never played SC2 bbut have played SC1 quite a bit and recently too.

Maybe I'm just stupid but I don't think I've ever beaten the computer in SC1 on skirmish mode. I'm pretty sure its not cause I'm stupid, I've won 1vs3 supreme mode in SupCom, I think its just cause I don't like the way your forced to think in that type of game.

Even way back with SC1 I still liked Total Annihilation way better.
Maybe I just can not see the depth in the SC franchise, I've tried even now to play it but I still don't get why people think its the second comming.
swalden
Sep 10, 2010 9:37 AM
@Rage the reason starcraft is so popular, is due to the fact alot of effort is put into balancing, its impossible to master meaning as you get better there becomes more and more to think about. The multi tasking is rather difficult, and the game comes down to pure skill (except cheese) to decide the winner. The problem with other rts games like the sc franchise is the balance is just not the same, and imho they dont require much skill to play well as things like being able to zoom out on the whole map make it to easy. what you have to do to see the depth in sc2/1 is play alot of multiplayer competitively and youll soon see it, watching a replay with a commentator also helps.
Hawkeye
Sep 10, 2010 9:47 AM
There's another thing, for me at least, that SC has over TA in spades - drama and story.

Whether it's the awesome story unfolding in the singleplayer campaign, or the same sense of action I get (at least) from watching a bunker full of Marines hold off a Zerg horde, SC nails what I want from that kind of setting.

Games like TA seem sterile by comparison. Just my opinion, of course :)
sirtrancealot
Sep 10, 2010 11:05 AM
best advice that all the really good players i've gone up against in multi have given is...
watch replays.. replays and more replays...
it really does help you develop your game ALOT!
tunksy
Sep 10, 2010 11:31 AM
haha hawkeye, "same sense of action I get (at least) from watching a bunker full of Marines hold off a Zerg horde" how very 40k :P
neX
Sep 11, 2010 1:07 PM
I wasn't much into MP in SC1 but I do enjoy MP SC2. Also, if you are up for some fun check out the at0mic Invitational I am looking to start very soon: http://forums.atomicmpc.com.au/index.php?showtopic=35536
neatep
Sep 14, 2010 8:40 PM
"great social integration" which comes with no chat channels (plans to add them later).

Some pretty horrendous ability to communicate or set up matches with mutliple players (ie for tournaments) It might seem good at first glance, but your friends list quickly gets overloaded with random people you will only ever play once which you have to go through and cleanse. (ie should be a 'add for 1 day' option for friends.

Also the inability to play across regions is a horrendous factor. Limited language support for foreign players.

Beyond that, a damn fine game.
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