Friday May 25, 2012 11:10 AM AEST

F1 2010 disappoints

By Ben Mansill
14:30 Nov 29, 2010 | 12 Comments
Tags: f1 | 2010 | racing | game | formula | 1 | review
F1 2010 disappoints
 
70
Verdict:
A disappointing release from folks who should know better.
 
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The game that takes the ‘ace’ out of ‘race’, and leaves us asking "Where is the awesome F1 game we were promised?!"

Is this the Formula 1 game we’ve all been waiting for? The answer to that depends on ‘who’ you are. In the lead up to release, all everybody wanted to know was how it balanced the needs of hardcore simmers with those of casual fangers. That question is cleanly answered – it serves both well, at least in terms of the way it drives. It’s a happy blast for casuals, nicely accessible and encourages them up into more challenging difficulty levels. For simmers the driving model is terrific, very satisfying and there’s plenty of headroom for a driver to really master the game.

So we can move on from that, but what we remain faced with is a conundrum – and a rather shocking one. Bizarrely, Codemasters has taken a couple of extraordinary design decisions that have gamers up in arms. It seems Codies, during development, completely forgot about what makes a great racing game, and that’s the damn racing.

Laptime, what laptime?
See, racing is all about time. Einstein loved time, and so do racecar drivers. Time is everything. In F1 2010, time is nothing. Get this: AI driver laptimes are not based on how long it takes the AI car to lap – instead they’re given a completely arbitrary laptime, every lap, that has no bearing on a car’s position on the track! That’s right – the game engine has no means to track AI laptimes and it invents them just to put something on the screen! That’s insanity! It means there are no split times during a race, being the number one thing a racer relies upon for race strategy. If you’re in a longer race and the cars have spread out, there’s no way to know your relative position and be able to time when to pit. It means you have no idea if you’re catching the cars in front, or dropping back. Apart from the cars you can actually see, you’re racing completely in the dark.

It even goes so far as to fake laptimes! Your OSD will show the most idiotic times. For example you could be leading the race, but lap after lap the game tells you other drivers are lapping faster, and therefore must be ahead of you – but they’re not! It’s all a huge fuckup that’s beyond comprehension. It removes the ‘story’ of the race, making it an empty and frustrating experience when you know the other cars are pretty much there for decoration only.

Nightmare in pitlane
The other disaster is that if more than one car enters the pitlane for a stop, the game will hold you in pits until the entire pitlane is clear! And all the AI cars are set to pit automatically on the same damn lap. End result, if you’re winning say goodbye as the game holds you stationary for up to a minute, and it does this every single race.

These are mind bogglingly idiotic decisions that make a mockery of what racing is all about. The flipside is even more tragic, for what this game does do well it does brilliantly and it’s gut wrenching that a game could come so close to being great, but drop the ball on the fundamentals.

It looks beautiful, and I do mean knock-out stunning. Every bit of every circuit is supremely well done, with trackside detail better than anything before it. Somewhere like Monaco is insanely good, and the beautiful sunset race at Abu Dhabi will leave you breathless with wonder.

Best tracks ever
The tracks themselves are all more accurate and detailed than in any other sim I’ve tried. The little bumps, the camber, all the time detail that only hundreds of laps reveals is all perfect. That helps tremendously to add to the replay value; there’s a heck of a lot of perfection to be gained and racers will love pushing harder and faster every time, and getting results.

Car handling is sweet. It’s mechanically detailed yet sweetly organic. Driving is immensely satisfying and fun and it overall feels more realistic than most of the Rfactor F1 mods. There’s a slight delay downshifting that the devs say is there to stop the engine over-revving, and despite all driver aids it still employs stability control to ‘catch’ your worst moments. It takes a bit of getting used to, but once you adjust your style you’re flaming away incredible laps and loving it all the way.

The car audio leaves a lot to be desired, with a nasty white noise that, unfortunately, is an accurate copy of what the real life cars sound like. A bit of tweaking to make the sounds sweeter wouldn’t have been unappreciated. There’s no audio feedback for tire wear, unfortunately, making it part guesswork to figure out how to preserve your tires.

The tires themselves are a bit of a star of the show. Punctures come with too much abuse, and can surprise you with a first lap burst if you’ve been too aggressive. The way they wobble around as you limp back to base is fantastic, and seeing the lump of dead rubber flip and flop to one side and the other as your car swerves will bring about a smile. They’ll pick up debris if you run off, taking time to shed themselves clean again. It’s a bit annoying that tire wear is adjusted to be proportional to race distance, but we can understand the design decision there and hold no grudges.

A mixed bag
There are other holes in the game, like the absence of a TV monitor in the pits so you can watch other cars on the track. Replay is ridiculous, with a scant 20 seconds or so recorded and zero ability to view any car but your own. So much for the promised full race distance replays.

Whether you choose to play F1 2010 depends on your tolerances to the bugs. It’s a damn beautiful game, but as it stands today its only future is multiplayer (which it handles well enough). Until the timing and pit gets sorted it’s tough to recommend as a single player experience.

 
Product Info
Specs:
PC, Xbox, PS3 (reviewed on PC) Dev: Codemasters Pub: Codemasters
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12 Comments
kikz
Nov 29, 2010 4:06 PM
Still enjoyable but still epic fail. How can that be?

Argh. Sometimes I hate that PC/console gaming has become so popular. Now it's all about catering to the biggest, dumbest market. The ROI on creating an accurate simulation "game", in this age of a billion trillion polygons and near photo-realistically graphics means developing an F1 game to suite the F1 fans is probably never going to be economically viable.

I spent over $800 just so I could play this game. Yes, that's right, I'd not have spent that money if this game had not existed. I upgraded my 8800GTS to a HD5850 to get decent performing FPS in game. I splashed out and bought a Logitech G27 (now > $550!) because I'd been led to believe that F1 2010 would cater for the F1 sim fans AND have superbly recreated tracks and gfx, all with the FIA's blessing (read: FIA licensed game). Throw in career mode, a mode that in games before it could only be faked through third party tools (eg F1Career for the geoff crammand GP series) and this, on paper, was everything I had been lusting for since GP4 graphics became too outdated.

I also feel ripped off by the way setup is performed. Car setups are relative to a particular track, not absolute. So a wing setting of 1 and 1 (the lowest) at Monaco provides much more downforce than a wing setting of 1 and 1 and Monza. This introduces uncertainty for me in other areas of car setup and removes some of the basic attractive of F1 racing: the analytics involved in engineering a car setup (race engineering).

I hope the codies F1 2010 team don't feel to good about themselves. I really do. I could rant a whole bunch more but I'll stop now :)

Half-arsed job is half-arsed.
jdog
Nov 29, 2010 6:11 PM
time to wait for F1 2011...when the fix everything...
cjr
Nov 29, 2010 8:22 PM
Hi,

This somewhat contradicts what was written in Issue 117 (Game Room) where it was stated "Off the line, F1 2010 shames previous licensed F1 games. It polishes all the usual elements and adds innovative features that are going to make other racing sims feel flat and empty"...

I agree with the latest article and not the one in the printed mag which actually had me hoping for something better. This game is not worth the consumers time. Not becuase it isn't fun, because of the half finished product rushed out the door with HUGE errors and bugs in the gameplay. The end consumer has paid hard earned money in good faith for something that falls well short of the mark and if you bought this in the shop, TAKE IT BACK and demand a refund!!!

Like I said to myself some years ago, I will NEVER buy a Codemasters game as long as I live.
Twents
Nov 29, 2010 8:26 PM
i got a copy of this game, played about 2 laps and then uninstalled because of the time issues and to me it just felt dead
Hawkeye
Nov 30, 2010 8:35 AM
cjr, the Engine Room article you're talking about is a preview of the game, written before release. Previews are always going to be much more positive than reviews :) The code we journos get to see is largely more polished and managed.

The above review was also written in the mag, by the same author. I don't think they contradict each other at all - one is a piece written with a sense of excitement for what the game promised, the other after those hopes were dashed.

Most of the time, we reviewers are in much the same position as the average gamer when it comes to our favourite games!
sirtrancealot
Nov 30, 2010 9:15 AM
i was really disappointed with this also... was bored senseless by the 2nd lap, big old wtf about the lap times.
visually stunning game, but shame they couldn't follow it up with immersive, exciting gameplay. immediately un-installed and went back to playing NFS Shift and CMR Dirt2
Antraman
Nov 30, 2010 12:23 PM
most magazines and review sites also provide biased positive reviews so they maintain a good relationship with developers and manufacturers, and therefore can continue to get free shit.

This is one of the reasons I continue to buy Atomic...they call a spade a spade.
osama_bin_athlon
Nov 30, 2010 2:55 PM
sounds like it's a pretty crappy excuse for a game. personally, I think that Codemaster's best alround driving game was V8 Supercars 3.
SceptreCore
Nov 30, 2010 8:25 PM
Well that saved me some money/ I was seriously thinking about buying this game.
roboticus
Nov 30, 2010 8:37 PM
Hear hear to Antraman & this review!!
kikz
Dec 1, 2010 9:13 AM
Played it this morning. Played it last night. Played it the day before. The game is still very good, it's just not what it was marketed to be IMO.
518051
Dec 2, 2010 4:46 PM
I have to disagree with most of you. Codies never claimed it will be a "Sim", it was always going to be a "Racing Game". I raced 5 races before anyone said anything about the AI. My experience is the best AI since GP4, maybe even better than GP4, they know when your there, and drive like a good league driver online. This is in complete contrast to the AI in any of the "Sims" never mind mods.

As for the Pits issue, I never experienced it as I automatically set my own strategy and went longer on the softer tyres, so never encountered the AI in the pits at all.

Is it as good as the best rfactor mods? No! but then again most rfactor mods are ordinary, there are some gems (eg F1-SR's 1991 HE mod), but most are not anywhere near as good as F1-2010.

I think, if I can overlook flaws in Simbin games, I can overlook flaws in a Codies game. At least this game is a pretty good drive for a casual gamer, and in my opinion, acceptable to myself and quite a few other simmers I know.

In the end, we all make up our own minds, after all opinions are like arse holes (we all have one). ;)
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